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This article is about the state in Super Smash Flash 2. For the twenty-third level in Yeah Jam Fury, see Free falling.
SJP helpless

Mario's helpless animation.

Helpless, also referred to as free fall, refers to the state in Super Smash Flash 2 of which no movement can be made by the player except for horizontal input. It often results from using a recovery move, whether it is horizontal, vertical, or diagonal. A character in a helpless state cannot move very far, use any moves, recover, or attack, so it leaves a player vulnerable for attacking. Note that most moves that send their user into helpless state involve the character ending the move in midair.

Characters were not able to enter a helpless state in the original Super Smash Flash, due to the game's severely limited mechanics.

List of moves that leave players helpless

Character Move Notes D
Bandana Dee Waddle Copter Will become helpless while descending if the player cancels the move by pressing the down input. No
Black Mage Warp N/A No
Bomberman Jetpack No
Bowser Whirling Fortress Grounded version cannot grant Bowser helplessness. No
Captain Falcon Raptor Boost Will become helpless if he does not hit an opponent and the move ends in midair. No
Falcon Dive
Chibi-Robo Chibi-Copter N/A No
Donkey Kong Spinning Kong No
Falco Falco Phantasm No
Fire Bird Yes
Fox Fox Illusion No
Fire Fox Yes
Goku Instant Transmission Will become helpless if the move ends in midair without him hitting an opponent. The same applies for Kaiō-ken Goku. No
Ichigo Engetsuzan N/A No
Kōtei-ki Tōshin
Isaac Scoop No
Kirby Inhale Can copy Mach Tornado, which retains its original helpless properties. No
Final Cutter If the player lands on a platform, sometimes the momentum will make Kirby fall from it in a normal helpless state (same animation as normal falling).
Krystal Staff Rocket Boost N/A No
Link Spin Attack No
Lloyd Tempest No
Tiger Blade
Lucario Extreme Speed Unknown
Luigi Super Jump Punch Yes
Mario Super Jump Punch Yes
Marth Dolphin Slash No
Meta Knight Mach Tornado No
Drill Rush
Shuttle Loop
Dimensional Cape
Naruto Shadow Clone Slash No
Ness PK Thunder Will enter helpless state if he uses the move to recover; PK Thunder 2. No
PAC-MAN Pac-Jump If PAC-MAN or an opponent tries to bounce on the trampoline while it is red, they will then fall through it and become helpless. No
Pichu Agility N/A Yes
Pikachu Quick Attack Yes
Pit Power of Flight No
Rayman Helicopter Becomes helpless if the player decides to fast-fall during the move. No
Ryu Shoryūken N/A Yes
Samus Screw Attack N/A No
Sandbag Bob-omb Toss Will become helpless if Sandbag tries to use the move while holding a non-Bob-omb item or while invincible. No
Sheik Vanish N/A No
Simon Ring Grapple Simon will not enter helplessness on the first use, but if he attempts to use the move a second time (without the ring hitting a wall), he will then be helpless. No
Sonic Light Dash N/A Yes
Sora Flowmotion If the move ends while he is in midair and he does not make contact with an opponent, then Sora becomes helpless. No
Wario Corkscrew N/A No
Zelda Farore's Wind No

Gallery

Screenshots

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