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This article is about Luffy's appearance in Super Smash Flash 2. For general information about the character, see Monkey D. Luffy.
Monkey D. Luffy
in Super Smash Flash 2
SSF2 Luffy
One Piece symbol
Luffy's official pixel art.
Universe One Piece
Stock icon SSF2 Luffy head
Availability Starter
Weight class Medium
Tier C (30)

Luffy is a newcomer starter character for Super Smash Flash 2. He was revealed during the Day 4 stream at Super Smash Con 2016. His sprites are edited from the GBA One Piece game and the One Piece: Gigant Battle series. Certain animations are custom made, using his appearance based on the second part of One Piece. He has been confirmed as both the final manga and anime character and the final starter character on Beta's roster. Luffy was the number-one most-requested character for a number of years and was added to the game due to the massive popular demand despite the developers' initial refusal to add any more manga/anime characters.

Luffy ranks 30th on the current official Beta tier list, placing him at the top of the C tier right in front of Zero Suit Samus. Luffy's greatest attribute is the stretching of his body parts, giving him tremendous melee range. He also has strong finishers in his forward aerial, back aerial, and down aerial, forward smash, up smash, dash attack, and forward throw. Luffy can attack/grab from afar using most of his moves, most notably his standard special move, side special move, and up special move. Luffy can also gimp recoveries with his down special move as it pushes opponents away.

However, Luffy's major flaw is how he can extend his hurtbox by using certain moves that allow him to stretch his body to various lengths, notably his side special, as it is very laggy, both for start-up and ending. This, coupled with his weight, makes him very easy to KO. Alongside that, Gum-Gum Balloon loses its leaping distance after every usage in the air and Gum-Gum Snap only can grab ledges above its hitbox.

Attributes

Luffy is a character that is known for stretching his body to out-space opponents. A lot of his moves such as up smash, forward smash, standard special move, side special move, down aerial, neutral aerial, back aerial, and forward tilt make use of this type of spacing, granting him medium to long range. Despite his average dashing speed, Luffy can space opponents in matches. Luffy is also equipped with a lot of edgeguarding options. His down aerial and forward aerial can meteor smash opponents down the abyss, (although the latter is laggy). His back aerial can kick opponents away from the stage and he can grab the opponent far away from the stage with Gum-Gum Pistol or Gum-Gum Rocket and either throw the opponent back out of stage or continue comboing. His forward smash, having some range, can help knock opponents offstage while Luffy is on stage.

Luffy does have his weaknesses. Whenever he stretches his body, his hurtbox gets extended. For example, Luffy's extended grabs with the standard and side special will cause his hurtbox to extend forward. Since these grabs are laggy and they both lack a hitbox, opponents can easily disrupt the grab by hitting his arm/hands with a simple jab or a projectile. In contrast, other long-ranged non-projectile characters like Marth can extend their range (in Marth's case, with his sword) without extending their hurtbox. The extension of Luffy's hurtbox, along with Luffy's tall frame, makes it difficult for him to deal with combos and projectiles. His recovery is subpar and predictable. Gum-Gum Balloon can grant him some vertical distance and super armor. However, if he needs to use it again, using this move before landing on the ground will grant him less vertical distance than the first time he used it. At this point, he may become reliant on tether recovery if he already used his midair jump. Furthermore, he does not have a lot of good KO options on stage, with only standard attack 2, down smash, and dash attack being his only reliable on-stage KO moves. This makes him either reliant on edgeguarding and/or keeping his KO options fresh.

While Luffy is a character of potential, his extended hurtboxes, lackluster recovery, and a lack of KO options hold him back as a character.

Moveset

Ground attacks

Attack Description Damage
Standard attack Does a straight punch. 2%
Standard infinite Performs Gum-Gum Gatling Gun (ゴムゴムの銃乱打), a series of rapid punches. At the punch chain's ending, Luffy will end the combo with another, more powerful, long ranged punch. Has high knockback and can KO. 1%
7%
Down tilt Slides forward while kicking with one foot. 7%
Down smash Low-kicks forward, then backwards. Very fast. 14%
19%
Forward tilt Performs Gum-Gum Stamp (ゴムゴムのスタンプ) and stretches one foot forwards, kicking with it. 12%
Forward smash A quicker version of Gum-Gum Pistol (ゴムゴムのピストル). Luffy thrusts his hand backwards, then powerfully punches forward. 10%
13%
Up tilt Punches up diagonally as his arm stretches. Similar to Goku's own attack but with less power and far more range. 7%
Up smash Performs Gum-Gum Battle Axe (ゴムゴムの戦斧) and stretches his foot upwards, kicking with it. Extremely high range. 16%
21%
Dash attack Preforms Gum-Gum Bullet (ゴムゴムの銃弾) and punches downward. It has heavy knockback and can KO at 165%. 13%

Aerial attacks

Attack Description Damage
Neutral aerial Stretches both hands and feet, attacking with all at once. 10%
Forward aerial Makes a frontflip, then does a double axe punch. Will meteor smash. 16%
Back aerial Stretches a foot to kick backwards. Very high range. 13%
Up aerial Headbutts upward. 12%
Down aerial Stretches both feet downwards to kick opponents below him. Very weak meteor smash. 10%

Grab and throws

Attack Description Damage
Grab Grabs the opponent. N/A
Pummel Knees the opponent. 2%
Forward throw Performs Gum-Gum Bell (ゴムゴムの鐘) and stretches his neck to headbutt the opponent forward. 13%
Back throw Does a backflip while kicking the opponent backwards. It can combo by performing back aerial after throwing the opponent. 9%
Up throw Stretches his body to use his belly as a trampoline, knocking the opponent upwards. 9%
Down throw Stretches his body above the opponent and then body slams them. 13%

Other attacks

Attack Description Damage
Floor attack Similarly to his down smash, Luffy low kicks in both sides with a more extended range. 6%
Ledge Attack Similarly to his floor attack, Luffy low kicks in both sides. 8%

Special moves

Special move Name Description Damage
Standard special move Gum-Gum Pistol Luffy stretches both his arms far back, and then hurls them forward, and upon hitting an opponent, will grab them and pull them towards him to be thrown. Can tether onto ledges. If the forward input is pressed just as Luffy's hand grabs them, Luffy will hurl himself forward towards the opponent. N/A
Side special move Gum-Gum Rocket Luffy thrusts both of his arms forward; if an opponent comes into contact with his hands, Luffy will grab onto them and pull himself at high speed toward the helpless opponent and slam into them. Can also grab ledges when used at the right moment. 11%
Up special move Gum-Gum Snap Luffy will thrust his hand upwards; if an opponent is above him, he will grab them and slam the opponent down. If he is near a ledge, he will grab the ledge where the move acts like a Tether recovery. 9%
Down special move Gum-Gum Balloon Luffy will puff himself up; if in the air, he will float slowly through the air which can help him recover horizontally. He also will do a small jump after finishing the move as he deflates. When used on the ground, he will gain super armor. If the move connects, the opponent will get pushed away from Luffy a great distance. N/A
Final Smash TBA

Misc.

Misc. Description
On-screen appearance Falls in the battlefield while in a sitting position, then gets up and makes his stance pose.
Taunts Standard Launches both hands upwards while saying よしゃ (which may translate to "Alrighty!").
Side Punches his hand into palm while saying よろしく な. (which may translate to "Nice to meet you!").
Down Curls both arms into a coil and smiles at the camera, he then flexes his arms and poses.
Idle pose Puts his feet together and holds the top of his hat.
Victory theme A remix of his old eyecatcher used in the first part of the One Piece anime.
Victory pose Spins his straw hat on his finger then puts it back on his head while grinning at the screen as he poses.
Lose Claps for the winner.

Changes in v1.1.0

  • Buff Luffy's side smash has been drastically buffed. His arm now stretches outward and covers more distance when fully charged. Along with more overall horizontal knockback the attack becomes a more reliable KO option.
  • Buff Luffy is heavier (Weight increased 80 → 98).
  • Nerf The final attack in his infinite jab has less knockback KOing much later.

In competitive play

Match ups

Notable players

Tier placement history

Gallery

Palette swap

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Screenshots

Misc.

Trivia

  • Before his reveal, Luffy was one of the most requested characters in SSF2. This led to many hoaxes pertaining to his reveal.
  • Luffy was technically revealed years before his official introduction in a "faked" April Fools' Day image that actually showed off an earlier version of him before he was reworked.
  • When electrocuted, instead of showing Luffy's skeleton, Luffy's body will show meat in his stomach.
  • He is the only manga and anime character to not use his sprites from Jump Super Stars or Jump Ultimate Stars.
  • Luffy, along with Mario, Bandana Dee, Ness, and Lloyd are the only characters so far to wear their default costumes in Team Battle when they are on the red team.