- This article is about Isaac's appearance in Super Smash Flash 2. For general information about the character, see Isaac.
in Super Smash Flash 2
Isaac's official artwork.
Isaac is a newcomer starter character in Super Smash Flash 2. He was revealed on the McLeodGaming Direct stream on July 21, 2014. He was also seen and playable by fans at APEX 2015. His sprites are custom-made and based on his assist trophy appearance in Super Smash Bros. Brawl and Super Smash Bros. Ultimate, but with a completely custom moveset. He is voiced by Darcy Maguire-Wheelahan, being one of the few characters who has a custom voice actor. Isaac is ranked 32rd on the current tier list, a moderate drop from the 25th place in the last tier list. Thanks to his sword and his powers, Isaac possesses great disjointed range in several of his attacks, like his forward tilt or his neutral special, which keeps the opponent in place. He also has strong KO moves in his smash attacks, forward aerial, back aerial and up aerial, a good punish game, can create several offensive and defensive mix-ups with down tilt's long-lasting hitbox or using Move or Gaia, which are useful to get out of a disadvantage state, and has good endurance due to his weight. However, Isaac's movement speed is average, and has issues in approaching fast opponents like Captain Falcon. He also has poor frame data in his moveset, as seen in his long-ranged attacks, and despite his good options to get out of a disadvantage state, he's vulnerable to combos due to him being tall and quite heavy and falling rather quickly. His recovery move, Scoop, while long-distanced, is also quite linear without Move and has a hitbox only on the hand below him, giving him poor coverage during his recovery.
- 1 Attributes
- 2 Moveset
- 3 In competitive play
- 4 Gallery
- 5 Trivia
- 6 External link
Isaac is a very unique character compared to the rest of the roster. He can punish very well with his standard special and smash attacks (with down smash being his quickest) and his down tilt has a lasting hitbox leading to various mix-up opportunities. Isaac is also very good in the neutral with his side special move and forward tilt. His aerial attacks combo very well into each other, making him very deadly at close to mid range.
Isaac also has a very solid grab, with great range and moderate ending lag. Isaac can chain-grab with his down throw, forcing his opponents to rely on D.I. mixups to escape. His up throw, down throw and up tilt are great combo starters (down throw being the more reliable of the two), and his forward throw and back throw are mainly there to keep people off the stage.
Isaac is also complimented by a great grab range, making it easy to get his chain-grabs and start combos. He can also box aggressive players out by throwing out his lasting hitboxes. He is also very hard to juggle due to downwards side special and Gaia being tough to avoid.
However, he does have his weaknesses. He is not hard to combo due to being a tall mid-weight. His recovery is also very easy to exploit, making him rely on side special mix-ups in order to get back on stage. Some of his moves, notably his up smash, forward smash and neutral special have considerable lag and should be used with caution. Lastly, due to his relatively slow speed he is easy to camp out, giving him poor matchups against characters like Mega Man, Link, and Samus.
|Standard attack||Move||Summons the Psynergy hand, which pushes opponents away.||5%|
|Down tilt||Thorn||Summons a spine in front of him while crouching. Has a lingering hitbox.||7%|
|Down smash||Quake||Places one hand on the ground and summons 4 pillars of rocks in all his sides. Quite fast.||16%|
|Forward tilt||Growth||Summons vines that grow out of his arms. Good range, but has some startup and can't KO middlewieghts even at ledge until 230%||8%|
|Forward smash||N/A||Based on Isaac's attack animation from Golden Sun. Unsheathes the Gaia Sword and performs a two-handed, lunging downward slash.||15%|
|Up tilt||Punji||Raises his hands which make Punji sticks grow in front of him. Impressive vertical range, but can only cover the area in front of Isaac.||7%|
|Up smash||N/A||Unsheathes the Gaia Sword and quickly slashes upwards while jumping. Cannot hit opponents behind him.||14%|
|Dash attack||Points his fist forward, then, the psynergy hand appears punching forward in his front. Can hit multiple times.||10%|
|Neutral aerial||Unsheathes the Gaia Sword and does a front flip while slashing twice.||7%|
|Forward aerial||Unsheathes the Gaia Sword and does a horizontal slash around himself. Good kill move while edgeguarding.||10%|
|Back aerial||Does a kick backwards.||14%|
|Up aerial||Points fist up as the Psynergy hand appears punching upwards. Decent finisher, both while edgeguarding and at the end of combos.||11%|
|Down aerial||Starts drill kicking downwards, dealing multiple hits. Can meteor smash.||2%|
|Grab||Catch||Grabs with the Psynergy hand.||N/A|
|Pummel||N/A||Crushes his opponent with the Psynergy hand.||2%|
|Forward throw||Throws his opponent forward with the psynergy hand.||9%|
|Back throw||Throws his opponent backwards with the Psynergy hand while spinning.||10%|
|Up throw||Throws his opponent upwards with the Psynergy hand.||9%|
|Down throw||Makes the Psynergy hand go downwards and shakes it, hitting several times.||1%|
|Floor attack||Pushes opponents with a hand, turns backwards and punches with the other hand, while crouched.||8%|
|Ledge attack||Gets up and does a quick punch with his hand.||7%|
|Standard special move||Vine||Summons vines that grow out of his arms and when they connect with an opponent, they will constrict the opponent. Opponents are able to break out of the trap, but it will be more difficult at higher percentages.||N/A|
|Side special move||Move||Summons a giant Psynergy hand that pushes opponents away. Continuing to hold the special button will keep the hand moving. The type of action the hand executes depends on the directional input. If Isaac gets knocked down, the Psynergy hand will keep moving.||2%|
|Up special move||Scoop||Summons the Psynergy hand underneath him, which flings him into the air.||8%|
|Down special move||Gaia||Summons a rock pillar from the ground. A spell circle will appear on the ground and the player can press left or right in where the pillar can be summoned.||2%|
|Final Smash||Judgment||Summons the spirit Judgment, who fires down at trapped opponents.||12%|
|On-screen appearance||Isaac falls slowly and lands on the ground.|
|Taunts||Standard||Isaac summons Flint while posing, then it enters inside Isaac's body, becoming a set of orbs, exiting his body and then entering again.|
|Side||Looks forward while putting one hand on his forearm, then stretches one of his hands out and places the other one on the hilt of his sword, flexing his legs and chuckling. It resembles his artwork from Brawl.|
|Down/Up||Does a little hop and summons a giant white Psynergy hand and sits on it for a bit before it dissipates and Isaac lands on back on the ground.|
|Idle poses||Adjusts his glove.|
|Victory theme||A remix of the victory fanfare from Golden Sun.|
|Victory pose||Strikes a pose, while Flint the Djinn appears over his shoulder.|
In competitive play
Tier placement history
Isaac placed 9th on the first tier list of beta, making him a strong top-tier. However, after his various nerfs, as well as the changes to the metagame, his playerbase has been getting smaller and smaller. As of now, he is ranked 32nd in the C tier.
- Despite Isaac being revealed in the McLeodGaming Direct video announcing demo 0.9b, according to the SSF2 developers, he was not meant to be playable in the demo v0.9b release, until the next major demo update, that being SSF2 Beta. He was just shown as a teaser for this upcoming update.
- Isaac’s current artwork is based on Matthew's pose from the box art of Golden Sun: Dark Dawn.
- Isaac, along with Meta Knight, Falco, Marth, Sonic, Mega Man, and Black Mage are the only characters so far who wear their default costumes in Team Battle when they are on the blue team.