|This article is outdated.
- This article is about Luffy's appearance in Super Smash Flash 2. For general information about the character, see Monkey D. Luffy.
|Monkey D. Luffy |
in Super Smash Flash 2
Luffy's official pixel art.
Luffy is a newcomer starter character for Super Smash Flash 2. He was revealed during the Day 4 stream at Super Smash Con 2016. His sprites are edited from the GBA One Piece game and the One Piece: Gigant Battle series. Certain animations are custom made, using his appearance based on the second part of One Piece. He has been confirmed as both the final manga and anime character and the final starter character on Beta's roster. Luffy was the number-one most-requested character for a number of years and was added to the game due to the massive popular demand despite the developers' initial refusal to add any more manga/anime characters.
Luffy ranks 30th on the current official Beta tier list, placing him at the top of the C tier right in front of Zero Suit Samus. Luffy's greatest attribute is the stretching of his body parts, giving him tremendous melee range. He also has strong finishers in his forward aerial, back aerial, and down aerial, forward smash, up smash, dash attack, and forward throw. Luffy can attack/grab from afar using most of his moves, most notably his standard special move, side special move, and up special move. Luffy can also gimp recoveries with his down special move as it pushes opponents away.
However, Luffy's major flaw is how he can extend his hurtbox by using certain moves that allow him to stretch his body to various lengths, notably his side special, as it is very laggy, both during its start and its end. Alongside that, Gum-Gum Balloon loses its leaping distance after every usage in the air and Gum-Gum Snap only can grab ledges above its hitbox.
Luffy is a medium-weight character that is known for stretching his body to out-space opponents. A lot of his moves such as his up smash, forward smash, standard special move, side special move, and forward tilt make use of this type of spacing, granting him medium to long range. Despite his average dashing speed, Luffy can space opponents in matches. Luffy is also equipped with a lot of edgeguarding options. His down aerial and forward aerial can meteor smash opponents, while his back aerial can kick opponents away from the stage.
His special moveset is also very useful. Gum-Gum Pistol and Gum-Gum Rocket are both command grab moves, meaning that shields cannot stop it. In case of the latter, this can help Luffy reach his opponents more easily, or, if he is in midair, help him recover horizontally, and in the case of the former, it leads to the opponent getting grabbed, and Luffy is able to use any of his throws on them. Additionally, Gum-Gum Snap possesses above-average reach for a tether recovery, and can give him an upward boost in midair. Finally, Luffy's down special, Gum-Gum Balloon, is a good "get off of me" option due to its windbox, and if it is used in the air, he can gain a vertical boost much like Gum-Gum Snap, further extending his recovery.
Despite these numerous strengths, Luffy has his fair share of weaknesses, one of which is his signature attribute. Despite his tremendous reach, whenever Luffy uses moves that stretch his body parts, he also stretches his hurtboxes as well, letting opponents easily disrupt the move by hitting his arm/hands with a simple jab or a projectile. This is especially true with his standard and side special moves, and in the case of the latter, subjects him to a large amount of lag, allowing opponents to easily punish Luffy is he misses. This, coupled with Luffy's tall frame and weight, makes him very susceptible to characters with a camping-heavy or combo-oriented playstyle, as he has no reliable way to deal with projectiles, and is very easy to combo due to his height and weight.
His recovery options also worsen his offstage survivability. Gum-Gum Rocket can provide him with horizontal recovery, but this is only true if Luffy connects with a careless edgeguarder, making it a situational recovery. Additionally, while Gum-Gum Balloon can grant Luffy some vertical and horizontal distance and super armor, using this move again before landing on the ground will grant him less vertical distance than the first time he used it. Furthermore, though Gum-Gum Snap can also give Luffy a vertical boost, this can only happen if he has not used his midair jump, and doing so will count as him using it, giving Luffy almost no chance of returning to the stage if Gum-Gum Snap misses the ledge.
While Luffy is a character of potential, his extended hurtboxes, lackluster recovery, and a lack of KO options hold him back from the higher tiers, keeping him a low-tier character.
|Standard attack||N/A||Does a straight punch.||2%|
|Standard infinite||Gum-Gum Gatling Gun|
|Performs a series of rapid punches. At the punch chain's ending, Luffy will end the combo with another, more powerful, long ranged punch.||1%|
|Down tilt||N/A||Performs a baseball slide on the ground.||7%|
|Down smash||Low-kicks while slowly rotating, hitting on both sides.||14%|
|Forward tilt||Gum-Gum Stamp|
|Kicks forwards while stretching his legs. He seems to "float" a little during the move.||12%|
|Forward smash||N/A||Luffy thrusts his hand backwards, then powerfully punches forward. The move as a whole is a quicker version of his standard special move.||10%|
|Up tilt||Punches up diagonally as his arm stretches. Similar to Goku's up tilt, but with less power and far more range.||7%|
|Up smash||Gum-Gum Battle Axe|
|Stretches his legs upwards while kicking; has an extremely long range.||16%|
|Dash attack||Gum-Gum Bullet|
|Punches downwards in an arc. Has very high knockback, although it takes a bit long to KO.||13%|
|Neutral aerial||Stretches both hands and feet, attacking with all at once.||10%|
|Forward aerial||Makes a frontflip, then does a double axe handle. Will meteor smash.||16%|
|Back aerial||Stretches a foot to kick backwards. Very high range.||13%|
|Up aerial||Headbutts upward.||12%|
|Down aerial||Stretches both feet downwards to kick opponents below him. Very weak meteor smash.||10%|
|Grab||N/A||Grabs the opponent.||N/A|
|Pummel||Knees the opponent.||2%|
|Forward throw||Gum-Gum Bell|
|Stretches his neck very far backwards, then snaps his head back, headbutting the opponent. Very strong.||13%|
|Back throw||N/A||Does a backflip while kicking the opponent backwards. It can combo by performing back aerial after throwing the opponent.||9%|
|Up throw||Stretches his body to use his belly as a trampoline, knocking the opponent upwards.||9%|
|Down throw||Stretches his body above the opponent and then body slams them.||13%|
|Floor attack||Similarly to his down smash, Luffy low kicks in both sides with a more extended range.||6%|
|Ledge attack||Similarly to his floor attack, Luffy low kicks in both sides.||8%|
|Standard special move||Gum-Gum Pistol||Luffy stretches both his arms far back, and then hurls them forward, and upon hitting an opponent, will grab them and pull them towards him to be thrown. Can tether onto ledges. If the forward input is pressed just as Luffy's hand grabs them, Luffy will hurl himself forward towards the opponent.||N/A|
|Side special move||Gum-Gum Rocket||Luffy thrusts both of his arms forward; if an opponent comes into contact with his hands, Luffy will grab onto them and pull himself at high speed toward the helpless opponent and slam into them. Can also grab ledges when used at the right moment.||11%|
|Up special move||Gum-Gum Snap||Luffy will thrust his hand upwards; if an opponent is above him, he will grab them and slam the opponent down. If he is near a ledge, he will grab the ledge where the move acts like a tether recovery.||9%|
|Down special move||Gum-Gum Balloon||Luffy will puff himself up; if in the air, he will float slowly through the air which can help him recover horizontally. He also will do a small jump after finishing the move as he deflates. When used on the ground, he will gain super armor. If the move connects, the opponent will get pushed away from Luffy a great distance.||N/A|
|On-screen appearance||Falls in the battlefield while in a sitting position, then gets up and makes his stance pose.|
|Taunts||Standard||Launches both hands upwards while saying よしゃ (which may translate to "Alrighty!").|
|Side||Punches his hand into palm while saying よろしく な. (which may translate to "Nice to meet you!").|
|Down/Up||Curls both arms into a coil and smiles at the camera, he then flexes his arms and poses.|
|Idle pose||Puts his feet together and holds the top of his hat.|
|Victory theme||A remix of his old eyecatcher used in the first part of the One Piece anime.|
|Victory pose||Spins his straw hat on his finger then puts it back on his head while grinning at the screen as he poses.|
|Lose||Claps for the winner.|
Changes in v1.1.0
- Luffy's side smash has been drastically buffed. His arm now stretches outward and covers more distance when fully charged. Along with more overall horizontal knockback the attack becomes a more reliable KO option.
- Luffy is heavier (Weight increased 80 → 98).
- The final attack in his infinite jab has less knockback KOing much later.
In competitive play
Tier placement history
- Before his reveal as a playable character, Luffy was one of the most requested characters in SSF2. This led to many hoaxes pertaining to his reveal.
- Luffy was technically revealed years before his official introduction in a "faked" April Fools' Day image that actually showed off an earlier version of him before he was reworked.
- When electrocuted, instead of showing Luffy's skeleton, Luffy's body will show meat in his stomach.
- He is the only manga and anime character to not use his sprites from Jump Super Stars or Jump Ultimate Stars.
- Luffy, along with Mario, Bandana Dee, Ness, and Lloyd are the only characters so far to wear their default costumes in Team Battle when they are on the red team.
- Luffy's render in SSF2 bears a strong resemblance to his appearances on the manga covers of One Piece Vol. 1 and Vol. 61.