- This article is about Luigi's appearance in Super Smash Flash. For general information about the character, see Luigi.
Luigi is a playable veteran unlockable character from the Mario universe in Super Smash Flash. He is one of four clone characters in the game, borrowing his moveset from his brother, Mario. Moreover, the creator of Luigi's sprites is also the user Xander, who picked a Mega Man 8-like style for the Mario Bros.'s appearance.
Luigi ranks 6th on the current tier list, placing him in the A+ tier alongside Mario.
Attributes[]
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The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. It may require an expansion going further on missing details. |
Luigi has excellent horizontal movement, high jumps, and good KO power. He has easily the best projectile in the game, the Fireball, due to its very fast speed and firing rate. The Luigi Cyclone is a good turtling move, as it comes out fast, surrounds Luigi on both sides, has a long active period, and has instant-KO properties.
Like Mario, Luigi does not have any real weaknesses, other than his lack of a Momentum canceling attack. This lack of downsides makes his strengths appear even more pronounced, as he has strong matchups across the board, resulting in his high placement.
Hard data[]
The table below refers to Luigi's hard data values.
Base info | |||
---|---|---|---|
Hitstun taken | 8 | Number of jumps | 2 |
Attack boost | 1 | Attack length | 16 |
Attack cooldown | 14 | Health division | 14 |
Movement | |||
Maximum horizontal speed | 17 | ||
Acceleration | 0.55 | Deceleration | 1 |
Attack start speed | 0.3x | Turn around speed | 18 |
Jumping speed | 15 | Short hopping speed | 10 |
Individual attack data | |||
Neutral attack damage | 4 | Side attack damage | 6 |
Down attack damage | 10 | Instant-KO value | 7 |
Roll attack speed | 25 | Jump attack damage | 2 |
Moveset[]
Attack | Image | Description | Damage |
---|---|---|---|
Neutral attack | Shoots a fast-moving Fireball. The Fireball travels in a straight line, without being affected by gravity. Comparing to Mario's fireball, it is slower, allowing it to deal more hits at a time. | 4% | |
Side attack | Delivers two punches rapidly. It is good for racking damage and KOing, due to its decent knockback. | 6% | |
Down attack | Uses Green Missile, launching himself sideways like a rocket and travelling a fixed distance. | 10% | |
Up attack | Jumps and delivers a high kick. | 7% | |
Down aerial | Uses Luigi Cyclone, spinning around in midair with his arms out, shouting "Wa haa!". Like his down attack, it is very useful for dealing damage. | ||
Jump attack | Luigi has an additional attack while jumping, resembling the Super Jump Punch, just without the coins. | 2% |
Differences from Mario[]
Attributes[]
- Luigi has a slightly higher attack cooldown (13 → 14).
- He has a slightly longer default attack length (15 → 16).
Neutral attack[]
- The Fireball itself behaves very differently from Mario's.
- Luigi's hurtboxes are bigger overall, especially during the initial frames.
Side attack[]
- The attack's attackboxes and hurtboxes are bigger.
Down attack[]
- Luigi uses his Green Missile instead of a slide kick.
- The move deals 1% more damage per frame (9% → 10%).
- Luigi moves 7 units faster on startup (18 → 25).
- The move lasts 7 frames longer (18 → 25).
- The attack's hitbox is much wider and more centered, and can hit behind Luigi.
- Luigi's hurtbox becomes gigantic after the initial frames of the attack.
Up attack[]
- The move lasts 1 frame shorter (11 → 10).
- The attack's hitbox is taller, giving Luigi a better disjoint above him.
- The attack's hitbox is more centered, giving Luigi no disjoint in front of him.
- Luigi's hurtboxes are a bit taller.
- Luigi does not jump as high when kicking.
Down aerial[]
- The move lasts 2 frames longer (14 → 16).
- The attack's hitbox is significantly wider and slightly taller, giving Luigi better coverage and range on the sides.
- Luigi's hurtboxes are less consistent, being much bigger than Mario's on average. Luigi also does not have a disjoint above him.
- Luigi has a short "wind up" animation at the beginning, giving him a strong disjoint on both sides during the initial frames.
- Luigi does not "hop" at the end of the attack, giving his hurtboxes less vertical movement.
Jump attack[]
- The attack's hitbox is bigger, giving Luigi better coverage.
- It has slightly more range above Luigi and less range in front of him.
- Luigi's hurtbox is noticeably wider.
Other animations[]
- Luigi's standing and flinching hurtboxes are slightly wider and notably taller.
- His crouching hurtbox is slightly wider.
- His running hurtbox is a bit taller.
- His falling hurtbox is somewhat off-center.
Trivia[]
- As it was with the case of Mario, Luigi's original sprite sheet by Xander actually has elements that were omitted from SSF due to limitations, such as Luigi hitting with his rear or the coins from Super Jump Punch.
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