- This article is about Lloyd's appearance in Super Smash Flash 2. For general information about the character, see Lloyd Irving.
|Lloyd Irving |
in Super Smash Flash 2
Lloyd's official artwork.
|Final Smash||Falcon's Crest|
Lloyd is a newcomer starter character in Super Smash Flash 2. His sprites, taken from Tales of the World: Narikiri Dungeon 3, are the same ones he has in Super Smash Flash — albeit with minor tweaks and modifications — making him the only character to do so. Most of his special attacks involve him using tech artes from Tales of Symphonia.
Lloyd currently ranks 13th on the tier list; a small drop from his 9th-place position on the previous tier list. Lloyd has very strong combo potential, above average ground mobility, fast attack speed, and disjointed hitboxes in almost all of his attacks. He also possesses one of the longest grabs for its startup time, and good throws that allow for easy followups. He has the ability to immediately cancel his recovery into any aerial attack, which makes him very difficult to edgeguard due to his aerial prowess. He can also increase his horizontal distance in the air with Rising Falcon. On top of this, he has a great onstage edge guarding game, due to the very long active duration on many of his attacks, especially Beast. His down special move, Rising Falcon, is very similar to Captain Falcon's Falcon Kick, in which when used in air, he plunges downward, and regains his midair jump after using it. Unlike Falcon Kick, if used on the ground he will rise up into the air and then perform the move. He also possesses a projectile in Demon Fang, which can chain into itself at low percentages. He also possesses potent killing moves in his down smash, up smash, forward aerial, back aerial, forward tilt, and Sonic Thrust. All of these traits combine to give Lloyd not only an outstanding punish game, but also a great neutral game as well, allowing him to outperform virtually any opponent by utilizing different aspects of his incredibly diverse toolset to his advantage.
However, Lloyd's vertical recovery, Tiger Blade, covers a short vertical distance which makes it one of the worse recoveries in the game. This weakness is further exposed by his greater tendency to end up offstage due to his below average weight. He has some difficulty finishing off his opponents if he allows them to take too much damage. Despite having a long range, very few of Lloyd's attacks actually cover his hurtboxes, leaving him vulnerable if his opponent gets uncomfortably close to him.
Lloyd has good representation in online tournaments, as his strength as a character coupled with his low difficulty curve make him very attractive to competitive players who wanted to succeed with a minimal amount of effort, to the point where many high-level players have him as at least a pocket secondary.
- 1 Attributes
- 2 Moveset
- 3 Changes from v0.9a
- 4 In competitive play
- 5 Gallery
- 6 Trivia
- 7 External link
- See also: Lloyd (Super Smash Flash 2)/Hard data
Lloyd is categorized as a lightning bruiser in this demo, possessing many strengths with few weaknesses to balance it out. He has a very strong offensive game, as the range and speed of his attacks, combined with their long active hitboxes and hitstun duration, gives him great combo-ability with easy followups. He has a good number of kill options which have similarly easy setups, allowing him to score KOs very quickly.
He has an amazing grab and throw game, possessing the longest non-ranged grab in the current demo that is low in start up and ending lag. He is one of the few characters in the game to have good uses for all of his throws, as his forward, down and back throws can chain grab the majority of the cast and his up throw can be followed up with his excellent juggling ability.
He has a good aerial game with the majority of his aerials having long reach and fast start up.
His special moveset is also very versatile: has an effective camping ability with his ability to halt most approaches just by spamming Demon Fang. Tempest is a quick damage racking option that has KO potential at high percentages, Rising Falcon boasts good KO potential and can be charged to deal more knockback, and Tiger Blade, while not the best recovery in terms of distance, is very difficult to punish, since he can immediately cancel it with any other aerial attack to prevent helplessness.
His weaknesses are very few and far between, but it is enough to prevent him from being the best character in the game. His below average weight leaves him vulnerable to getting semi-spiked to death, as his vertical recovery is average at best and his small ledge sweet spot leaves him vulnerable to edge hogging.
Demon Fang has low priority and can be easily reflected or canceled out by other attacks. Most of his attacks possess hitboxes that do not cover his hurtboxes at all, which makes it difficult for Lloyd to effectively hit his opponent if they are directly on top of him. His recovery is also notoriously weak, as Tiger Blade covers a horrible vertical distance and is very weak in terms of damage, and while his side special, Tempest, can provide him with moderate horizontal recovery, it leaves him helpless in midair if Lloyd doesn't connect with anybody.
The end result is a character with a very strong neutral game, punish game, and adaptability, with a few glass cannon-esque traits that fall drastically short of keeping him balanced. This, coupled with his shallow learning curve, can make him one of the most frustrating characters to fight against.
|Standard attack||Slashes forwards and then upwards with one sword, then performs Sword Rain with the other sword with a flurry of stabs while yelling "Sword Rain!", ending with a stab with the first sword. The player can continue the flurry by repeatedly pressing or holding the attack button after the second hit.||3%|
|Forward tilt||Swings forward with a sword. Slow but has considerable knockback and launches at a low angle.||9%|
|Up tilt||Swings a sword over his head in an arc. Can KO at high percentages. The end of the move has a weaker hitbox.||9%|
|Down tilt||Sweeps out in front of him. Can be used to start combos, though the moderate ending lag makes this risky.||8%|
|Dash attack||Performs Sonic Thrust, stabbing out in front of him. Deals very strong knockback for how quickly it comes out, though it has high ending lag.||11%|
|Forward smash||Performs Beast by spin slashing forward, yelling "Beast!" as the face of a lion appears in front of him. It has a lingering hitbox, but has relatively low knockback growth.||15%|
|Up smash||Stabs upward with both swords, yelling "Take this!". Lacks horizontal range, but has great vertical range.||13%|
|Down smash||Slams a sword onto the ground, dealing multiple hits to nearby opponents. Fairly easy for opponents to SDI out of, since it has a very short hitbox. Based on Demonic Circle, although without the spin.||0.5%|
|Neutral aerial||Performs a quick cross slash with both swords. A strong combo tool with considerable range that can be comboed into his aerials and special moves.||8%|
|Forward aerial||Slashes a sword in front of him. Has strong knockback and is useful for edgeguarding, although it is not completely reliable due to its slow start up.||11%|
|Back aerial||Swings both swords diagonally upwards behind himself. Very quick, and has great knockback.||13%|
|Up aerial||Swings a sword over his head while flipping backward. Very useful for juggling. The end of the move has a weaker hitbox that knocks opponents forward and can be used for combos.||10%|
|Down aerial||Drills below him with a sword, hitting multiple times. The last hit is much stronger than the others and does horizontal knockback, with the initial hits dealing downward knockback.||2%|
|Grab||Drops a sword momentarily and reaches forward with a hand.||N/A|
|Pummel||Stabs the opponent.||2%|
|Forward throw||Stabs his opponent with each sword once.||6%|
|Back throw||Slashes the opponent backwards behind himself.||7%|
|Up throw||Slashes the opponent over his head and then stabs them upward. Can be used as a combo starter.||6%|
|Down throw||Stabs at the opponent's feet four times, knocking the opponent forward with the final hit.||3%|
|Floor attack||Swings a sword in an upwards arc around himself.||6%|
|Ledge attack||Rolls up and slashes forward.||7%|
|Neutral special move||Demon Fang||Launches a small, fast projectile with a sword that travels along the ground and is affected by gravity. Though weak, its upward knockback and very low ending lag makes it very useful for starting and extending combos, as well as pressuring opponents. Pressing the special input two times quickly uses Double Demon Fang, which fires two projectiles in quick succession at the cost of more ending lag.||4%|
|Side special move||Tempest||Lunges forward while flipping, holding out both swords. On contact, Lloyd delivers several hits to opponents while rising. However, if Tempest does not hit an opponent, then Lloyd will be put into a helpless state. Its distance makes it his most useful horizontal recovery tool.||2%|
|Up special move||Tiger Blade||Jumps and slashes upwards. Given its predictability and short vertical distance, it is regarded as a rather poor recovery. Lloyd can use one of his aerial attacks within the short duration before he is left helpless.||7%|
|Down special move||Rising Falcon||Rises into the air and dives downwards with both swords at a diagonal angle, then slashes both swords around him. The diving attack has great knockback. Lloyd has an active hitbox while rising, which sends the opponent up with him, and he rises higher if the special input is held. If used in the air, he does not rise, but it can restore his midair jump.||4%|
|Final Smash||Falcon's Crest||Traps nearby opponents and proceeds to fuse his Material Blades into the Eternal Sword, attacking with rain-like energy from the ground before finally smashing down with great knockback.||2%|
|On-screen appearance||Teleports using the Eternal Sword.|
|Taunts||Standard||Takes a battle pose, holding both swords out saying, "Come on, bring it!".|
|Victory theme||Remix of the victory fanfare from Tales of Symphonia.|
|Victory pose||Swings his swords around while saying, "It just wasn't your day.", then laughs.|
Changes from v0.9a
- Main article: Lloyd (Super Smash Flash 2)/Changelog
Lloyd has received nerfs even though he was considered a mid tier character last demo. He mainly has received nerfs to his KO options, his grab & throw game. However, Lloyd is seen as a more effective character this demo due to advances in his metagame. Lloyd also benefits from this demo's lower hitstun which makes him less susceptible to combos while being one of the few characters who can combo like last demo.
- A sword does not appear when Lloyd uses his grab.
- Dash attack now sends the opponent up. This gives Lloyd another combo starter.
- Forward tilt is weaker.
- Down smash is easier to SDI.
Grab and throws
- Grab range was decreased. This greatly nerfs his grab & throw game.
- Forward throw deals more knockback and can no longer be chain grabbed with.
- Back throw can no longer be chain grabbed with.
- Down throw can no longer be chain grabbed with and no longer puts characters into a laying down state. Thus it can no longer set up Tech chases.
- Sonic Thrust is weaker.
- Tiger Blade gains more momentum.
- Demon Fang now has a slower startup.
In competitive play
Tier placement history
Initially, Lloyd was seen as a mid tier character, ranking 4th overall (tied with Naruto) on the first tier list for demo v0.6. He remained in mid tier up until demo v0.7's release, in which he ranked 13th, putting him dangerously close to the dreaded Kirby Tier. Lloyd remained a low tier character until demo v0.9a, where he became a mid tier character again. Then, in v0.9b, the ability to play online gave Lloyd an outlet for showing his true colors at last, allowing him to rise up to 4th on that demo's initial tier list. He currently stands at 3rd place, where he is seen as a top tier character on the second tier list for v0.9b.
- Lloyd is the only character returning from Super Smash Flash to not get a sprite change for SSF2, instead simply being recolored. Lloyd uses his Tales of the World: Narikiri Dungeon 3 sprites in both games.
- Prior to version 0.2b, Lloyd's Falcon's Crest worked very differently. When using it, Lloyd would create a series of explosions that came from the ground and radiated out to either side of him.
- Throughout the demos, Lloyd has had numerous changes to his side and down special moves. In the earliest versions of the game, Lloyd's side special was Sonic Thrust, and his down special was Guardian. In versions 0.5a and 0.5b, Lloyd's side special was changed to Beast. During these versions, a weaker version of Sonic Thrust was his third jab hit. In v0.6, Sonic Thrust became his side special again, while Beast became his forward smash. In v0.8, his down special went from Guardian to Grave Blade. Finally, in Beta, his side special became Tempest and his down special became Rising Falcon. Sonic Thrust was moved to dash attack, and Grave Blade was removed entirely. He is the second most changed character moveset-wise, losing only to Sora.
- Lloyd is the only swordsman in Super Smash Flash 2 so far to wield two swords in battle, those being the Flamberge and the Vorpal Sword. He is also the only character whose weapons do not flip hands when he changes directions; Currently, Flamberge will always be held in his right hand and the Vorpal Sword will always be held in his left hand.
- Ironically, his current artwork has him wield the swords in the opposite hands. This is likely because his swords actually were in those respective hands before Beta 1.0.3, and the current artwork is only a slight edit of the previous artwork. His current congratulations screen has also not been updated to account for this change.
- Lloyd, along with Mario, Bandana Dee, and Luffy are the only characters so far that wear their default costumes in team battle when they are on the red team.
- Lloyd, Naruto, Jigglypuff, Pichu, and Sandbag are the only characters that don't clap for the winner of a match.
- In SSF2 Beta, several of Lloyd's new moves are based on the Mii Swordfighter from Super Smash Bros. for Nintendo 3DS and Wii U, who has a costume of Lloyd purchasable as DLC. His down aerial is taken directly from it, Tempest is based on Airborne Assault, and Rising Falcon is based on the aerial Power Thrust.