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Item resprites

Items in Super Smash Flash 2.

An item is an object that randomly appears on stages that characters can pick up and use or throw. Items are a large part of the gameplay of the Super Smash Bros. series, and are also featured in the Super Smash Flash series as well. They may appear at any time in randomized spawning areas during a match. The item frequency at which items can spawn in a match can be controlled by the item switch in Super Smash Flash 2.

Item classes

In Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate, items come with an identified class that can be seen in the item switch screen. Currently, these classes are not strictly specified in any of the Super Smash Flash games. For the sake of item classification, McLeodGaming Wiki retroactively uses these classes as based on the official Super Smash Bros. games. The classes are the following:

  • Battering: These items are melee-based and require the character to get closer to the opponent in order to swing the item and deal damage. Performing a forward smash increases the dealt damage and knockback. Some items may shoot projectiles when swung.
  • Container: These items have the distinction that they hold other items inside them. They have to be picked up and thrown, and upon contact with an opponent or surface, they open and release the items inside. Directly attacking the container also releases its content. Doing the latter is risky, as the item may explode instead.
  • Explosive: These items, as the class implies, violently explode if attacked enough, dealing high damage and knockback. Though there are multiple exploding items in the game, most of the fall under the throwing-class.
  • Final Smash: A unique class that only includes the Smash Ball. Attacking this item until it shatters will allow the player to perform the character's Final Smash once.
  • Gear: These items are worn directly by characters right after picking them, granting peculiar attributes. They cannot normally be discarded like other items, so characters have to wait for it to fall off after some time of usage.
  • Helping: These items summon or release a non-playable character that will aid or fight alongside the player that activates them. Most characters are virtually invincible, while some can be attacked and defeated.
  • Recovery: These items recover damage when picked up. Any damage dealt when attacked while recovering will be subtracted from the amount of damage the item is supposed to recover.
  • Shooting: These items have a set amount of ammunition that can be shot from a distance. Once the ammo runs out, the items become useless, with the only other option being to throw them.
  • Throwing: These items can be picked up and thrown. Most of them take effect upon hitting an opponent or surface; for instance, some may simply deal high damage, while others may explode.
  • Transforming: These items take effect upon coming in contact with a player. They alter the status of the player and may strengthen their attributes or weaken them.

Items in Super Smash Flash

Items are not particularly significant in Super Smash Flash because of the small number of them that are featured, but they still are useful helpers that could be a factor in winning matches. All items, especially those of the battering class, have limited uses before they disappear. Characters can hold and save the charge of an item and move around to try and land powerful attacks successfully, although doing this uses up more charges than just attacking constantly. There are also many glitches that can be done with items.

Item Class Universe
Beam Sword Battering Super Smash Bros.
Bob-omb Throwing Mario
Fan Battering Super Smash Bros.
Fire Flower Shooting Mario
Flipper Throwing Balloon Fight
Green Shell Throwing Mario
Heart Container Recovery The Legend of Zelda
Home-Run Bat Battering Super Smash Bros.
Maxim Tomato Recovery Kirby
Motion-Sensor Bomb Throwing Super Smash Bros.

Items in Super Smash Flash 2

Many items were included in the reboot, Super Smash Flash 2, including some returning items that were updated, some new items that were included in the official Super Smash Bros. games, and some custom items unique to SSF2. Items were changed to better fit the physics they had the official games as well. Items are no longer limited and can be used as many times the player wishes until thrown.

Item Class Universe
Assist Trophy Helping Super Smash Bros. Super Smash Bros. symbol
Beam Rod Battering Kirby Kirby symbol
Beam Sword Battering Super Smash Bros. Super Smash Bros. symbol
Blast Box Explosive Super Smash Bros. Super Smash Bros. symbol
Blood Sword Battering FINAL FANTASY FINAL FANTASY symbol
Bob-omb Throwing Mario Mario symbol
Bumper Throwing Super Smash Bros. Super Smash Bros. symbol
Capsule Container Super Smash Bros. Super Smash Bros. symbol
Deku Nut Throwing The Legend of Zelda The Legend of Zelda symbol
Energy Tank Recovery Mega Man Mega Man symbol
Explosive Tag Throwing Naruto Naruto symbol
Fan Battering Super Smash Bros. Super Smash Bros. symbol
Fire Flower Shooting Mario Mario symbol
Firework Throwing Super Smash Bros. Super Smash Bros. symbol
Flipper Throwing Balloon Fight
Food Recovery Super Smash Bros. Super Smash Bros. symbol
Freezie Throwing Mario Mario symbol
Gooey Bomb Throwing Super Smash Bros. Super Smash Bros. symbol
Green Shell Throwing Mario Mario symbol
Heart Container Recovery The Legend of Zelda The Legend of Zelda symbol
Home-Run Bat Battering Super Smash Bros. Super Smash Bros. symbol
Ice Flower Shooting Mario Mario symbol
Master Ball Helping Pokémon Pokémon symbol
Maxim Tomato Recovery Kirby Kirby symbol
Metal Box Transforming Mario Mario symbol
Motion-Sensor Bomb Throwing Super Smash Bros. Super Smash Bros. symbol
Mr. Saturn Throwing EarthBound EarthBound symbol
Party Ball Container Super Smash Bros. Super Smash Bros. symbol
Pitfall Throwing Animal Crossing Animal Crossing symbol
Poison Bomb Throwing Super Smash Bros. Super Smash Bros. symbol
Poison Mushroom Transforming Mario Mario symbol
Poké Ball Helping Pokémon Pokémon symbol
Ray Gun Shooting Super Smash Bros. Super Smash Bros. symbol
Red Shell Throwing Mario Mario symbol
Screw Attack Gear Metroid Metroid symbol
Smart Bomb Throwing Star Fox Star Fox symbol
Smash Ball Final Smash Super Smash Bros. Super Smash Bros. symbol
Spiny Shell Throwing Mario Mario symbol
Star Rod Battering Kirby Kirby symbol
Super Mushroom Transforming Mario Mario symbol
Super Star Transforming Mario Mario symbol
Trophy Stand Throwing Super Smash Bros. Super Smash Bros. symbol
Unira Throwing Clu Clu Land
Yellow Shell Throwing Mario Mario symbol

Special items

Certain items do not appear normally and are instead only produced by certain characters or stages. So far, all belong to the throwing-class.

Item Source Universe
Bomb Link The Legend of Zelda The Legend of Zelda symbol
Bonus Fruit PAC-MAN PAC-MAN PAC-MAN symbol
Oddish Peach Pokémon Pokémon symbol
Pellet Distant Planet Pikmin Pikmin symbol
Vegetable Peach Mario Mario symbol

Unconfirmed items

Unknown This section contains information of a formerly confirmed feature.

The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be re-confirmed by an official modern source.

Item Source Universe
Cucco Throwing The Legend of Zelda The Legend of Zelda symbol

Removed items

No This section contains information pertaining to unused content.

The subject was never implemented or was removed, cut or altered at some point of its development, and this section pertains to its original implementation.

Item Class Universe
Battle Card Helping KINGDOM HEARTS KINGDOM HEARTS symbol
Trigger Item Explosive Ace Attorney
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