This page refers to Jigglypuff's hard data values in Super Smash Flash 2 as of demo Beta 1.3.1.2.
Base info | |||
---|---|---|---|
DAT index | 273 | Midair jumps | 5 |
Width | 30px | Height | 30px |
Weight | 72 | Gravity | 0.8 px/f2 |
Ground movement | |||
Initial walk speed | 3.5 px/f | Walk speed | 3.5 px/f |
Initial dash speed | 8.47 px/f | Run speed | 7.7 px/f |
Initial dash length | 9f | Dash turnaround | 6f |
Dash skid | 8f | Walk acceleration | 1 px/f2 |
Dash acceleration | 1.1 px/f2 | Turn acceleration | 1.1 px/f2 |
Traction | 0.9 px/f2 | ||
Air movement | |||
Maximum air speed | 9 px/f | Ground-to-air | 1 |
Air acceleration | 2 px/f2 | Air deceleration | 0.095 px/f2 |
Falling speed | 7.5 px/f | Fast falling speed | 9.5 px/f |
Landing lag | 3f | Heavy landing lag | 5f |
Jump movement | |||
Jumping speed | 10 px/f | Midair jumping speed | 12 px/f 11 px/f 10 px/f 9 px/f 8 px/f |
Short hop speed | 7 px/f | Jump startup | 2f |
Defensive options | |||
Maximum shield size | 1.4 | Minimum shield size | 0.5 |
Shield scale | 1 | Shield break knockback | 410 |
Shield offset (X) | 0px | Shield offset (Y) | 0px |
Dodge roll duration | 16f | Dodge roll intangibility | f2-8 |
Dodge roll speed | 15 px/f | Dodge roll deceleration | 0.9 px/f2 |
Air dodge duration | 24f | Air dodge intangibility | f3-14 |
Sidestepping duration | 14f | Sidestepping intangibility | f2-9 |
Ledge roll duration | 25f | Ledge roll intangibility | f1-18 |
Floor roll duration | 17f | Floor roll intangibility | f1-11 |
Tech roll duration | 20f | Tech roll intangibility | f1-10 |
Tech in place duration | 13f | Tech in place intangibility | f1-10 |
Getup rolls speed | 24 px/f | Getup rolls deceleration | 0.78x px/f |
Ledge roll delay | 10f | Floor roll delay | 7f |
Tech roll delay | 5f | Getup rolls delay | 4f |
Getup | |||
Ledge getup duration | 16f | Ledge getup intangibility | f1-15 |
Floor getup duration | 15f | Floor getup intangibility | f1-11 |
Other data | |||
Can turn around with midair jumps. | |||
Maximum projectile count | 10 |
|