FANDOM


Photo This article may require some new images.

Whether it is a new image or simply a higher quality update, upload the new file and add it into the article. Always upload an updated file under the same name of the older version to supersede it.

Pikachu's infinite FT

Pikachu performing its former infinite forward throw chain grab, on Final Destination.

An infinite is any move or technique that can be maintained indefinitely, either through skill or a bug, causing large amounts of damage while at the same time preventing the opponent to escape. Infinites disrupt the normal flow of the game, allowing players' offensive or defensive abilities to go far beyond those intended by the developers. Depending on effect and difficulty of use, certain infinites may be banned from tournament play. Infinites were not possible in Super Smash Flash due to the game's physics and how attacks worked, while some are found in Super Smash Flash 2 they may get fixed during later updates.

Examples of infinites in Super Smash Flash 2

Incomplete This section is incomplete.

Though it is not necessarily short, it is still missing some vital information. You can help the McLeodGaming Wiki by filling in the blanks.

Character Move(s) A P
Super Saiyan Goku Forward throw Demo v0.7 Beta 1.2
Captain Falcon Down throw and Raptor Boost
(alternating)
Demo v0.8a Demo v0.9a
Luffy Gum-Gum Rocket Beta 1.0 N/A
Pikachu Forward throw Demo v0.9a (v0.9.0.1956) Demo v0.9a (v0.9.0.2007)
Rayman
Kirby
LockJaw Beta 1.2.0 Beta 1.2.1

Trivia

  • Super Saiyan Goku's infinite only got patched when Super Saiyan Goku himself got removed.

See also

Community content is available under CC-BY-SA unless otherwise noted.