However, its range is abysmal and it lacks a projectile, severely crippling its neutral game, especially against disjointed hitboxes and projectile users. Additionally, it has the highest hitstun time value in the game, and, combined with its lack of a momentum cancelling attack, it may get KO'd by attacks that would not faze other characters.
Its unique additional weaknesses, combined with its lack of range, safely places its near the bottom of the tier list.
Uses Rollout, curling into a ball and rolling forward a fixed distance to ram into opponents. This attack has the second longest travelling range in the game, only behind Sonic's down attack: Spin Dash.