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The ledge sweet spot is the act of grabbing the ledge of a platform, while using a special move, usually in Super Smash Flash 2. This is normally done with a recovery move, such as an up special move, but can be performed with any special move that can act as an recovery. The distance and ledge sweet spot varies from character and specials alike.
Meta Knight's Dimensional Cape can sweetspot the ledge at the move's end, while Donkey Kong's Spinning Kong and Sheik's Vanish are able to cancel the move and grab the ledge in the moves early frames. Certain recoveries need to be angled to auto-sweet spot the ledge. Marth's Dolphin Slash can auto-sweet spot the ledge when Marth is below it and is angled where he is at the right spot. they are certain specials that cannot auto-sweet spot the ledge even in the moves early frames. Wario's Corkscrew, Link's Spin Attack and Chibi-Robo's Chibi-Copter are unable to auto-sweet spot the ledge during their specials active frames, which can leave them vulnerable to edge guarders.
Characters with a tether recovery have a much easier time grabbing the ledge due to the tethers having large sweet spots. Almost every tether has a hitbox to knock opponents off the ledge in order to steal it.
Players try to sweet spot the ledge when recovering to avoid certain edgeguarding tactics and making guard breaking much easier. Sweet spotting avoids most ground attacks and certain aerials by recovering to low to be hit and if they are hit, ledge teching becomes relatively easier. However, trying to sweetspot the ledge makes players vulnerable to edgehogging.