m (Mass typo fixes (using a program called AutoWikiBrowser), replaced: doesn't → does not) Tag: apiedit |
Tag: sourceedit |
||
Line 114: | Line 114: | ||
=== Other animations === |
=== Other animations === |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
*{{Nerf|Luigi's standing hurtbox is slightly wider and notably taller.}} |
*{{Nerf|Luigi's standing hurtbox is slightly wider and notably taller.}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
Revision as of 00:41, 17 August 2017
- This article is about Luigi's appearance in Super Smash Flash. For the character in other contexts, see Luigi.
Luigi appears as the only unlockable character from the Mario universe in Super Smash Flash. He can be unlocked by completing Adventure mode on at least normal difficulty with Mario. He is one of four clone characters in the game, borrowing his moveset from his brother.
He is tied for third on the tier list with his brother Mario. Luigi has excellent horizontal movement, high jumps, and good kill power. He has easily the best projectile in the game, the Fireball, due to its very fast speed and firing rate. The Luigi Cyclone is a good turtling move, as it comes out fast, surrounds Luigi on both sides, has a long active period, and has instant-killing properties.
Like Mario, Luigi does not have any real weaknesses, other than his lack of a momentum cancelling attack. This lack of downsides makes his strengths appear event more pronounced, as he has strong match ups across the board, resulting in his high placement.
Moveset
This article is incomplete.
Though it is not necessarily short, it is still missing some vital information and urgently requires it. You can help the McLeodGaming Wiki by filling in the blanks. |
Attack | Name | Description | Image |
---|---|---|---|
Standard attack | Fireball | Shoots his signature green fireball across the stage. | File:Luigi NA SSF.png |
Side attack | Left Jab / Right Jab | Luigi will jab (any direction) while moving depends on the direction he is moving towards to and toe kicks after jabbing. | File:Luigi SA SSF.png |
Up attack | Toe Kick | Kicks straight up. | File:Luigi UA SSF.png |
Down attack | Green Missile | One of the effective moves. Luigi will charge towards any direction he is facing. | File:Luigi DA SSF.png |
Down aerial | Luigi Cyclone | While airborne, Luigi will spin around for second and hits the opponent. | File:Luigi AA SSF.png |
- Additionally, his jump animation is the Super Jump Punch, which doubles as an attack.
Differences from Mario
Attributes
- Luigi has a slightly slower attack rate (13 → 14).
- He has a slightly longer attack duration (15 → 16).
Standard attack
- The fireball itself behaves very differently from Mario's.
- The move transitions into jump attack 1 frame later when used in the air (16 → 17).
- Luigi's firing animation does not auto-transition into his falling animation.
- Luigi's hurtboxes are bigger overall, especially during the initial frames.
Side attack
- The move lasts 1 frame longer (15 → 16).
- It transitions into jump attack 1 frame later when used in the air (16 → 17).
- It frame-skips into up attack 1 frame later (14 → 15).
- The attack's hitbox is bigger and gives Luigi a better disjoint.
- Luigi's hurtboxes are slightly bigger.
Up attack
- The move lasts 1 frame shorter (11 → 10).
- This also causes Luigi's attacking animation to auto-transition into his falling animation 1 frame earlier (12 → 11).
- It transitions into jump attack 1 frame later when used in the air (16 → 17).
- The attack's hitbox is taller, giving Luigi a better disjoint above him.
- The attack's hitbox is more centered, giving Luigi no disjoint in front of him.
- Luigi's hurtboxes are a bit taller.
- Luigi does not jump as high when kicking.
Down attack
- The move deals 1% more damage per frame (9% → 10%).
- Luigi moves 7 units faster on startup (18 → 25).
- The move lasts 7 frames longer (18 → 25).
- The attack's hitbox is much wider and more centered, and can can hit behind Luigi.
- Luigi's hurtbox becomes hilariously gigantic after the initial frames of the attack.
Down aerial
- The move lasts 2 frames longer (14 → 16).
- It transitions into jump attack 1 frame later (16 → 17).
- Luigi does not auto-transition into his falling animation.
- The attack's hitbox is significantly wider and slightly taller, giving Luigi better coverage and range on the sides.
- Luigi's hurtboxes are less consistent, being much bigger than Mario's on average.
- Luigi has a short "wind up" animation at the beginning, giving him a strong disjoint on both sides during the initial frames.
- Luigi does not "hop" at the end of the attack, giving his hurtboxes less vertical movement.
Jump attack
- The attack's hitbox is bigger, giving Luigi better coverage.
- It has slightly more range above Luigi and less range in front of him.
- Luigi's hurtbox is noticeably wider.
Other animations
- Luigi's standing hurtbox is slightly wider and notably taller.
- His crouching hurtbox is slightly wider.
- His running hurtbox is a bit taller.
- His falling hurtbox is somewhat off-center.
- His getting hit hurtbox is slightly bigger.
|
|