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SSF2 Items

Items in Super Smash Flash 2.

An item is an object that randomly appears on stages that characters can pick up and use or throw. Items are a large part of the gameplay of the Super Smash Bros. series, and are also featured in the Super Smash Flash series as well. They may appear at any time in randomized spawning areas during a match. The item frequency at which items can spawn in a match can be controlled by the items switch in Super Smash Flash 2.

Item classes

In Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate, items come with an identified class that can be seen in the items switch screen. Currently, these classes are not strictly specified in any of the Super Smash Flash games. For the sake of item classification, McLeodGaming Wiki retroactively uses these classes as based on the official Super Smash Bros. games. The classes are the following:

  • Battering: These items are melee-based and require the character to get closer to the opponent in order to swing the item and deal damage. Performing a forward smash increases the dealt damage and knockback. Some items may shoot projectiles when swung.
  • Container: These items have the distinction that they hold other items inside them. They have to be picked up and thrown, and upon contact with an opponent or surface, they open and release the items inside. Directly attacking the container also releases its content. Doing the latter is risky, as the item may explode instead.
  • Explosive: These items, as the class implies, violently explode if attacked enough, dealing high damage and knockback. Though there are multiple exploding items in the game, most of the fall under the throwing-class.
  • Final Smash: A unique class that only includes the Smash Ball. Attacking this item until it shatters will allow the player to perform the character's Final Smash once.
  • Gear: These items are worn directly by characters right after picking them, granting peculiar attributes. They cannot normally be discarded like other items, so characters have to wait for it to fall off after some time of usage.
  • Helping: These items summon or release a non-playable character that will aid or fight alongside the player that activates them. Most characters are virtually invincible, while some can be attacked and defeated.
  • Recovery: These items recover damage when picked up. Any damage dealt when attacked while recovering will be subtracted from the amount of damage the item is supposed to recover.
  • Shooting: These items have a set amount of ammunition that can be shot from a distance. Once the ammo runs out, the items become useless, with the only other option being to throw them.
  • Throwing: These items can be picked up and thrown. Most of them take effect upon hitting an opponent or surface; for instance, some may simply deal high damage, while others may explode.
  • Transforming: These items take effect upon coming in contact with a player. They alter the status of the player and may strengthen their attributes or weaken them.

Items in Super Smash Flash

Items are not particularly significant in Super Smash Flash because of the small number of them that are featured, but they still are useful helpers that could be a factor in winning matches. All items, especially those of the battering class, have limited uses before they disappear. Characters can hold and save the charge of an item and move around to try and land powerful attacks successfully, although doing this uses up more charges than just attacking constantly. There are also many glitches that can be done with items.

Item Name Class Universe
Saber Battering Super Smash Bros.
Bob-omb Throwing Mario
Fan Battering Super Smash Bros.
Fire Flower Shooting Mario
Flipper Throwing Balloon Fight
Shell Throwing Mario
Heart Container Recovery The Legend of Zelda
Home-Run Bat Battering Super Smash Bros.
Maximum Tomato Recovery Kirby
Motion-Sensor Bomb Throwing Super Smash Bros.

Items in Super Smash Flash 2

Many items were included in the reboot, Super Smash Flash 2, including some returning items that were updated, some new items that were included in the official Super Smash Bros. games, and some custom items unique to SSF2. Items were changed to better fit the physics they had the official games as well. Items are no longer limited and can be used as many times the player wishes until thrown.

Item Name Class Universe
Assist Trophy Helping Super Smash Bros.
Beam Rod Battering Kirby
Beam Sword Battering Super Smash Bros.
Blast Box Explosive Super Smash Bros.
Blood Sword Battering FINAL FANTASY
Bob-omb Throwing Mario
TBA Bomber Explosive Kirby
TBA Bubble Shield Monitor Gear Sonic
Bumper Throwing Super Smash Bros.
Capsule Container Super Smash Bros.
TBA Crate Container Super Smash Bros.
TBA Coconut Gun Shooting Donkey Kong
Deku Nut Throwing The Legend of Zelda
Energy Tank Recovery Mega Man
Explosive Tag Throwing Naruto
Fan Battering Super Smash Bros.
Fire Flower Shooting Mario
TBA Fire Shield Monitor Gear Sonic
Firework Throwing Super Smash Bros.
Flipper Throwing Balloon Fight
Food Recovery Super Smash Bros.
Freezie Throwing Mario
Gooey Bomb Throwing Super Smash Bros.
Green Shell Throwing Mario
TBA Gust Jar Shooting The Legend of Zelda
Heart Container Recovery The Legend of Zelda
Home-Run Bat Battering Super Smash Bros.
Ice Flower Shooting Mario
TBA Icewing Battering MONSTER HUNTER
Item Bag Container Super Smash Bros.
TBA Lightning Shield Monitor Gear Sonic
Master Ball Helping Pokémon
Maxim Tomato Recovery Kirby
Medusa Head Throwing Castlevania
Metal Box Transforming Mario
Motion-Sensor Bomb Throwing Super Smash Bros.
Mr. Saturn Throwing EarthBound
TBA Ore Club Battering Kid Icarus
Party Ball Container Super Smash Bros.
Pitfall Throwing Animal Crossing
Poison Bomb Throwing Super Smash Bros.
TBA Poison Dagger Battering FINAL FANTASY
Poison Mushroom Transforming Mario
Poké Ball Helping Pokémon
TBA Potion Healing FINAL FANTASY
TBA POW Block Throwing Mario
Ray Gun Shooting Super Smash Bros.
Red Shell Throwing Mario
Screw Attack Gear Metroid
TBA Shield Monitor Gear Sonic
Smart Bomb Throwing Star Fox
Smash Ball Final Smash Super Smash Bros.
Spiny Shell Throwing Mario
Star Rod Battering Kirby
Super Mushroom Transforming Mario
Super Star Transforming Mario
Trophy Stand Throwing Super Smash Bros.
Unira Throwing Clu Clu Land
Yellow Shell Throwing Mario

Special items

Certain items do not appear normally and are instead only produced by certain characters or stages. So far, all belong to the Throwing class.

Item Name Source Universe
Bomb Link The Legend of Zelda
Bonus Fruit PAC-MAN PAC-MAN
Cherish Ball Lake of Rage Pokémon
Oddish Peach Pokémon
Vegetable Peach Mario

Unconfirmed items

This section contains information of a formerly confirmed feature.

The original source that confirmed the subject has otherwise become obsolete, outdated or deprecated and has yet to be reconfirmed by an official modern source.

All of the unconfirmed items belong to the Throwing class.

Item Name Source Universe
Cucco N/A The Legend of Zelda
Pellet Distant Planet Pikmin

Removed items

This section contains information pertaining to unused content.

The subject was never implemented or was removed, cut or altered at some point of its development, and this section pertains to its original implementation.

Item Name Class Universe
Battle Card Helping KINGDOM HEARTS
Trigger Item Explosive Ace Attorney

Trivia

  • Prior to Beta 1.2, the Master Ball had to be unlocked by clearing event #36: Gotta Cherish Them All before it could be used. This has been the only instance of an unlockable item in SSF2's history.