FANDOM


m (Reverted edits by Cjgaming3333 (talk))
m (Ugh...)
 
(21 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
{{Italic title|Link (''Super Smash Flash 2'')}}
 
{{Italic title|Link (''Super Smash Flash 2'')}}
{{Outdated}}
 
 
{{About|Link's appearance in ''[[Super Smash Flash 2]]''|general information about the character|Link}}
 
{{About|Link's appearance in ''[[Super Smash Flash 2]]''|general information about the character|Link}}
 
{{Infobox character fighter
 
{{Infobox character fighter
Line 7: Line 6:
 
|image = [[File:SSF2 Link.png]]
 
|image = [[File:SSF2 Link.png]]
 
|symbol = {{Symbol|The Legend of Zelda}}
 
|symbol = {{Symbol|The Legend of Zelda}}
|caption = <b>Link</b>'s official pixel art.
+
|caption = '''Link''''s official artwork.
 
|universe = ''{{S|The Legend of Zelda|universe}}''
 
|universe = ''{{S|The Legend of Zelda|universe}}''
 
|stock = [[File:SSF2 Link head.png]]
 
|stock = [[File:SSF2 Link head.png]]
Line 16: Line 15:
 
|ranking = 11
 
|ranking = 11
 
}}
 
}}
'''Link''' is a veteran [[Starter character|starter]] [[character]] in ''[[Super Smash Flash 2]]''. His moveset is taken directly from ''[[Super Smash Bros. Brawl]]'' with some minor changes, such as the addition of [[Bow#Bomb Arrow|Bomb Arrows]]. Link's sprites are unique to ''Super Smash Flash 2'', in the sense they are completely custom-made, and they are based on his appearance in ''[[The Legend of Zelda: Twilight Princess]]'', but with a clear hue compared to the last one. His voice clips used are also taken from ''Super Smash Bros. Brawl''.
+
'''Link''' is a veteran [[Starter character|starter]] [[character]] in ''[[Super Smash Flash 2]]''. His moveset is taken directly from ''[[Super Smash Bros. Brawl]]'' with some minor changes, such as the addition of [[Bow#Bomb Arrow|Bomb Arrows]]. His sprites are custom-made and based on his appearance in ''[[The Legend of Zelda: Twilight Princess]]'', but with his bright colors from {{SSBfor}}. His voice clips are taken directly from ''The Legend of Zelda: Twilight Princess''.
   
 
Link is ranked 11th on the current [[tier list]], four spots lower from the previous tier list, and is now in the B+ tier. Link possesses disjointed [[range]], a highly flexible and effective zoning game, a decent [[combo]] game, and a large variety of powerful finishers. He has high survivability due to his above-average [[weight]], high accelerated falling speed, and [[Guard break|guard-breaking]] [[Recovering|recovery]]. Link also possesses a very good [[edgeguarding]] game, due to his [[projectile]]s and his [[down tilt]], which can [[meteor smash]].
 
Link is ranked 11th on the current [[tier list]], four spots lower from the previous tier list, and is now in the B+ tier. Link possesses disjointed [[range]], a highly flexible and effective zoning game, a decent [[combo]] game, and a large variety of powerful finishers. He has high survivability due to his above-average [[weight]], high accelerated falling speed, and [[Guard break|guard-breaking]] [[Recovering|recovery]]. Link also possesses a very good [[edgeguarding]] game, due to his [[projectile]]s and his [[down tilt]], which can [[meteor smash]].
Line 25: Line 24:
   
 
== Attributes ==
 
== Attributes ==
{{See also|Link (Super Smash Flash 2)/Hard data}}
+
{{Cleanup|section=yes}}{{See also|Link (Super Smash Flash 2)/Hard data}}
 
As a swordsman, Link holds the advantage of long-reaching, disjointed [[hitbox]]es filling out the majority of his moveset, albeit at the cost of longer than average startup and ending animations. Link has many powerful finishing moves, both on the ground and in the air. These include the first hit of his down smash, the second hit of his forward smash, his down aerial, his up aerial, the second hit of hit of forward air and back throw.
 
As a swordsman, Link holds the advantage of long-reaching, disjointed [[hitbox]]es filling out the majority of his moveset, albeit at the cost of longer than average startup and ending animations. Link has many powerful finishing moves, both on the ground and in the air. These include the first hit of his down smash, the second hit of his forward smash, his down aerial, his up aerial, the second hit of hit of forward air and back throw.
   
Link has a versatile arsenal of projectiles in his special moves, providing him with one of the strongest zoning games among the cast. His [[Shield (Link)|Hylian Shield]] also plays an important role in his control of space, granting him the unique ability to block certain projectiles while standing or crouching without having to use the standard [[shield]].
+
Link has a versatile arsenal of projectiles in his special moves, providing him with one of the strongest zoning games among the cast. His Hylian {{S|Shield|Link}} also plays an important role in his control of space, granting him the unique ability to block certain projectiles while standing or crouching without having to use the standard [[shield]].
   
Link’s mid-heavy [[weight]] and being a high faller allows him to survive many powerful hits, both horizontally and vertically. Complimenting his survivability is his aerial Spin Attack, which shields him with wide hitboxes that can discourage edgeguarding attempts and causes only minimal landing lag should he chose to land on stage. He also has the option of snapping to the ledge with his hook shot [[Tether grab|Z-Air]], providing additional recovery mixup options.
+
Link’s mid-heavy [[weight]] and being a high faller allows him to survive many powerful hits, both horizontally and vertically. Complimenting his survivability is his aerial Spin Attack, which shields him with wide hitboxes that can discourage edgeguarding attempts and causes only minimal landing lag should he chose to land on stage. He also has the option of snapping to the ledge with his hook shot [[tether grab]], providing additional recovery mixup options.
   
Link has a polar grab and throw game. He has the third longest grab, which is a tether grab which leaves him open if missed. His down throw is a good combo starter which can lead into up tilt, up smash and any aerial. Back throw is a great kill option when user near the ledge. Forward throw can allow for certain follow-ups if acted quickly enough.
+
Link has the third longest grab, which is a tether grab and leaves him open if missed. His down throw is a good combo starter which can lead into up tilt, up smash and any aerial. Back throw is a great kill option when user near the ledge. Forward throw can allow for certain follow-ups if acted quickly enough.
 
Link is also a strong edge guarder which is hard to break.
 
   
 
Despite the myriad of advantages they provide, Link’s physics are not purely beneficial. His combination of above average weight and being a high faller makes him the ideal target for long, damaging combos and chain grabs, somewhat negating the advantages brought on by his survivability.
 
Despite the myriad of advantages they provide, Link’s physics are not purely beneficial. His combination of above average weight and being a high faller makes him the ideal target for long, damaging combos and chain grabs, somewhat negating the advantages brought on by his survivability.
Line 44: Line 43:
 
{|class="wikitable"
 
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="100"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
 
|-
 
|-
|rowspan="3"|[[Link (Super Smash Flash 2)/Standard attack|Standard attack]]
+
|rowspan="3"|{{SSF2|Standard attack}}
|rowspan="3"|Link swings his sword twice, then thrusts it forwards.
+
|rowspan="3"|Swings his sword twice, then thrusts it forwards.
 
|align="center"|{{Mousetext|4%|First hit}}
 
|align="center"|{{Mousetext|4%|First hit}}
|align="center"|{{Mousetext|16|Base}}, {{Mousetext|37|Growth}}, {{Mousetext|50°|Angle}}
 
|rowspan="3" align="center"|1
 
|align="center"|{{Mousetext|12|Cancels into hit 2 on f6-12}}
 
|align="center"|4-5
 
 
|-
 
|-
 
|align="center"|{{Mousetext|3%|Second hit}}
 
|align="center"|{{Mousetext|3%|Second hit}}
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|20|Growth}}, {{Mousetext|110°|Angle}}
 
|align="center"|{{Mousetext|12|Cancels into hit 3 on f6-12}}
 
|align="center"|3-4
 
 
|-
 
|-
 
|align="center"|{{Mousetext|5%|Final hit}}
 
|align="center"|{{Mousetext|5%|Final hit}}
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|90|Growth}}, {{Mousetext|30°|Angle}}
 
|align="center"|13
 
|align="center"|5-7
 
 
|-
 
|-
|[[Link (Super Smash Flash 2)/Forward tilt|Forward tilt]]
+
|[[Forward tilt]]
 
|An overhead swipe while moving forward. Good KO move.
 
|An overhead swipe while moving forward. Good KO move.
 
|align="center"|10%
 
|align="center"|10%
|align="center"|{{Mousetext|20|Base}}, {{Mousetext|96|Growth}}, {{Mousetext|30°|Angle}}
 
|align="center"|3
 
|align="center"|19
 
|align="center"|9-12
 
 
|-
 
|-
|[[Link (Super Smash Flash 2)/Up tilt|Up tilt]]
+
|[[Up tilt]]
|Swings sword over his head in an arc.
+
|Swings his sword over his head in an arc.
 
|align="center"|8%
 
|align="center"|8%
|align="center"|{{Mousetext|30|Base}}, {{Mousetext|130|Growth}}, {{Mousetext|85°|Angle}}
 
|align="center"|3
 
|align="center"|13
 
|align="center"|5-10
 
 
|-
 
|-
|rowspan="2"|[[Link (Super Smash Flash 2)/Down tilt|Down tilt]]
+
|rowspan="2"|[[Down tilt]]
|rowspan="2"|Swipes sword across the ground. It meteor smashes with average power. It covers a great range from behind Link to the tip of the sword. The tip of the sword is a [[spike]].
+
|rowspan="2"|Swipes his sword across the ground. It [[meteor smash]]es with average power. It covers a great range from behind Link to the tip of the sword.
 
|align="center"|{{Mousetext|7%|Sourspot}}
 
|align="center"|{{Mousetext|7%|Sourspot}}
|align="center"|{{Mousetext|90|Base}}, {{Mousetext|50|Growth}}, {{Mousetext|280°|Angle}}
 
|rowspan="2" align="center"|2
 
|rowspan="2" align="center"|13
 
|rowspan="2" align="center"|8
 
 
|-
 
|-
 
|align="center"|{{Mousetext|10%|Sweetspot}}
 
|align="center"|{{Mousetext|10%|Sweetspot}}
|align="center"|{{Mousetext|90|Base}}, {{Mousetext|50|Growth}}, {{Mousetext|320°|Angle}}
 
 
|-
 
|-
|rowspan="2"|[[Link (Super Smash Flash 2)/Dash attack|Dash attack]]
+
|[[Dash attack]]
|rowspan="2"|Swings sword from head to toe while moving forward. Good combo starter.
+
|Swings his sword from head to toe while moving forward. Good combo starter.
|align="center"|{{Mousetext|10%|Early hit}}
+
|align="center"|10%
|align="center"|{{Mousetext|30|Base}}, {{Mousetext|80|Growth}}, {{Mousetext|70°|Angle}}
 
|rowspan="2" align="center"|2
 
|rowspan="2" align="center"|16
 
|align="center"|5-6
 
 
|-
 
|-
|align="center"|{{Mousetext|10%|Late hit}}
+
|rowspan="2"|[[Forward smash]]
|align="center"|{{Mousetext|30|Base}}, {{Mousetext|80|Growth}}, {{Mousetext|25°|Angle}}
+
|rowspan="2"|Swings his sword forward, if attack button is pressed again, he swings again but with more force. Both hits can be used to rack up damage quickly at very low percents.
|align="center"|7
 
|-
 
|rowspan="2"|[[Link (Super Smash Flash 2)/Forward smash|Forward smash]]
 
|rowspan="2"|Swings sword forward, if attack button is pressed again, he swings again but with more force. Both hits can be used to rack up damage quickly at very low percents.
 
 
|align="center"|{{Mousetext|10%|First hit}}
 
|align="center"|{{Mousetext|10%|First hit}}
|align="center"|{{Mousetext|26|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|35°|Angle}}
 
|rowspan="2" align="center"|6
 
|align="center"|{{Mousetext|21|+40 frames to fully charge, cancels into hit 2 on f12-21}}
 
|align="center"|9-10
 
 
|-
 
|-
 
|align="center"|{{Mousetext|14%|Second hit}}
 
|align="center"|{{Mousetext|14%|Second hit}}
|align="center"|{{Mousetext|35|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|48°|Angle}}
 
|align="center"|20
 
|align="center"|7-8
 
 
|-
 
|-
|rowspan="5"|[[Link (Super Smash Flash 2)/Up smash|Up smash]]
+
|rowspan="3"|[[Up smash]]
|rowspan="5"|Swings sword in an arc over his head three times. The first two slashes suck the opponent downwards to set up for the last hit.
+
|rowspan="3"|Swings his sword in an arc over his head three times. The first two slashes suck the opponent downwards to set up for the last hit.
 
|align="center"|{{Mousetext|4%|First hit (blade)}}
 
|align="center"|{{Mousetext|4%|First hit (blade)}}
|align="center"|{{Mousetext|0|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|115°|Angle}}, {{Mousetext|24|Weight KB}}
 
|rowspan="5" align="center"|4
 
|rowspan="5" align="center"|{{Mousetext|35|+40 frames to fully charge}}
 
|align="center"|5-7
 
 
|-
 
|-
|align="center"|{{Mousetext|3%|Second hit (blade)}}
+
|align="center"|{{Mousetext|3%|Second and third hits (blade)}}
|align="center"|{{Mousetext|0|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|115°|Angle}}, {{Mousetext|33|Weight KB}}
 
|align="center"|14-16
 
 
|-
 
|-
|align="center"|{{Mousetext|3%|Third hit (blade)}}
+
|align="center"|{{Mousetext|4%|Each hit (head)}}
|align="center"|{{Mousetext|70|Base}}, {{Mousetext|80|Growth}}, {{Mousetext|115°|Angle}}
 
|align="center"|21-25
 
 
|-
 
|-
|align="center"|{{Mousetext|4%|First two hits (per hit) (head)}}
+
|rowspan="4"|[[Down smash]]
|align="center"|{{Mousetext|0|Base}}, {{Mousetext|90|Growth}}, {{Mousetext|115°|Angle}}, {{Mousetext|24|Weight KB}}
+
|rowspan="4"|Two kneeling outward slashes; it is like his down tilt but with more force, and aims behind him.
|align="center"|5-7,<br />14-16
 
|-
 
|align="center"|{{Mousetext|4%|Third hit (head)}}
 
|align="center"|{{Mousetext|70|Base}}, {{Mousetext|80|Growth}}, {{Mousetext|115°|Angle}}
 
|align="center"|21-25
 
|-
 
|rowspan="6"|[[Link (Super Smash Flash 2)/Down smash|Down smash]]
 
|rowspan="6"|Two kneeling outward slashes; it is like his down tilt but with more force, and aims behind him.
 
 
|align="center"|{{Mousetext|14%|First hit (blade)}}
 
|align="center"|{{Mousetext|14%|First hit (blade)}}
|align="center"|{{Mousetext|73|Base}}, {{Mousetext|84|Growth}}, {{Mousetext|68°|Angle}}
 
|rowspan="6" align="center"|4
 
|rowspan="6" align="center"|{{Mousetext|23|+40 frames to fully charge}}
 
|align="center"|5-6
 
|-
 
|align="center"|{{Mousetext|17%|Second hit (early) (blade)}}
 
|rowspan="2" align="center"|{{Mousetext|20|Base}}, {{Mousetext|84|Growth}}, {{Mousetext|112°|Angle}}
 
|align="center"|13
 
|-
 
|align="center"|{{Mousetext|16%|Second hit (late) (blade)}}
 
|align="center"|14
 
 
|-
 
|-
 
|align="center"|{{Mousetext|16%|First hit (head)}}
 
|align="center"|{{Mousetext|16%|First hit (head)}}
|align="center"|{{Mousetext|73|Base}}, {{Mousetext|90|Growth}}, {{Mousetext|68°|Angle}}
 
|align="center"|5-6
 
 
|-
 
|-
|align="center"|{{Mousetext|17%|Second hit (early) (head)}}
+
|align="center"|{{Mousetext|17%|Second hit (early)}}
|rowspan="2" align="center"|{{Mousetext|20|Base}}, {{Mousetext|90|Growth}}, {{Mousetext|112°|Angle}}
 
|align="center"|13
 
 
|-
 
|-
|align="center"|{{Mousetext|16%|Second hit (late) (head)}}
+
|align="center"|{{Mousetext|16%|Second hit (late)}}
|align="center"|14
 
 
|}
 
|}
   
Line 152: Line 100:
 
{|class="wikitable"
 
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="100"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
 
|-
 
|-
|rowspan="2"|[[Link (Super Smash Flash 2)/Neutral aerial|Neutral aerial]]
+
|rowspan="2"|[[Neutral aerial]]
 
|rowspan="2"|Does a flying jump-kick.
 
|rowspan="2"|Does a flying jump-kick.
 
|align="center"|{{Mousetext|11%|Early hit}}
 
|align="center"|{{Mousetext|11%|Early hit}}
|align="center"|{{Mousetext|22|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|47°|Angle}}
 
|rowspan="2" align="center"|2
 
|rowspan="2" align="center"|{{Mousetext|19|+4 landing lag}}
 
|align="center"|3-7
 
 
|-
 
|-
 
|align="center"|{{Mousetext|6%|Late hit}}
 
|align="center"|{{Mousetext|6%|Late hit}}
|align="center"|{{Mousetext|15|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|47°|Angle}}
 
|align="center"|8-13
 
 
|-
 
|-
|rowspan="2"|[[Link (Super Smash Flash 2)/Forward aerial|Forward aerial]]
+
|rowspan="2"|[[Forward aerial]]
 
|rowspan="2"|Swings his sword twice while spinning 360 degrees. Like his back aerial, the first hit traps the opponent and sets up for the second hit. Good for combos.
 
|rowspan="2"|Swings his sword twice while spinning 360 degrees. Like his back aerial, the first hit traps the opponent and sets up for the second hit. Good for combos.
 
|align="center"|{{Mousetext|11%|First hit}}
 
|align="center"|{{Mousetext|11%|First hit}}
|align="center"|{{Mousetext|5|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|30°|Angle}}
 
|rowspan="2" align="center"|3
 
|rowspan="2" align="center"|{{Mousetext|20|+3 landing lag}}
 
|align="center"|6-7
 
 
|-
 
|-
 
|align="center"|{{Mousetext|12%|Second hit}}
 
|align="center"|{{Mousetext|12%|Second hit}}
|align="center"|{{Mousetext|20|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|23°|Angle}}
 
|align="center"|13-14
 
 
|-
 
|-
|rowspan="2"|[[Link (Super Smash Flash 2)/Back aerial|Back aerial]]
+
|rowspan="2"|[[Back aerial]]
 
|rowspan="2"|Kicks backward twice. Like his forward aerial, the first hit traps the opponent and sets up for the second hit. Also good for combos.
 
|rowspan="2"|Kicks backward twice. Like his forward aerial, the first hit traps the opponent and sets up for the second hit. Also good for combos.
 
|align="center"|{{Mousetext|4%|First hit}}
 
|align="center"|{{Mousetext|4%|First hit}}
|align="center"|{{Mousetext|0|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|45°|Angle}}, {{Mousetext|40|Weight KB}}
 
|rowspan="2" align="center"|2
 
|rowspan="2" align="center"|{{Mousetext|16|+3 landing lag}}
 
|align="center"|4-5
 
 
|-
 
|-
 
|align="center"|{{Mousetext|8%|Second hit}}
 
|align="center"|{{Mousetext|8%|Second hit}}
|align="center"|{{Mousetext|70|Base}}, {{Mousetext|70|Growth}}, {{Mousetext|39°|Angle}}
 
|align="center"|10-12
 
 
|-
 
|-
|rowspan="2"|[[Link (Super Smash Flash 2)/Up aerial|Up aerial]]
+
|rowspan="2"|[[Up aerial]]
 
|rowspan="2"|Thrusts his sword upward. Not very powerful but it is a great damage racker to due to fast start-up.
 
|rowspan="2"|Thrusts his sword upward. Not very powerful but it is a great damage racker to due to fast start-up.
 
|align="center"|{{Mousetext|15%|Early hit}}
 
|align="center"|{{Mousetext|15%|Early hit}}
|rowspan="2" align="center"|{{Mousetext|28|Base}}, {{Mousetext|90|Growth}}, {{Mousetext|90°|Angle}}
 
|rowspan="2" align="center"|5
 
|rowspan="2" align="center"|{{Mousetext|22|+8 landing lag}}
 
|align="center"|5-7
 
 
|-
 
|-
 
|align="center"|{{Mousetext|13%|Late hit}}
 
|align="center"|{{Mousetext|13%|Late hit}}
|align="center"|8-17
 
 
|-
 
|-
|rowspan="3"|[[Link (Super Smash Flash 2)/Down aerial|Down aerial]]
+
|rowspan="3"|{{SSF2|Down aerial}}
 
|rowspan="3"|Points and holds sword downwards with a long duration. After connecting this with an opponent, Link bounces or "pogos" off the opponent. Powerful KO move.
 
|rowspan="3"|Points and holds sword downwards with a long duration. After connecting this with an opponent, Link bounces or "pogos" off the opponent. Powerful KO move.
 
|align="center"|{{Mousetext|17%|First hit (early)}}
 
|align="center"|{{Mousetext|17%|First hit (early)}}
|rowspan="3" align="center"|{{Mousetext|40|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|80°|Angle}}
 
|rowspan="3" align="center"|6
 
|rowspan="3" align="center"|{{Mousetext|41|+11 landing lag}}
 
|align="center"|8
 
 
|-
 
|-
 
|align="center"|{{Mousetext|15%|First hit (late)}}
 
|align="center"|{{Mousetext|15%|First hit (late)}}
|align="center"|9-32
 
 
|-
 
|-
 
|align="center"|{{Mousetext|8%|Second hit}}
 
|align="center"|{{Mousetext|8%|Second hit}}
|align="center"|{{Mousetext|8-32|Can only hit 11+ frames after first hit}}
 
 
|}
 
|}
   
Line 224: Line 139:
 
{|class="wikitable"
 
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="150"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
 
|-
 
|-
|[[Link (Super Smash Flash 2)/Grab|Grab]]
+
|[[Grab]]
|Link fires his Clawshot, possessing one of the longest grabs in the game so far.
+
|Fires his Clawshot, possessing one of the longest grabs in the game so far.
 
|{{N/A}}
 
|{{N/A}}
|{{N/A}}
 
|{{N/A}}
 
|align="center"|28
 
|align="center"|9-12
 
 
|-
 
|-
|[[Link (Super Smash Flash 2)/Pummel|Pummel]]
+
|[[Pummel]]
|Link hits with the hilt of his sword.
+
|Hits with the hilt of his sword.
 
|align="center"|1%
 
|align="center"|1%
|{{N/A}}
 
|{{N/A}}
 
|align="center"|8
 
|align="center"|4
 
 
|-
 
|-
|[[Link (Super Smash Flash 2)/Forward throw|Forward throw]]
+
|[[Forward throw]]
|Link kicks his opponent forward.
+
|Kicks his opponent forward.
 
|align="center"|9%
 
|align="center"|9%
|align="center"|{{Mousetext|25|Base}}, {{Mousetext|120|Growth}}, {{Mousetext|45°|Angle}}
 
|align="center"|0
 
|align="center"|13
 
|align="center"|7
 
 
|-
 
|-
|[[Link (Super Smash Flash 2)/Back throw|Back throw]]
+
|[[Back throw]]
|Link kicks his opponent behind him.
+
|Kicks his opponent behind him.
 
|align="center"|9%
 
|align="center"|9%
|align="center"|{{Mousetext|50|Base}}, {{Mousetext|110|Growth}}, {{Mousetext|30°|Angle}}
 
|align="center"|0
 
|align="center"|15
 
|align="center"|7
 
 
|-
 
|-
|rowspan="3"|[[Link (Super Smash Flash 2)/Up throw|Up throw]]
+
|rowspan="3"|[[Up throw]]
|rowspan="3"|Link throws his opponent into the air and slashes them.
+
|rowspan="3"|Throws his opponent into the air and slashes them.
 
|align="center"|{{Mousetext|5%|First hit}}
 
|align="center"|{{Mousetext|5%|First hit}}
|align="center"|{{Mousetext|50|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|20°|Angle}}
 
|rowspan="3" align="center"|0
 
|rowspan="3" align="center"|21
 
|align="center"|12
 
 
|-
 
|-
 
|align="center"|{{Mousetext|2%|Second hit}}
 
|align="center"|{{Mousetext|2%|Second hit}}
|align="center"|{{Mousetext|24|Base}}, {{Mousetext|230|Growth}}, {{Mousetext|90°|Angle}}
 
|align="center"|13
 
 
|-
 
|-
 
|align="center"|{{Mousetext|5%|Back hit (non-grabbed)}}
 
|align="center"|{{Mousetext|5%|Back hit (non-grabbed)}}
|align="center"|{{Mousetext|50|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|20°|Angle}}
 
|align="center"|14
 
 
|-
 
|-
|[[Link (Super Smash Flash 2)/Down throw|Down throw]]
+
|[[Down throw]]
 
|Throws the opponent down and then elbows them. Can chain grab big characters and fast-fallers.
 
|Throws the opponent down and then elbows them. Can chain grab big characters and fast-fallers.
 
|align="center"|6%
 
|align="center"|6%
|align="center"|{{Mousetext|60|Base}}, {{Mousetext|90|Growth}}, {{Mousetext|110°|Angle}}
 
|align="center"|0
 
|align="center"|22
 
|align="center"|12
 
 
|}
 
|}
   
Line 291: Line 174:
 
{|class="wikitable"
 
{|class="wikitable"
 
!width="100"|Attack
 
!width="100"|Attack
!width="100"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
 
|-
 
|-
|[[Link (Super Smash Flash 2)/Floor attack|Floor attack]]
+
|[[Floor attack]]
 
|Same as down smash, but deals less damage and faster attack.
 
|Same as down smash, but deals less damage and faster attack.
 
|align="center"|5%
 
|align="center"|5%
|align="center"|{{Mousetext|0|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|25°|Angle}}, {{Mousetext|110|Weight KB}}
 
|align="center"|3
 
|align="center"|25
 
|align="center"|11, 18
 
 
|-
 
|-
|[[Link (Super Smash Flash 2)/Ledge attack|Ledge attack]]
+
|[[Ledge attack]]
|Link gets back onto the stage and slashes.
+
|Gets back onto the stage and slashes.
 
|align="center"|8%
 
|align="center"|8%
|align="center"|{{Mousetext|0|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|30°|Angle}}, {{Mousetext|110|Weight KB}}
 
|align="center"|2
 
|align="center"|21
 
|align="center"|12-13
 
 
|-
 
|-
|rowspan="2"|[[Link (Super Smash Flash 2)/Tether|Tether]]
+
|rowspan="2"|[[Tether grab]]
|rowspan="2"|Link fires his Clawshot straight forwards. He can use it to [[Tether Recovery|grab ledges]] from a short distance away.
+
|rowspan="2"|Fires his Clawshot straight forwards. He can use it to [[Tether Recovery|grab ledges]] from a short distance away.
 
|align="center"|{{Mousetext|4%|Early hit}}
 
|align="center"|{{Mousetext|4%|Early hit}}
|align="center"|{{Mousetext|60|Base}}, {{Mousetext|30|Growth}}, {{Mousetext|25°|Angle}}
 
|rowspan="2" align="center"| -1
 
|rowspan="2" align="center"|{{Mousetext|19|No landing lag}}
 
|align="center"|5-8
 
 
|-
 
|-
 
|align="center"|{{Mousetext|3%|Late hit}}
 
|align="center"|{{Mousetext|3%|Late hit}}
|align="center"|{{Mousetext|26|Base}}, {{Mousetext|100|Growth}}, {{Mousetext|85°|Angle}}
 
|align="center"|9
 
 
|}
 
|}
   
Line 331: Line 196:
 
!width="100"|Attack
 
!width="100"|Attack
 
!width="100"|Name
 
!width="100"|Name
!width="150"|Description
+
!width="center"|Description
 
!width="50"|Damage
 
!width="50"|Damage
!width="50"|Knockback
 
!width="50"|Priority
 
!width="50"|Total frames
 
!width="50"|Active frames
 
|-
 
|rowspan="3"|[[Link (Super Smash Flash 2)/Standard special|Standard special move]]
 
|rowspan="3"|[[Bow]]
 
|rowspan="3"|Link takes out his bow and arrow and fires it. This attack can be charged to increase the arrow's range, speed, and damage. If Link fires an arrow while holding a bomb, he will combine the two projectiles and fire the resulting Bomb Arrow which does more damage and knockback than the regular arrow or the bomb alone. However, the bomb can still explode while Link is charging the move. Link can also make a bomb arrow by shooting a thrown bomb.
 
|align="center"|{{Mousetext|0%|Spawn arrow}}
 
|align="center"|{{Mousetext|0|Base}}, {{Mousetext|1|Growth}}, {{Mousetext|0°|Angle}}
 
|align="center"|0
 
|align="center"|{{Mousetext|23|+25 frames to fully charge}}
 
|align="center"|{{Mousetext|13|Spawn arrow}}
 
 
|-
 
|-
  +
|rowspan="2"|[[Standard special move]]
  +
|rowspan="2"|[[Bow]]
  +
|rowspan="2"|Takes out his bow and arrow and fires it. This attack can be charged to increase the arrow's range, speed, and damage. If Link fires an arrow while holding a bomb, he will combine the two projectiles and fire the resulting Bomb Arrow which does more damage and knockback than the regular arrow or the bomb alone. However, the bomb can still explode while Link is charging the move. Link can also make a bomb arrow by shooting a thrown bomb.
 
|align="center"|{{Mousetext|10%|Arrow}}
 
|align="center"|{{Mousetext|10%|Arrow}}
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|70|Growth}}, {{Mousetext|35°|Angle}}
 
|align="center"|2
 
|align="center"|40
 
|align="center"|1-40
 
 
|-
 
|-
 
|align="center"|{{Mousetext|13%|Bomb Arrow}}
 
|align="center"|{{Mousetext|13%|Bomb Arrow}}
|align="center"|{{Mousetext|61|Base}}, {{Mousetext|80|Growth}}, {{Mousetext|45°|Angle}}
 
|align="center"|4
 
|align="center"|{{Mousetext|35|Loop 1-19 until contact}}
 
|align="center"|1-20
 
|-
 
|rowspan="3"|[[Link (Super Smash Flash 2)/Side special|Side special move]]
 
|rowspan="3"|[[Gale Boomerang]]
 
|rowspan="3"|Link throws out his Gale boomerang. When throwing, the direction of the boomerang can be slightly altered by pressing up or down. When returning, the move deals damage rapidly to whoever gets caught in it. On its way back, it travels in a straight line until it reaches the blast zone or until Link catches it.
 
|align="center"|{{Mousetext|0%|Spawn boomerang}}
 
|align="center"|{{Mousetext|2|Base}}, {{Mousetext|1|Growth}}, {{Mousetext|210°|Angle}}
 
|align="center"|0
 
|align="center"|22
 
|align="center"|{{Mousetext|12|Fire boomerang}}
 
 
|-
 
|-
  +
|rowspan="2"|[[Side special move]]
  +
|rowspan="2"|[[Gale Boomerang]]
  +
|rowspan="2"|Throws out his Gale boomerang. When throwing, the direction of the boomerang can be slightly altered by pressing up or down. When returning, the move deals damage rapidly to whoever gets caught in it. On its way back, it travels in a straight line until it reaches the blast zone or until Link catches it.
 
|align="center"|{{Mousetext|4%|Out}}
 
|align="center"|{{Mousetext|4%|Out}}
|align="center"|{{Mousetext|80|Base}}, {{Mousetext|40|Growth}}, {{Mousetext|50°|Angle}}
 
|rowspan="2" align="center"|3
 
|rowspan="2" align="center"|180
 
|align="center"|1-25
 
 
|-
 
|-
 
|align="center"|{{Mousetext|1%|Back (per 4 frames)}}
 
|align="center"|{{Mousetext|1%|Back (per 4 frames)}}
|align="center"|{{Mousetext|20|Base}}, {{Mousetext|40|Growth}}, {{Mousetext|168°|Angle}}, {{Mousetext|140|Weight KB}}
 
|align="center"|26-180
 
 
|-
 
|-
|rowspan="7"|[[Link (Super Smash Flash 2)/Up special|Up special move]]
+
|rowspan="6"|[[Up special move]]
|rowspan="7"|[[Spin Attack]]
+
|rowspan="6"|[[Spin Attack]]
|rowspan="7"|Link holds his sword out in front of him and spins around, slashing at anyone who gets too close. When used in the air, Link gains momentum and rises upwards a significant distance while striking multiple times. Link can move freely to the sides during this attack when used in the air.
+
|rowspan="6"|Holds his sword out in front of him and spins around, slashing at anyone who gets too close. When used in the air, Link gains momentum and rises upwards a significant distance while striking multiple times. Link can move freely to the sides during this attack when used in the air.
 
|align="center"|{{Mousetext|11%|Grounded spin (early)}}
 
|align="center"|{{Mousetext|11%|Grounded spin (early)}}
|align="center"|{{Mousetext|68|Base}}, {{Mousetext|60|Growth}}, {{Mousetext|29°|Angle}}
 
|rowspan="3" align="center"|4
 
|rowspan="3" align="center"|{{Mousetext|42|+50 frames to fully charge}}
 
|align="center"|5-8
 
 
|-
 
|-
 
|align="center"|{{Mousetext|9%|Grounded spin (mid)}}
 
|align="center"|{{Mousetext|9%|Grounded spin (mid)}}
|align="center"|{{Mousetext|68|Base}}, {{Mousetext|80|Growth}}, {{Mousetext|29°|Angle}}
 
|align="center"|9-17
 
 
|-
 
|-
 
|align="center"|{{Mousetext|7%|Grounded spin (late)}}
 
|align="center"|{{Mousetext|7%|Grounded spin (late)}}
|align="center"|{{Mousetext|20|Base}}, {{Mousetext|80|Growth}}, {{Mousetext|29°|Angle}}
 
|align="center"|18-25
 
 
|-
 
|-
 
|align="center"|{{Mousetext|2%|Aerial spin (per 4 frames)}}
 
|align="center"|{{Mousetext|2%|Aerial spin (per 4 frames)}}
|align="center"|{{Mousetext|75|Base}}, {{Mousetext|0|Growth}}, {{Mousetext|80°|Angle}}
 
|rowspan="4" align="center"|2
 
|rowspan="4" align="center"|{{Mousetext|36|Edge grab on 30-36}}
 
|align="center"|5-6,<br />9-10,<br />13-14
 
 
|-
 
|-
 
|align="center"|{{Mousetext|2%|Aerial spin (penultimate hit)}}
 
|align="center"|{{Mousetext|2%|Aerial spin (penultimate hit)}}
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|0|Growth}}, {{Mousetext|80°|Angle}}
 
|align="center"|17-18
 
 
|-
 
|-
|align="center"|{{Mousetext|6%|Aerial spin (final hit) (sword)}}
+
|align="center"|{{Mousetext|6%|Aerial spin (final hit)}}
|align="center"|{{Mousetext|80|Base}}, {{Mousetext|110|Growth}}, {{Mousetext|45°|Angle}}
 
|rowspan="2" align="center"|23-25
 
 
|-
 
|-
|align="center"|{{Mousetext|6%|Aerial spin (final hit) (legs)}}
+
|[[Down special move]]
|align="center"|{{Mousetext|80|Base}}, {{Mousetext|110|Growth}}, {{Mousetext|55°|Angle}}
+
|{{S|Bomb|Link}}
  +
|Takes out a bomb, and can throw it just like any other item. Link's bomb is not particularly strong and is typically used to deal small amounts of damage from a distance. If Link does not throw the bomb within a given period of time, the bomb will explode, damaging Link. This allows him to boost his recovery by blowing himself up, allowing him to use his recovery move a second time.
  +
|align="center"|9.5%
 
|-
 
|-
|rowspan="2"|[[Link (Super Smash Flash 2)/Down special|Down special move]]
+
|[[Final Smash]]
|rowspan="2"|{{S|Bomb|Link}}
 
|rowspan="2"|Link takes out a bomb, and can throw it just like any other item. Link's bomb is not particularly strong and is typically used to deal small amounts of damage from a distance. If Link does not throw the bomb within a given period of time, the bomb will explode, damaging Link. This allows him to boost his recovery by blowing himself up, allowing him to use his recovery move a second time.
 
|align="center"|{{Mousetext|0%|Spawn bomb}}
 
|align="center"|{{Mousetext|2|Base}}, {{Mousetext|10|Growth}}, {{Mousetext|-2°|Angle}}
 
|align="center"|0
 
|align="center"|18
 
|align="center"|{{Mousetext|10|Spawn bomb}}
 
|-
 
|align="center"|{{Mousetext|9.5%|Bomb}}
 
|align="center"|{{Mousetext|40|Base}}, {{Mousetext|90|Growth}}, {{Mousetext|55°|Angle}}
 
|align="center"| -1
 
|align="center"|{{Mousetext|26|Loop 1-12 10 times, loop 13-16 6 times (skip right to 17 on contact)}}
 
|align="center"|{{Mousetext|17-26|Explosion}}
 
|-
 
|[[Link (Super Smash Flash 2)/Final Smash|Final Smash]]
 
 
|[[Triforce Slash]]
 
|[[Triforce Slash]]
|Link uses the power of the Triforce to trap opponents in front of him and then slashes the trapped characters. A ray of light will stun anyone horizontally in front of him. Then, Link dashes very quickly towards any opponent stunned by the beam and strikes them repeatedly for an immense amount of damage.
+
|Uses the power of the Triforce to trap opponents in front of him and then slashes the trapped characters. A ray of light will stun anyone horizontally in front of him. Then, Link dashes very quickly towards any opponent stunned by the beam and strikes them repeatedly for an immense amount of damage.
|align="center"|79%
+
|align="center"|{{Mousetext|79%|Total}}
|{{N/A}}
 
|{{N/A}}
 
|{{N/A}}
 
|{{N/A}}
 
 
|}
 
|}
   
Line 426: Line 247:
 
|rowspan="3" align="center"|[[Taunt]]s
 
|rowspan="3" align="center"|[[Taunt]]s
 
|align="center"|Standard
 
|align="center"|Standard
|Performs battle stance from ''[[Super Smash Bros.]]''.
+
|Performs his battle stance from ''[[Super Smash Bros.]]''.
 
|-
 
|-
 
|align="center"|Side
 
|align="center"|Side
|Swings the master sword twice and twirls it behind him before sheathing it.
+
|Takes out a [[fairy]], who proceeds to fly around until it returns to Link's pocket.
 
|-
 
|-
 
|align="center"|Down/Up
 
|align="center"|Down/Up
|The [[fairy]] flies around Link.
+
|Swings the Master Sword twice and twirls it behind him before sheathing it.
 
|-
 
|-
|align="center"|[[Idle pose]]s
+
|align="center"|[[Idling|Idle poses]]
 
|colspan="3" {{N/A}}
 
|colspan="3" {{N/A}}
 
|-
 
|-
 
|align="center"|[[Victory theme]]
 
|align="center"|[[Victory theme]]
|colspan="3"|Remix of victory fanfare from ''Super Smash Bros Brawl''.
+
|colspan="3"|A remix of the theme that plays when Link obtains a Triforce Piece in ''{{S|The Legend of Zelda|video game}}''.
 
|-
 
|-
 
|align="center"|[[Victory pose]]
 
|align="center"|[[Victory pose]]
|colspan="3"|Happily raises the Master Sword.
+
|colspan="3"|Holds the Master Sword up to his face, then thrusts it upward.
|-
 
|align="center"|Lose
 
|colspan="3"|Claps to the winner.
 
 
|}
 
|}
   
 
== Changes from v0.9a ==
 
== Changes from v0.9a ==
 
{{Main|Link (Super Smash Flash 2)/Changelog}}
 
{{Main|Link (Super Smash Flash 2)/Changelog}}
 
 
Link has received a mix of buffs and nerfs. His attacks are weaker overall, but he has better mobility, faster projectiles, less startup/endlag on his attacks, and a significantly better recovery. Link also benefits from the lower hitstun of this demo, which makes him less vulnerable to chain grabs and [[Zero-to-death combo]]s while maintaining his own combo game due to his increased attack speed. The buffs outweigh the nerfs he received and makes him a more effective character.
 
Link has received a mix of buffs and nerfs. His attacks are weaker overall, but he has better mobility, faster projectiles, less startup/endlag on his attacks, and a significantly better recovery. Link also benefits from the lower hitstun of this demo, which makes him less vulnerable to chain grabs and [[Zero-to-death combo]]s while maintaining his own combo game due to his increased attack speed. The buffs outweigh the nerfs he received and makes him a more effective character.
   
 
=== Aesthetics ===
 
=== Aesthetics ===
*{{Neutral|Link has received custom made sprites that resembles his appearance in ''Brawl'' and [[Super Smash Bros. for Nintendo 3DS and Wii U|''3DS'' and ''Wii U'']].}}
+
*{{Neutral|Link has received custom made sprites that resembles his appearance in ''Brawl'' and {{SSBfor}}.}}
 
**{{Buff|This gives him better [[hitbox]] placement.}}
 
**{{Buff|This gives him better [[hitbox]] placement.}}
 
*{{Neutral|Updated special effects for his attacks and special moves.}}
 
*{{Neutral|Updated special effects for his attacks and special moves.}}
Line 460: Line 280:
 
=== Ground attacks ===
 
=== Ground attacks ===
 
*{{Buff|Forward tilt is stronger.}}
 
*{{Buff|Forward tilt is stronger.}}
*{{Buff|Down tilt is now a [[spike]].}}
+
*{{Buff|Down tilt is now a meteor smash.}}
 
*{{Buff|Dash attack is stronger.}}
 
*{{Buff|Dash attack is stronger.}}
 
*{{Nerf|Up tilt is a little slower.}}
 
*{{Nerf|Up tilt is a little slower.}}
Line 471: Line 291:
 
*{{Buff|Link's [[Tether grab|grab aerial]] comes out faster, deals more damage, has less ending lag and has a bigger [[ledge sweet spot]].}}
 
*{{Buff|Link's [[Tether grab|grab aerial]] comes out faster, deals more damage, has less ending lag and has a bigger [[ledge sweet spot]].}}
   
=== Throws / other attacks ===
+
=== Grab and throws ===
 
*{{Nerf|Grab appears to have a little more start up.}}
 
*{{Nerf|Grab appears to have a little more start up.}}
 
*{{Neutral|New up throw animation has Link throwing his opponent into the air and then slashing them.}}
 
*{{Neutral|New up throw animation has Link throwing his opponent into the air and then slashing them.}}
Line 508: Line 328:
 
== Gallery ==
 
== Gallery ==
 
=== [[Costume#Link|Costumes]] ===
 
=== [[Costume#Link|Costumes]] ===
[[File:SSF2 Link Costumes (temporal).png|center|500px]]
+
[[File:SSF2 Link Costumes.png|center|500px]]
   
 
=== Artworks ===
 
=== Artworks ===
<gallery orientation="none">
+
<gallery>
 
Linkbig.gif|Link's second art in the [[Smash Flash DOJO!!!]].
 
Linkbig.gif|Link's second art in the [[Smash Flash DOJO!!!]].
 
Link11.gif|Link's third art in the DOJO!!!.
 
Link11.gif|Link's third art in the DOJO!!!.
Line 517: Line 337:
 
LinkCSS.png|Link's second art, used in the [[character selection screen]] from v0.5a to v0.8b, and in-game from v0.5a to v0.5b.
 
LinkCSS.png|Link's second art, used in the [[character selection screen]] from v0.5a to v0.8b, and in-game from v0.5a to v0.5b.
 
Link_Pre0.9.png|Link's third art, used from v0.6 to v0.8b. Taken from ''[[The Legend of Zelda: Twilight Princess]]'', like the previous picture.
 
Link_Pre0.9.png|Link's third art, used from v0.6 to v0.8b. Taken from ''[[The Legend of Zelda: Twilight Princess]]'', like the previous picture.
Link Main.png|Link's fourth pixel art, used in v0.9a.
+
Link Main.png|Link's fourth artwork, used in v0.9a.
Link PA 2.png|Link's fifth pixel art, used in v0.9b.
+
Link PA 2.png|Link's fifth artwork, used in v0.9b.
SSF2_Link.png|Link's sixth pixel art, used in Beta 1.0 to Beta 1.1.0.1.
+
Link Beta.png|Link's sixth artwork, used in Beta 1.0 to Beta 1.1.0.1.
 
</gallery>
 
</gallery>
   
 
=== Screenshots ===
 
=== Screenshots ===
 
<gallery>
 
<gallery>
Link and Marth.png|Link and {{SSF2|Marth}} [[taunt]]ing, on [[Clock Town]].
+
Link and Marth.png|Link and {{SSF2|Marth}} [[taunt]]ing on [[Clock Town]].
Link 1.png|Link taunting next to {{SSF2|Zelda}}, on [[Smashville]].
+
Link 1.png|Link taunting next to {{SSF2|Zelda}} on [[Smashville]].
Link 2.png|Link uses his {{SSF2|down aerial}} at {{SSF2|Ichigo}} while laying on the [[platform]], on [[Dracula's Castle]].
+
Link 2.png|Link uses his {{SSF2|down aerial}} at {{SSF2|Ichigo}} while laying on the [[platform]] on [[Dracula's Castle]].
  +
Link 3.png|Link and {{SSF2|Kirby}} uses [[Bow]] on [[Hyrule Castle]].
  +
Ball - Link.png|Ball version.
 
</gallery>
 
</gallery>
   
 
=== Early designs ===
 
=== Early designs ===
 
<gallery>
 
<gallery>
Link plays Ocarina.png|Link plays Ocarina from his side taunt, on Clock Town.
+
Link plays Ocarina.png|Link plays Ocarina from his side taunt on Clock Town.
 
</gallery>
 
</gallery>
   
Line 545: Line 365:
 
<gallery>
 
<gallery>
 
SSF2 - Classic mode - Link.png|Link's [[congratulations screen]] on [[Classic]] mode.
 
SSF2 - Classic mode - Link.png|Link's [[congratulations screen]] on [[Classic]] mode.
  +
SSF2 - All-Star mode - Link.png|Link's congratulations screen on [[All-Star]] mode.
 
</gallery>
 
</gallery>
   
Line 550: Line 371:
 
*Link, along with {{SSF2|Yoshi}} and {{SSF2|Luigi}}, are the only characters so far to wear their default costumes in team battle when they are on the green team.
 
*Link, along with {{SSF2|Yoshi}} and {{SSF2|Luigi}}, are the only characters so far to wear their default costumes in team battle when they are on the green team.
 
*''SSF2'' spriter, [[Steven]], said he is proud of the work made on Link and {{SSF2|Zelda}}.
 
*''SSF2'' spriter, [[Steven]], said he is proud of the work made on Link and {{SSF2|Zelda}}.
*Link's early pixel arts were based on one of his [https://vignette.wikia.nocookie.net/ssb/images/e/e1/Link-Victory2-SSBB.png/revision/latest?cb=20150825021929 victory poses] in ''Super Smash Bros. Brawl''.
+
*Link's early artworks were based on one of his [https://vignette.wikia.nocookie.net/ssb/images/e/e1/Link-Victory2-SSBB.png/revision/latest?cb=20150825021929 victory poses] in ''Super Smash Bros. Brawl''.
   
 
== External link ==
 
== External link ==

Latest revision as of 00:20, July 10, 2020

This article is about Link's appearance in Super Smash Flash 2. For general information about the character, see Link.
Link
in Super Smash Flash 2
SSF2 Link
The Legend of Zelda symbol
Link's official artwork.
Universe The Legend of Zelda
Stock icon SSF2 Link head
Availability Starter
Weight class Medium-heavy
Final Smash Triforce Slash
Tier B+ (11)

Link is a veteran starter character in Super Smash Flash 2. His moveset is taken directly from Super Smash Bros. Brawl with some minor changes, such as the addition of Bomb Arrows. His sprites are custom-made and based on his appearance in The Legend of Zelda: Twilight Princess, but with his bright colors from Super Smash Bros. for Nintendo 3DS and Wii U. His voice clips are taken directly from The Legend of Zelda: Twilight Princess.

Link is ranked 11th on the current tier list, four spots lower from the previous tier list, and is now in the B+ tier. Link possesses disjointed range, a highly flexible and effective zoning game, a decent combo game, and a large variety of powerful finishers. He has high survivability due to his above-average weight, high accelerated falling speed, and guard-breaking recovery. Link also possesses a very good edgeguarding game, due to his projectiles and his down tilt, which can meteor smash.

However, due to being a high faller and possessing above average weight, Link is highly vulnerable to combos and chain grabs, nullifying his survivability somewhat. Adding to this problem, his recovery is limited if he loses his midair jump, making it very difficult to return to the stage against an experienced player. Furthermore, his average ground movement and attacking speed is sluggish, making it difficult for him to play up close offensively, allowing faster characters to quickly overwhelm him if they get too close. His projectile game is weakened overall due to the more lenient power shielding mechanics, allowing any character to instantly reflect his arrows and boomerangs back at him before he has time to react.

Link has a small but dedicated player base and some representation in online tournaments, achieving an overall mild success.

Attributes Edit

Cleanup This section is in need of a cleanup.

It has an informal appearance and does not meet the current standards of the McLeodGaming Wiki.

MG icon See also: Link (Super Smash Flash 2)/Hard data

As a swordsman, Link holds the advantage of long-reaching, disjointed hitboxes filling out the majority of his moveset, albeit at the cost of longer than average startup and ending animations. Link has many powerful finishing moves, both on the ground and in the air. These include the first hit of his down smash, the second hit of his forward smash, his down aerial, his up aerial, the second hit of hit of forward air and back throw.

Link has a versatile arsenal of projectiles in his special moves, providing him with one of the strongest zoning games among the cast. His Hylian Shield also plays an important role in his control of space, granting him the unique ability to block certain projectiles while standing or crouching without having to use the standard shield.

Link’s mid-heavy weight and being a high faller allows him to survive many powerful hits, both horizontally and vertically. Complimenting his survivability is his aerial Spin Attack, which shields him with wide hitboxes that can discourage edgeguarding attempts and causes only minimal landing lag should he chose to land on stage. He also has the option of snapping to the ledge with his hook shot tether grab, providing additional recovery mixup options.

Link has the third longest grab, which is a tether grab and leaves him open if missed. His down throw is a good combo starter which can lead into up tilt, up smash and any aerial. Back throw is a great kill option when user near the ledge. Forward throw can allow for certain follow-ups if acted quickly enough.

Despite the myriad of advantages they provide, Link’s physics are not purely beneficial. His combination of above average weight and being a high faller makes him the ideal target for long, damaging combos and chain grabs, somewhat negating the advantages brought on by his survivability.

His long range comes at the aforementioned expense of leaving large openings after mistimed attacks, and should he be caught off-stage without his midair jump, he is left with few resources. Link also suffers against characters who possess better mobility or out prioritize or reflect his projectiles, as his ground mobility is average.

Link can be left vulnerable if forced to approach, as many of his best options are significant commitments.

Moveset Edit

Ground attacks Edit

Attack Description Damage
Standard attack Swings his sword twice, then thrusts it forwards. 4%
3%
5%
Forward tilt An overhead swipe while moving forward. Good KO move. 10%
Up tilt Swings his sword over his head in an arc. 8%
Down tilt Swipes his sword across the ground. It meteor smashes with average power. It covers a great range from behind Link to the tip of the sword. 7%
10%
Dash attack Swings his sword from head to toe while moving forward. Good combo starter. 10%
Forward smash Swings his sword forward, if attack button is pressed again, he swings again but with more force. Both hits can be used to rack up damage quickly at very low percents. 10%
14%
Up smash Swings his sword in an arc over his head three times. The first two slashes suck the opponent downwards to set up for the last hit. 4%
3%
4%
Down smash Two kneeling outward slashes; it is like his down tilt but with more force, and aims behind him. 14%
16%
17%
16%

Aerial attacks Edit

Attack Description Damage
Neutral aerial Does a flying jump-kick. 11%
6%
Forward aerial Swings his sword twice while spinning 360 degrees. Like his back aerial, the first hit traps the opponent and sets up for the second hit. Good for combos. 11%
12%
Back aerial Kicks backward twice. Like his forward aerial, the first hit traps the opponent and sets up for the second hit. Also good for combos. 4%
8%
Up aerial Thrusts his sword upward. Not very powerful but it is a great damage racker to due to fast start-up. 15%
13%
Down aerial Points and holds sword downwards with a long duration. After connecting this with an opponent, Link bounces or "pogos" off the opponent. Powerful KO move. 17%
15%
8%

Grab and throws Edit

Attack Description Damage
Grab Fires his Clawshot, possessing one of the longest grabs in the game so far. N/A
Pummel Hits with the hilt of his sword. 1%
Forward throw Kicks his opponent forward. 9%
Back throw Kicks his opponent behind him. 9%
Up throw Throws his opponent into the air and slashes them. 5%
2%
5%
Down throw Throws the opponent down and then elbows them. Can chain grab big characters and fast-fallers. 6%

Other attacks Edit

Attack Description Damage
Floor attack Same as down smash, but deals less damage and faster attack. 5%
Ledge attack Gets back onto the stage and slashes. 8%
Tether grab Fires his Clawshot straight forwards. He can use it to grab ledges from a short distance away. 4%
3%

Special moves Edit

Attack Name Description Damage
Standard special move Bow Takes out his bow and arrow and fires it. This attack can be charged to increase the arrow's range, speed, and damage. If Link fires an arrow while holding a bomb, he will combine the two projectiles and fire the resulting Bomb Arrow which does more damage and knockback than the regular arrow or the bomb alone. However, the bomb can still explode while Link is charging the move. Link can also make a bomb arrow by shooting a thrown bomb. 10%
13%
Side special move Gale Boomerang Throws out his Gale boomerang. When throwing, the direction of the boomerang can be slightly altered by pressing up or down. When returning, the move deals damage rapidly to whoever gets caught in it. On its way back, it travels in a straight line until it reaches the blast zone or until Link catches it. 4%
1%
Up special move Spin Attack Holds his sword out in front of him and spins around, slashing at anyone who gets too close. When used in the air, Link gains momentum and rises upwards a significant distance while striking multiple times. Link can move freely to the sides during this attack when used in the air. 11%
9%
7%
2%
2%
6%
Down special move Bomb Takes out a bomb, and can throw it just like any other item. Link's bomb is not particularly strong and is typically used to deal small amounts of damage from a distance. If Link does not throw the bomb within a given period of time, the bomb will explode, damaging Link. This allows him to boost his recovery by blowing himself up, allowing him to use his recovery move a second time. 9.5%
Final Smash Triforce Slash Uses the power of the Triforce to trap opponents in front of him and then slashes the trapped characters. A ray of light will stun anyone horizontally in front of him. Then, Link dashes very quickly towards any opponent stunned by the beam and strikes them repeatedly for an immense amount of damage. 79%

Misc. Edit

Misc. Description
On-screen appearance Appears in a whirlwind and unsheathes his sword.
Taunts Standard Performs his battle stance from Super Smash Bros..
Side Takes out a fairy, who proceeds to fly around until it returns to Link's pocket.
Down/Up Swings the Master Sword twice and twirls it behind him before sheathing it.
Idle poses N/A
Victory theme A remix of the theme that plays when Link obtains a Triforce Piece in The Legend of Zelda.
Victory pose Holds the Master Sword up to his face, then thrusts it upward.

Changes from v0.9a Edit

MG icon Main article: Link (Super Smash Flash 2)/Changelog

Link has received a mix of buffs and nerfs. His attacks are weaker overall, but he has better mobility, faster projectiles, less startup/endlag on his attacks, and a significantly better recovery. Link also benefits from the lower hitstun of this demo, which makes him less vulnerable to chain grabs and Zero-to-death combos while maintaining his own combo game due to his increased attack speed. The buffs outweigh the nerfs he received and makes him a more effective character.

Aesthetics Edit

Attributes Edit

Ground attacks Edit

  • Buff Forward tilt is stronger.
  • Buff Down tilt is now a meteor smash.
  • Buff Dash attack is stronger.
  • Nerf Up tilt is a little slower.
  • Nerf Forward smash is weaker.
  • Nerf Down smash is a little weaker.

Aerial attacks Edit

  • Buff Forward air is stronger and connects better.
  • Nerf Up air appears to be a little weaker.
  • Buff Link's grab aerial comes out faster, deals more damage, has less ending lag and has a bigger ledge sweet spot.

Grab and throws Edit

  • Nerf Grab appears to have a little more start up.
  • Neutral New up throw animation has Link throwing his opponent into the air and then slashing them.
    • Nerf Due to the decreased hitstun of the demo, Link has little follow up options and he can no longer chain grab with the move.
  • Neutral Link's new down throw has him throwing his opponent to the ground and than slamming on them.
    • Nerf He can no longer chain grab with down throw.
  • Neutral Link's new back throw has him putting his opponent behind him and kicking them.
    • Buff It is stronger than his old back throw and can KO opponents by the ledge.

Special moves Edit

  • Buff Spin Attack covers more distance in the air and has become one of the best recoveries in the game.
    • Nerf Grounded uncharged Spin Attack appears to be weaker.
    • Buff However, aerial Spin Attack is stronger.
    • Nerf Floating Spin Attack is no longer possible.
  • Buff Gale Boomerange has a stronger vortex which is better for trapping opponents.
  • Buff Bombs now have a timer which allow for Link to escape combos or bait his opponents.
  • Buff Link can use the bombs to move when thrown when he implements a weak move into it.
    • Nerf However, this limits the amount of time Link can do with the Bomb.
    • Buff Bombs are able to penetrate shields and even perfect shields which makes the bombs more useful.
    • Buff Bomb arrows now have a lingering hitbox when they make contact with an opponent or the ground.
    • Buff Bombs can now change reverse Link's momentum when he turns around.
  • Buff Arrows charges faster and goes through the air faster.

In competitive play Edit

Match ups Edit

Notable Players Edit

Active Edit

Inactive Edit

Tier placement history Edit

The tier lists for demo v0.6; Link was seen as a top-tier character with being 1st of A tier on the first list and being 2nd of B tier on the second list. On the lists for v0.7; Link stayed 5th of B for both lists which made him a solid high tier character for that demo. However, on demo v0.8b; Link dropped down to 18th of D tier where he was seen as a low tier character. In demo v0.9a; Link dropped to 25th of K tier where he is now seen as a bottom tier character. With each new demo; Link's tier position kept dropping and made him look like a horrible character (which is similar to his tier positions in any fighting game that he has appeared in). However, this was changed in demo v0.9b where Link rises to the 12th place of A tier where he is seen as a high tier character again. Although due to the metagame changing for demo v0.9b, Link was not seen as effective as he was earlier and dropped to 16th of B tier where he is now seen as a mid tier character.

Gallery Edit

Costumes Edit

SSF2 Link Costumes

Artworks Edit

Screenshots Edit

Early designs Edit

Designs Edit

Misc. Edit

Trivia Edit

  • Link, along with Yoshi and Luigi, are the only characters so far to wear their default costumes in team battle when they are on the green team.
  • SSF2 spriter, Steven, said he is proud of the work made on Link and Zelda.
  • Link's early artworks were based on one of his victory poses in Super Smash Bros. Brawl.

External link Edit

Community content is available under CC-BY-SA unless otherwise noted.