Jamal Ransaw in 2014.
|Full name||Jamal Ransaw|
|Rank||Super Smash Flash 2 developer|
|Birth date||March 24, 1992 (age 30)|
Jamal Ransaw, mainly known by his alias Zero Insanity (shortened ZI), is a lead developer for Super Smash Flash 2. He is considered a "jack of all trades" for the team and most commonly works as a graphic artist.
Jamal Ransaw joined the McLeodGaming community after playing the original Super Smash Flash, leading him to later join the McLeodGaming Forums, where he would often post sprite artwork. He would later become a site moderator for the McLeodGaming Forums, which he would remain until its closure, and he is currently an administrator for McLeodGaming's official Discord server.
Work with Super Smash Flash 2
Jamal Ransaw became a developer for Super Smash Flash 2 after sprite artwork he posted on the McLeodGaming Forums, which depicted a set of characters fighting Master Hand in a Super Smash Bros. setting, was noticed by director Gregory McLeod. McLeod reached out to Ransaw and he joined the development team shortly after. His earliest known contribution to the game is the design of the damage meter in v0.4 of the demo, released in 2009.
Jamal Ransaw is primarily a graphic artist, being skilled with creating both sprites and Flash-oriented effects. He is most notably responsible for the game's menu designs, including the original menu in v0.5 and its overhaul since v0.9. He commonly works with other developers, particularly Chris Hubac, on the sprites for characters such as Luigi, Peach, Waluigi, Kirby, Goku, Naruto, and Ichigo, and he is the sole developer responsible for Sandbag's current sprites. He is also an artist for various stages in the game, such as Waiting Room and Mushroom Kingdom II.
Ransaw works in several other areas of development as well, particularly as a programmer. Notably, he is often responsible for patching bugs in the game as they are discovered.
- The backgrounds of Waiting Room and Sandbag Basketball in SSF2 feature a Sandbag wearing sunglasses named by developers as "Zero Insanity Sandbag" as a reference to the developer.
- Additionally, according to Ransaw, the arm that reaches out from the ground in the background of the Waiting Room's Halloween theme is his own.
- Playing on Nintendo 3DS in SSF2 with a player's name set to "Jamal" selects the orange coloration of the stage, which is exclusive to this method. This is a reference to the developer's favorite color.
- Ransaw has also contributed artwork for stages in Super Smash Bros. Crusade, another fan-made Super Smash Bros. game.