- This article is about the state in Super Smash Flash 2. For the twenty-third level in Yeah Jam Fury, see Free falling.
Helpless, also referred to as free fall, refers to the state in Super Smash Flash 2 of which no movement can be made by the player except for horizontal input. It often results from using a recovery move, whether it is horizontal, vertical, or diagonal. A character in a helpless state cannot move very far, use any moves, recover, or attack, so it leaves a player vulnerable for attacking. Note that most moves that send their user into helpless state involve the character ending the move in midair.
Characters were not able to enter a helpless state in the original Super Smash Flash, due to the game's severely limited mechanics.
List of moves that leave players helpless
|This section is outdated.
|Bandana Dee||Waddle Copter||Will become helpless while descending if the player cancels the move by pressing the down input.|
|Bowser||Whirling Fortress||Grounded version cannot grant Bowser helplessness, unless Bowser uses it on a platform high from the stage like Yoshi's Story towards the blast zone, it will cause to fall into his normal animation.|
|Captain Falcon||Raptor Boost||Will become helpless if he does not hit an opponent and the move ends in midair.|
|Donkey Kong||Spinning Kong||N/A|
|Ganondorf||Flame Choke||Will become helpless if he does come into contact with an opponent and the move ends in midair.|
|Goku||Instant Transmission||Will become helpless if the move ends in midair without him hitting an opponent. The same applies for Kaiō-ken Goku.|
|Kirby||Inhale||Can copy Mach Tornado, which retains its original helpless properties.|
|Final Cutter||If the player lands on a platform, sometimes the momentum will make Kirby fall from it in a normal helpless state (same animation as normal falling).|
|Krystal||Staff Rocket Boost||N/A|
|Luigi||Super Jump Punch||N/A|
|Mario||Super Jump Punch||N/A|
|Meta Knight||Mach Tornado||N/A|
|Naruto||Shadow Clone Slash||N/A|
|Ness||PK Thunder||Will enter helpless state if he uses the move to recover; PK Thunder 2.|
|PAC-MAN||Pac-Jump||If PAC-MAN or an opponent tries to bounce on the trampoline while it is red, they will then fall through it and become helpless.|
|Pit||Power of Flight||N/A|
|Rayman||Helicopter||Becomes helpless if the player decides to fast-fall during the move.|
|Sandbag||Bob-omb Toss||Will become helpless if Sandbag tries to use the move while holding a non-Bob-omb item or while invincible.|
|Simon||Ring Grapple||Simon will not enter helplessness on the first use, but if he attempts to use the move a second time (without the ring hitting a wall), he will then be helpless.|
|Sora||Flowmotion||If the move ends while he is in midair and he does not make contact with an opponent, then Sora becomes helpless.|