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{{Infobox Special Move
'''Jetpack''' is {{SSF2|Bomberman}}'s [[Up Special]]. He will take out a jetpack, charge it up, then spin around while it launches him up .The recovery can do up to 6%, but it has no real knockback.There is a slight chance that you can drag the opponent to [[Star KO|Star]] or [[Screen K.O.|Screen KO]] them.When you press it, he will continue to fall until it activates. It also goes almost straight up, so if you are knocked sideways it can be hard to recover, but you can control the direction he goes to make it slightly diagonal. {{Template:SMBomberman}}                        <gallery>
 
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|name = Jetpack
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|image = [[File:Jetpack.png|200px]]
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|icon =
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|user = [[Bomberman (SSF2)]]
 
|universe = [[Bomberman (universe)]]'''Jetpack''' is {{SSF2|Bomberman}}'s [[Up Special]]. He will take out a jetpack, charge it up, then spin around while it launches him up .The recovery can do up to 6%, but it has no real knockback.There is a slight chance that you can drag the opponent to [[Star KO|Star]] or [[Screen K.O.|Screen KO]] them.When you press it, he will continue to fall until it activates. It also goes almost straight up, so if you are knocked sideways it can be hard to recover, but you can control the direction he goes to make it slightly diagonal. {{Template:SMBomberman}}                        <gallery>
 
About touse Jetpack.png|{{SSF2|Bomberman}} about to use Jetpack in [[Bomb Factory]].
 
About touse Jetpack.png|{{SSF2|Bomberman}} about to use Jetpack in [[Bomb Factory]].
 
</gallery>
 
</gallery>

Revision as of 20:50, 19 February 2013

{{Infobox Special Move |name = Jetpack |image = File:Jetpack.png |icon = |user = Bomberman (SSF2)

|universe = Bomberman (universe)Jetpack is Bomberman's Up Special. He will take out a jetpack, charge it up, then spin around while it launches him up .The recovery can do up to 6%, but it has no real knockback.There is a slight chance that you can drag the opponent to Star or Screen KO them.When you press it, he will continue to fall until it activates. It also goes almost straight up, so if you are knocked sideways it can be hard to recover, but you can control the direction he goes to make it slightly diagonal. Template:SMBomberman