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This article is about the state in Super Smash Flash 2. For the twenty-third level in Yeah Jam Fury, see Free falling.
SJP helpless

Mario's helpless animation.

Helpless, also referred to as free fall, refers to the state in Super Smash Flash 2 of which no movement can be made by the player except for horizontal input. It often results from using a recovery move, whether it is horizontal, vertical, or diagonal. A character in a helpless state cannot move very far, use any moves, recover, or attack, so it leaves a player vulnerable for attacking.

Characters were not able to enter a helpless state in the original Super Smash Flash, due to the game's severely limited mechanics.

List of moves that leave players helpless

Character Move Description
Bandana Dee Waddle Copter Bandana Dee becomes helpless while descending if the player cancels the move by pressing the down input.
Black Mage Warp If used to teleport into midair, then Black Mage becomes helpless after the move ends.
Bomberman Jetpack Bomberman becomes helpless after the move ends.
Bowser Whirling Fortress If used in midair, then Bowser becomes helpless after the move ends.
Captain Falcon Raptor Boost If the move ends while he is in midair and he does not make contact with an opponent, then Captain Falcon becomes helpless.
Falcon Dive If he does not grab an opponent, Captain Falcon becomes helpless after the move ends.
Chibi-Robo Chibi-Copter Chibi-Robo becomes helpless after the move ends.
Donkey Kong Spinning Kong If used in midair, then Donkey Kong becomes helpless after the move ends.
Falco Falco Phantasm If the move ends while Falco is in midair, then he becomes helpless.
Fire Bird If the move ends while Falco is in midair or if he launches into the ground, then he becomes helpless.
Fox Fox Illusion If the move ends while Fox is in midair, then he becomes helpless.
Fire Fox If the move ends while Fox is in midair or if he launches into the ground, then he becomes helpless.
Goku Instant Transmission If the move ends while Goku is in midair and he does not perform the follow-up kick, then he becomes helpless. The same applies for Kaiō-ken Goku.
Ichigo Engetsuzan If the move ends while Ichigo is in midair, then he becomes helpless.
Kōtei-ki Tōshin If used in midair, then Ichigo becomes helpless after the move ends.
Isaac Scoop Isaac becomes helpless after the move ends.
Kirby Inhale Kirby can copy Mach Tornado, which retains its original helpless properties.
Final Cutter If the player lands on a platform, sometimes the momentum will make Kirby fall from it in a normal helpless state (same animation as normal falling).
Krystal Staff Rocket Boost Krystal becomes helpless after the move ends.
Link Spin Attack If used in midair, then Link becomes helpless after the move ends.
Lloyd Tempest If the move ends while Lloyd is in midair, then he becomes helpless.
Tiger Blade Lloyd becomes helpless after following up with an aerial attack or, if none is used, after the initial slash.
Luigi Super Jump Punch Luigi becomes helpless after the move ends.
Mario Super Jump Punch Mario becomes helpless after the move ends.
Marth Dolphin Slash Marth becomes helpless after the move ends.
Meta Knight Mach Tornado If the move ends while Meta Knight is in midair, then he becomes helpless.
Drill Rush If used in midair, then Meta Knight becomes helpless after the move ends.
Shuttle Loop Meta Knight becomes helpless after the move ends.
Dimensional Cape If used in midair or after using the slash attack, then Meta Knight becomes helpless after the move ends.
Naruto Shadow Clone Slash Naruto becomes helpless after following up with a kick or, if none is used, after the initial slash.
Ness PK Thunder If Ness uses the move to propel himself with PK Thunder 2, then he becomes helpless after the move ends.
PAC-MAN Pac-Jump If PAC-MAN or an opponent tries to bounce on the trampoline while it is red, they will then fall through it and become helpless.
Peach Peach Parasol Peach becomes helpless while descending if the player cancels the move by pressing the down input, although she can use it again by pressing the jump input.
Pichu Agility If the move ends while it is in midair, then Pichu becomes helpless.
Pikachu Quick Attack If the move ends while it is in midair, then Pikachu becomes helpless.
Pit Power of Flight Pit becomes helpless after the move ends.
Samus Screw Attack Samus becomes helpless after the move ends.
Sandbag Bob-omb Toss If Sandbag tries to use the move while invincible or while holding an item that is not a Bob-omb, then the move will fail, instead leaving Sandbag helpless.
Sheik Vanish If the move ends while Sheik is in midair, then she becomes helpless.
Sonic Light Dash If the move ends while Sonic is in midair, then he becomes helpless.
Sora Flowmotion If the move ends while he is in midair and he does not make contact with an opponent, then Sora becomes helpless.
Wario Corkscrew Wario becomes helpless after the move ends.
Zelda Farore's Wind If the move ends while Zelda is in midair, then she becomes helpless.

Gallery

Screenshots

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