- This article is about Jigglypuff's appearance in Super Smash Flash 2. For general information about the character, see Jigglypuff.
in Super Smash Flash 2
Jigglypuff's official artwork.
|Final Smash||Puff Up|
Jigglypuff is a veteran starter character from the Pokémon franchise. Unlike its traditional availability status in the Super Smash Bros. series and the original Super Smash Flash, where Jigglypuff has been mostly an unlockable character; its availability status in Super Smash Flash 2 is that of a starter character. According to developers, this change was made to appeal Jigglypuff's very early appearance in the game and because it is among their favorite characters on the game's roster. Its sprites are custom-made and based on its appearance in Super Smash Bros. Brawl. Its voice clips and moveset are directly taken from the same game.
Jigglypuff is currently ranked 31st on the tier list of C tier, a noticeable drop from 23rd of C+ tier last tier list and a huge drop from 2nd of S tier on last demo's tier list, causing Jigglypuff to have the second highest drop after Sonic. It has strong kill moves in its smash attacks, forward throw, and Rest. It has an amazing air game due to its high air speed; fast, high priority aerials that provide good spacing and edgeguarding tools; five jumps, which can be combined with its Pound to give it one of the best horizontal recoveries in the game; and its slow falling speed, which allows it to break out of juggles and remain in the air for extended periods of time.
However, Jigglypuff is the lightest and floatiest character in the game, which makes it very easy to KO in comparison to the other fighters, especially off the top of the screen. It also has problems with range, making it vulnerable to characters with disjointed hitboxes, like Lloyd and Meta Knight. Jigglypuff also has difficulties approaching, as it has problems dealing with projectiles while lacking a projectile itself. It also has a terrible ground game with a combination of poor ground mobility, short range, and slow speed in its attacks. As such, it currently resides in the middle of low tier.
Jigglypuff has a small player base and an overall lackluster presentation online. The only notable competitive Jigglypuff player is Chaunch, who continually defies the tier list by placing high in tournaments.
- 1 Attributes
- 2 Moveset
- 3 Changes from v0.9a
- 4 In competitive play
- 5 Gallery
- 6 Trivia
|This section is in need of a cleanup.
It has an informal appearance and does not meet the current standards of the McLeodGaming Wiki.
Jigglypuff is notable for being a light, floaty and very combo oriented character. Jigglypuff has decent air speed, but when combined with its floatiness, great air control, five midair jumps and good priority in its aerials gives it a great air game. Jigglypuff has kill moves in all of its' smash attacks, forward throw at high percentages and Rest.
Due to its five midair jumps, slow falling speed, good air speed and Pound gives Jiggypuff one of the best recoveries in the game. This helps in Jigglypuff's great edgeguarding tactic in the wall of pain.
Jigglypuff has a decent grab & throw game, although it possesses one of the shortest grabs in the game. Up throw is Jigglypuff's best throw, where it can lead into combos at low percentages, and into a Rest against Captain Falcon and other high fallers. Forward throw is Jigglypuff's strongest throw, being able to kill most characters at around 100%. Back throw is good for setting up edge guards.
Jigglypuff is described as a "glass cannon", which is a character that possesses a potent offense, but an extremely weak defense. While all of its aerial attacks can easily combo into Rest — an attack that can KO at almost all percentages —, it is extremely easy to KO both vertically and horizontally, due to its floatiness, combined with its lightweight status; she has the lowest weight value in the game, currently. If Jigglypuff's shield is broken, it will be sent upward with enough force to Star KO it.
Jigglypuff has one of the worst ground games in SSF2, having the lowest dashing and running speeds, short range, and a somewhat high ending lag in most of its ground attacks, resulting in poor ground approach options. Jigglypuff's short range makes it vulnerable to characters with disjointed hitboxes, such as Ichigo and Isaac.
|Standard attack||Executes two quick, short range punches. Not a launcher. If the player holds the attack button and the move does not connect, it will keep punching.||3%|
|Forward tilt||Does a quick roundhouse kick.||9%|
|Up tilt||Bends over, kicking one of its feet straight up into the air.||5%|
|Down tilt||Stretches its foot out to hit its opponent.||10%|
|Dash attack||Runs towards the opponent and headbutts them.||12%|
|Forward smash||Does a short lunge forward, stretching its foot straight forward. Simliar to Kirby's in appearance. This is Jigglypuff's most powerful smash attack, KOing reliably under 150% and having good reach, but suffers from a medium starting and ending lag.||16%|
|Up smash||Headbutts the opponent into the air.||15%|
|Down smash||Facing the screen, stretches both of its feet out, one on each side. Will semi-spike opponents.||14%|
|Neutral aerial||Performs a flying sex kick.||12%|
|Forward aerial||Sticks both feet out; has good reach and can be used for a wall of pain.||10%|
|Back aerial||Kicks backward; it is a great edgeguarding tool and a component of Jigglypuff's notorious wall of pain.||12%|
|Up aerial||Waves its hand in the air upwards.||11%|
|Down aerial||Executes a midair drill. Superb combo potential. This move hits up to 12 times due to the hitlag generated on contact, but each hit is affected individually by stale move negation.||2%|
|Grab||Grabs with one hand.||N/A|
|Pummel||Punches the opponent's head.||2%|
|Forward throw||Puffs up a little, forcing the opponent on a diagonal angle.||12%|
|Back throw||Does a suplex and throws the opponent behind it.||10%|
|Up throw||Twirls around and throws the opponent upwards with an explosion effect. Can chain grab fast-fallers and heavyweight characters, and sets up for Rest remarkably well.||8%|
|Down throw||Rolls on its opponent's back. Three hits. Can chain grab and set up a Rest at high percentages.||4%|
|Floor attack||Sticks out both feet on either side of it.||9%|
|Ledge attack||Gets onto the stage and punches. High knockback.||6%|
|Standard special move||Rollout||Rolls forward, can be charged for more power and speed, it can be turned around.||6%|
|Side special move||Pound||Throws a sideways punch, it can be used as a shield breaker, since it has decently high shield damage. It can be tilted upward or downward in air.||9%|
|Up special move||Sing||Sings the opponent to sleep. Lasts for about two seconds.||0%|
|Down special move||Rest||If the move is used while an opponent is in contact with it, the opponent will be launched with extremely high velocity and knockback. It gives Jigglypuff invincibility frames in the connected frame.||18%|
|Final Smash||Puff Up||Jigglypuff slowly inflates itself to a large size. Once Jigglypuff reaches its full size, it shouts "JIGGLYY!!!", which causes a massive push that will most likely KO any enemies too close to its body. Jigglypuff then quickly deflates.||18%|
|On-screen appearance||Pops out of a Poké Ball.|
|Taunts||Standard||Spins on one leg around and says "Jigglypuff!" while puffing up a little.|
|Side||Spins very fast on one leg then stops and has its arm pointed upward while looking in the direction it is pointing.|
|Down/Up||Puffs up and then deflates, floating slowly to the ground in a flat form before landing and re-inflating.|
|Victory theme||A short excerpt from the title screen of Pokémon Red and Pokémon Blue.|
|Victory pose||Falls asleep, and then wakes up.|
Changes from v0.9a
- Main article: Jigglypuff (Super Smash Flash 2)/Changelog
Due to being a top tier character last demo, Jigglypuff has mostly received nerfs to its combo game and kill power. Jigglypuff benefits and is hindered by the low hitstun of the demo. Jigglypuff is much harder to combo than last demo, but has a hard time combo'ing itself, has less follow up options out of throws and has a harder time combo'ing into Rest. Jigglypuff's combo game is also hindered by its lower air speed. Jigglypuff also received lower invincibility frames to its rolls and air dodge, along with them being slower makes its defensive options more lackluster than before. With these changes, Jigglypuff is seen as a less effective character.
- Jigglypuff has received a new idle animation.
- Air speed was decreased.
- Air dodge has less invincibility frames and the length of the animation remains the same as last demo, making it very punishable.
- Roll is slower.
- Due to shield's depleting faster makes Jigglypuff more susceptible to its shielding breaking and being KO'd.
Grab and throws
- Up throw can no longer chain grab. Due to the decreased hitstun of the demo, its much harder to follow up with Rest.
- Down throw can no longer chain grab.
- Pound now has more priority.
- Rollout is stronger and deals vertical knockback.
- Rest is weaker, its hitbox is smaller and harder to combo into due to the decrease hitstun of the demo. It also has less priority, which makes it no longer able to be used as counterattack punish.
- Jigglypuff is able to combo an aerial Rollout into Rest.
In competitive play
Tier placement history
- Jigglypuff alongside Naruto, Pichu, Lloyd, and Sandbag are the only characters that don't clap for the winner of a match.
- In v0.9a, Jigglypuff had a different losing pose, where it claps for the winner. It was then updated to just looking at the screen while tilting its head like in the official Super Smash Bros. games.
- Jigglypuff's purple costume resembles its shiny form.
- Jigglypuff, along with Yoshi, Zero Suit Samus, Tails, Mr. Game & Watch, Mega Man, and Luffy are the only characters so far who do not go into a helpless state under normal circumstances.
- Jigglypuff's artwork is based on its up special move, Sing.