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[[File:Lloyd_hanging_on_to_a_ledge..png|thumb|{{SSF2|Lloyd}} grabbing the ledge of [[Final Destination]]]]
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[[File:Ledge.png|250px|thumb|{{SSF2|Lloyd}} grabbing the ledge of {{SSF2|Final Destination}}.]]
A '''Ledge''' (also known as edge or a cliff) is any part of a [[stage]] in which someone can grab or [[Tether Recovery|tether]]. Ledges are often at the end of a stage's main [[platform]]. The ledge becomes an important element in the battle between a [[edgeguarding|edge-guarder]] and a [[recovering]] opponent who can find ways to [[Guard break|counter edge-guarding]]. Some stages have many ledges ([[Fourside]]) or none at all ([[Good Egg Galaxy]]). 
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A '''Ledge''' (also known as edge or a cliff) is any part of a [[stage]] in which someone can grab or [[Tether recovery|tether]]. Ledges are often at the end of a stage's main [[platform]]. The ledge becomes an important element in the battle between a [[edgeguarding|edge-guarder]] and a [[recovering]] opponent who can find ways to [[Guard break|counter edge-guarding]]. Some stages have many ledges ([[Fourside]]) or none at all ([[Good Egg Galaxy]]). 
   
 
Characters in the air will automatically grab the ledge while in the air, but ignore it if they are fast falling or if they are trying to attack. When a characters grabs the ledge they will gain [[Invincibility frames]]. Some characters can automatically grab the ledge when running off the stage better than others.
 
Characters in the air will automatically grab the ledge while in the air, but ignore it if they are fast falling or if they are trying to attack. When a characters grabs the ledge they will gain [[Invincibility frames]]. Some characters can automatically grab the ledge when running off the stage better than others.
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Hang time - 6 seconds
 
Hang time - 6 seconds
[[Category:Super Smash Flash 2]]
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[[Category:Game physics]]
 
[[Category:Game physics]]
 
[[Category:Smash physics]]
 
[[Category:Smash physics]]
[[Category:Terms]]
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[[Category:Super Smash Flash 2]]
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[[Category:Super Smash Flash series]]

Revision as of 14:12, 5 June 2017

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Ledge

Lloyd grabbing the ledge of Final Destination.

Ledge (also known as edge or a cliff) is any part of a stage in which someone can grab or tether. Ledges are often at the end of a stage's main platform. The ledge becomes an important element in the battle between a edge-guarder and a recovering opponent who can find ways to counter edge-guarding. Some stages have many ledges (Fourside) or none at all (Good Egg Galaxy). 

Characters in the air will automatically grab the ledge while in the air, but ignore it if they are fast falling or if they are trying to attack. When a characters grabs the ledge they will gain Invincibility frames. Some characters can automatically grab the ledge when running off the stage better than others.

Climbing

MG icon Main article: Ledge options.

Fast and slow ledge actions

Characters whose damage is below 100% are considered fresh and climb back onto the stage quickly. However, characters who damage exceeds 100% are considered tired and climb back onto the stage slower. This is mostly seen when characters perform their ledge attacks. Characters who have their damage below 100% will do a fast attack that does little damage. When their damage is above 100% they will perform a different ledge which is slower, but is more powerful.

Hang Time

All characters have a fixed amount of time they have to hang onto the ledge. The amount of time a character can hang onto the ledge cannot increase or decrease by usual methods so someone can keep grabbing the ledge and their ledge hang time will remain the same, effectively ledge stalling. When a characters damage exceeds 100% their amount of time on the ledge is reduced. However, at the current moment, in Super Smash Flash 2 their ledge time when they are fresh or tired remains the same.

Hang time - 6 seconds