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This article is about Krystal's appearance in Super Smash Flash 2. For general information about the character, see Krystal.
in Super Smash Flash 2
SSF2 Krystal.png
Star Fox symbol.svg
Krystal's official artwork.
Universe Star Fox
Stock icon SSF2 Krystal stock icon.png
Availability Unlockable
Final Smash Fireburst Pod
Tier S (4)

Krystal is a newcomer unlockable character in Super Smash Flash 2. Her reveal was shown during the Day 2 livestream at Super Smash Con 2018. Her appearance is based on her design in the game Star Fox Command. Her moveset consists mainly of attacks using her staff from Star Fox Adventures, as well as certain weapons she uses in Star Fox: Assault.


Due to her attributes, Krystal is currently ranked 4 in the tier list, placing her at the S tier. Krystal is a combo-heavy character, much like the other Star Fox characters. In addition to being one of the fastest characters in the game in terms of running speed, she is also very powerful. Her tilt attacks are useful to keep opponents away, as well as start combos and even KO at high percentages. Her smash attacks are powerful, with her down smash in particular creating a powerful wave that hits enemies a considerable distance away. Her special moves have strong utility as well, with her side special move, Krystal Rush, being a quick combo starter and horizontal recovery move. Her neutral special move, Sniper Rifle, is a long-ranged projectile with strong knockback that can also be aimed, making it useful for edgeguarding and covering large distances. Her down special move, Grenade, is another effective projectile that can interrupt the opponent's recovery if she manages to throw it with the proper range on the enemy. Her grabs and throws are also among the fastest in the game, and her aerial attacks are very strong as well, with her down aerial being a powerful meteor smash when the sweetspot is landed.

Despite her strong atrributes, Krystal has several weaknesses. In addition to her high falling speed, she is also among the lightest characters in the game, making it easy for Krystal herself to be caught in combos and KO'd early. This is compounded by her recovery, which covers a relatively short distance and is very linear. In addition, her special moves, while powerful, are quite predictable and can leave her vulnerable if she misses, with Sniper Rifle in particular suffering from high startup and ending lag.


Ground attacks

Attack Description Damage
Standard attack Quickly swings her staff forwards, kicks twice while spinning in place, and finishes with a spinning back kick. The first hit pulls opponents into the remainder of the attack, which proves it very reliable. 2%
Forward tilt Spins her staff in front of her, dealing up to four hits. 2%
Up tilt Swings her tail upwards. Very low range. 9%
Down tilt Crouches and swings one of her legs out in a sweeping motion around her. Its low upward knockback coupled with its low ending lag makes it a versatile combo starter 7%
Dash attack Plants her staff on the ground and attacks with a twirling kick. It has low endlag, stops all of Krystal's forward momentum, turns her around, and sends opponents backward, making it useful for combos. Can also combo into her forward smash at mid-range percentages. 8%
Forward smash Thrusts her staff forward, which shoots a short-ranged beam. Has a sour spot and a sweetspot at the beam. 13%
Up smash Spins her staff multiple times in an arc, hitting up to five times. Low range and knockback. 2%-3%
Down smash Does a high jump and slams her staff into the ground, dealing high knockback and creating a massive shockwave that can trip opponents nearby. More knockback is dealt if opponents are hit by Krystal's staff than the shockwave. 16%

Aerial attacks

Attack Description Damage
Neutral aerial Extends her leg forwards. The clean hit can serve as KO option, while the late hit can extend combos. 13%
Forward aerial Performs two forward kicks. The first hit deals set knockback, which allows it to combo into the second hit. The attack is very powerful, though it has moderate ending lag. 5%
Back aerial Does a strong backwards kick. 11%
Up aerial Thrusts her staff upward, which will then shoot a short-ranged beam. It can serve as a follow-up to her up smash, with the sweetspot dealing impressive vertical knockback. 16%
Down aerial Thrusts her staff downward and shoots a low-ranged beam downwards. The sweetspot is at the end of the staff and meteor smashes opponents, as well as causing Krystal to bounce upward. 18%

Grab and throws

Attack Description Damage
Grab Reaches out with one hand. N/A
Pummel Quickly hits the opponent with her elbow. 1%
Forward throw Hits opponents with the bottom of her staff, sending them forward. 8%
Back throw Turns around and sweep kicks her leg backwards. 11%
Up throw Throws the opponent upward. 8%
Down throw Throws the opponent downward, then freezes them with her staff. Due to the game's freeze mechanics, the opponent will be able to act out instantly, making this a generally poor option. 6%

Other attacks

Attack Description Damage
Floor attack Kicks in front, then behind her. 5%
Ledge attack Kicks in front of her as she climbs up. 7%

Special moves

Special move Name Description Damage
Neutral special move Sniper Rifle Fires a powerful laser from a sniper rifle. The move can be held and aimed by pressing up or down, though the move has a considerable amount of ending lag, making it risky to use offstage. 10%
Side special move Krystal Rush Rushes forward with a kick, bouncing off opponents, which she can use to set up combos. In the air, she shoots diagonally downward with a divekick. The aerial version keeps her horizontal momentum, and does not leave her helpless, though it has a sizable amount of lag. It can also be canceled using a ledge to keep her momentum in the air. 8%
Up special move Staff Rocket Boost Activates a rocket within her staff, which she uses to travel a short distance upward. The first hit meteor smashes opponents, and the second hit deals high knockback. 4%
Down special move Grenade Throws a grenade that produces a small, lingering explosion. The distance the grenade travels depends on how long the input is held. 0%-1%
Final Smash Fireburst Pod Pulls out a pod and shoots out fiery blasts that rain down on opponents afterward. Opponents hit by the pod when it gets placed are buried. 18%


Misc. Description
On-screen appearance She falls down towards the stage and lands on her feet and one hand.
Taunts Standard Plants her staff on the ground, and spins around it while laughing, before saying "Try me."
Side Twirls her staff while saying "You'll never have the chance.".
Down/Up Puts her staff on her shoulders while saying "Stop joking around.".
Idle poses N/A
Victory theme A short excerpt from the title theme of Star Fox 64. It is also similar to the flourish that plays whenever Fox successfully completes a mission in the same game.
Victory pose Twirls her staff in her hand and says, "You've really taken a beating, haven't you?", then turns her back to the camera and straps it to her back.



SSF2 Krystal Costumes.png




  • Krystal's design in SSF2 was partially inspired by the artwork of Krystal created by artist JECBrush, as well as the artwork from Omni Jacala and Chris Szczesiul of The Smashified Project.

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