SSF2 - Jumping

For example, Mario and PAC-MAN jumping on Mushroom Kingdom in SSF2.

Jumping is an action that moves a character from the ground into the air. A common action performable in many video games, it may be used mainly to evade obstacles but may also be used as an offensive technique as well. In the McLeodGaming media, jumping is an action that can be performed in the fighting Super Smash Flash series and the puzzle platformer Yeah Jam Fury series, working differently according to the series.

In the Super Smash Flash series

SSF - Jumping

Mario and Link jumping on Mushroom Kingdom II in SSF.

Jumping is one of the basic actions required for movement in the SSF games, it can be used as a form of evasion and recovering but may also be used as an approaching tool, allowing aerial attacks to be performed. All characters can jump a second time while in midair.

In Super Smash Flash, characters tend to be floatier, prolonging the aerial time after jumping; some characters even come with an additional jump attack. Because of the flawed mechanics of the games, if the character has not jumped yet and was launched or dropped off-stage, he/she/it may be able to still jump normally nonetheless, and then even follow with a midair jump, something that is not possible in the Super Smash Bros. games.

Jumping is further expanded, and thereby fixed, in Super Smash Flash 2 to work more accordingly to the source games. It is now possible to perform other actions like attacking in multiple direction and even air dodging or enter into a helpless state. Attacking in midair may also hinder the jumping height, unlike it does in the original SSF.

Jump data for Super Smash Flash 2

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Character Jump vel Midair jump vel Short hop vel Max jump vel Jump startup
Black Mage 14 12 7 6.5 2
Bomberman 18 18 10 6.5 2
Captain Falcon 20 20 10 10 2
Chibi-Robo 17 17 11 7.5 2
Donkey Kong 15.5 15.5 8.8 8.5 2
Fox 26 25 15 7.3 2
Goku 15 15 9.5 9.3 2
Ichigo 12.5 15 9 6.5 3
Jigglypuff 10 12 8 7.8 2
Kirby 12 12 6 5.8 2
Link 14.4 16 8 9.5 2
Lloyd 15 15 7.5 6.5 2
Mario 15.4 15.4 7.7 7 2
Marth 14 14 10 8.4 2
Mega Man 15 14 8 8.45 2
Meta Knight 8.5 11 7 6 2
Naruto 16 16 7 6 2
Ness 12.75 11 6.375 8 2
Peach 14 12 7 9 2
Pikachu 14 14 7.8 6.2 2
Samus 16.9 15.9 12.35 8.1 2
Sheik 15.8 15.8 9 6.5 2
Sonic 15 15 8 6.5 2
Sora 14 12 7 8 2
Tails 12 11.5 8.5 7.3 2
Wario 15.5 15.5 9.2 6 3
Yoshi 17 11 11.5 8.5 2
Zelda 14 14.5 7.3 6 3
Zero Suit Samus 18.2 19 8 9 2

Characters who have a backwards jump animation

Jumping backwards

Mario backwards jumping.

In the Yeah Jam Fury series

Jumping is an essential gameplay element in both Yeah Jam Fury and Yeah Jam Fury: U, Me, Everybody! as it is required to overcome abysses and reach the mango. Each of the alter egos come with unique abilities that can also be reflected on their jumping capabilities.

Yeah jumping

Yeah jumping.

Yeah has the highest jumping height out of the three alter egos, and this may be convenient at the time of placing yellow blocks because his slow falling speed allows the player to better measure his landing.

Jam jumping

Jam jumping.

Jam, on the other hand, has a lesser jumping height compared to Yeah but this is compensated with his higher ground speed and his blue mallet, whom he can use to propel in the direction the computer mouse is pointing, mixing these attributes allows Jam to perform long jumps that cover huge distances. Jam is also able to performs wall jumps.

Fury jumping

Fury hopping for jumping.

Fury, distinctively, does not have any jumping capabilities thanks to his bulky size, though he still hops around whenever he moves on the ground. These hops can be used to move over small gaps.


  • Introduced in v0.9b of the SSF2 Demo, some characters, like Mario, Samus, Ness and Meta Knight, have been given backwards jumping animations, but not midair backwards jumping animations.
    • Mario is the only character who has a different backwards jumping animation from the Super Smash Bros series. In the official games, Mario does a double backflip similar to Super Mario 64 apart from a single backflip in SSF2.
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