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List of unused content in Super Smash Flash 2 List of removed content in Super Smash Flash 2
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SSF2 Beta

Demo v0.1a, the first playable demo in SSF2.

Any unused or removed content refers to certain content from a video game that is never implemented, taken out, or altered in some way before the product reaches completion. This can be affected by certain factors, including changed ideas, new mechanics implemented that do not work with the old model, or simply because the content was deemed unnecessary.

The following list consists of content that was originally planned to be included in Super Smash Flash 2 before being scrapped, as well as any elements shown in a demo that were removed. Note that individual attacks, excluding special moves, are too numerous to list due to being changed constantly; as such, they will not be mentioned below. Additionally, any unused or removed music tracks will not be listed below due to their high abundance, and they will instead be listed here.

Unused content

Characters

SSF2 Vagita Appearence

Vegeta's in-game appearance.

Several characters were initially planned to appear on the playable roster:

Special moves

Chu2

How Chu² Bomb would supposedly act in-game.

Stages

  • Skyworld was originally revealed in a screenshot for v0.8a, though the stage has yet to be added, multiple years later. It did, however, exist hidden in the data of v0.9b.

Items

Modes

  • Adventure Mode: The Flash Of Shadows was a planned story mode. Whether or not a new story mode is being developed, though, has yet to be announced.
  • Classic was originally planned to have a new feature called the "Peril Roulette", which would have given advantages to the opponent or handicaps to the player, depending on the difficulty setting, but the feature was ultimately scrapped.
  • Individual Target Smash stages were originally confirmed to be in Beta, but due to the developer spriting the stages leaving the team, the feature ended up scrapped.

Removed content

Special moves

WB2

Wario using Wario Bike near an E-Tank.

Lloydspecial

*: His down smash and Demon Fang must be fully-charged, in order to link into other moves and up smash, respectively.

  • Lloyd had a set of techniques called "Linked Artes" in versions 0.8a and 0.8b. These techniques allowed Lloyd to instantly cancel certain moves into into each other in rapid succession. They were removed in v0.9a, as they were found unnecessary.
  • Guardian was Lloyd's down special move, but was replaced with Grave Blade in demo v0.8a. Subsequently, Grave Blade was replaced with Rising Falcon in Beta.
  • Beast replaced Sonic Thrust as Lloyd's side special move in demo v0.5a only for Sonic Thrust to be brought back in demo v0.6 and Beast to be relocated to Lloyd's forward smash. Sonic Thrust then became Lloyd's dash attack, as Tempest replaced Sonic Thrust as his side special move.
Magic Swap

Sora using Magic Swap.

Stages

Items

Assist Trophies

Amigo1

Amigo on Twilight Town.

  • Bandana Dee and PAC-MAN were both removed as Assist Trophies in Beta, due to their new roles as playable characters.
  • Amigo was removed as an Assist Trophy in Beta, due to being never fully functional and because his music never picked up where it left off.
  • Renji Abarai was replaced with Rukia Kuchiki as an Assist Trophy in Beta, due to being excessively buggy with floor collisions, teleporting around, and slippery movement.
  • Light Yagami was removed as an Assist Trophy in Beta, due to being "completely overpowered" and originating from an anime franchise with no other representation in Super Smash Flash 2.

Poké Balls

  • MissingNo. was removed as a Poké Ball in Beta, due to its function being deemed redundant, along with reports of having scared users playing in fullscreen mode into mistakenly thinking that their computers had actually crashed.

Background characters

Altered content

Characters

FLUDD

Mario's very first in-game design.

  • Mario's original Super Mario World sprites were recolored to match the style of Super Smash Bros. Brawl in v0.5a. He was resprited, and then recolored once again, to match Super Smash Bros. for Nintendo 3DS and Wii U, both changes happening in v0.9b patches.
  • Kirby's sprites were changed from rips from the Game Boy Advance and Nintendo DS Kirby games to Brawl-styled sprites from Kirby Super Star Ultra. He was then resprited, in Beta.
  • Link were given completely custom sprites for v0.9b. He was later recolored to match his color scheme in Brawl's sequel.
  • Naruto had his color scheme altered in a patch for v0.9a. Goku and Ichigo received the same treatment in v0.9b, while Pikachu and Lloyd were changed in Beta. The later also had a correction of his swords, preventing him from flipping his swords based on the direction he faces.

Stages

Image 64892

Temple's third early design.

Items

  • Activating the Smash Ball to perform a Final Smash was originally much different. Players would have to pick it up from the ground and activate it by shielding and then pressing the standard special move button.
    • The command to use a Final Smash changed to simply pressing the standard special move button in v0.2a, but it would not be until v0.2b that the Smash Ball is a floating item rather than one players can pick up.
  • Lakitu originally had a much different function as an Assist Trophy, following the player who summoned it and catching it with a fishing rod if it fell off-stage. As of Beta, Lakitu now floats high across the stage and drops Spinies drop down that will attack opponents they make contact with.

Gallery

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