- This article is about the state in Super Smash Flash 2 and Fraymakers. For the twenty-third level in Yeah Jam Fury, see Free falling.

Mario's helpless animation in Super Smash Flash 2.
Helpless, also referred to as free fall and special fall, refers to the state in Super Smash Flash 2 and Fraymakers of which no movement can be made by the player except for horizontal movement, fast falling, or grabbing a ledge. It often results from using a particular special move, particularly a recovery move, though certain special moves with no recovering abilities can cause this too. In Fraymakers, all characters become helpless when airdashing without canceling it into an aerial attack and landing it.
Helplessness most commonly ends upon landing on a platform or being KO'd, although it also ends early if the helpless character flinches, allowing them to attack use their recovery moves again. A helpless character is denoted by both a flickering black overlay and, in many cases, a distinct falling animation.
Characters are not able to enter a helpless state in the original Super Smash Flash, due to the game's severely limited mechanics.
Moves that invoke helplessness in Super Smash Flash 2[]
Character | Move | D | Notes |
---|---|---|---|
Bandana Dee | Waddle Copter | Will become helpless while descending if the player cancels the move by pressing the down input. | |
Black Mage | Warp | N/A | |
Bomberman | Jetpack | N/A | |
Bowser | Whirling Fortress | Grounded version cannot grant Bowser helplessness unless he enters midair while using it, such as being pushed off of a moving platform. This will use his normal falling animation. | |
Captain Falcon | Raptor Boost | Will become helpless if he does not hit an opponent and the move ends in midair. | |
Falcon Dive | |||
Chibi-Robo | Chibi-Copter | N/A | |
Donkey Kong | Spinning Kong | N/A | |
Falco | Falco Phantasm | N/A | |
Fire Bird | |||
Fox | Fox Illusion | N/A | |
Fire Fox | |||
Ganondorf | Flame Choke | Will become helpless if he does not come into contact with an opponent and the move ends in midair. | |
Gerudo Hawk | |||
Goku | Instant Transmission | Will become helpless if the move ends in midair without him hitting an opponent. The same applies for Kaiō-ken Goku. | |
Ichigo | Engetsuzan | N/A | |
Kōtei-ki Tōshin | |||
Isaac | Scoop | N/A | |
Kirby | Inhale | Can copy Mach Tornado, which retains its original helpless properties. | |
Final Cutter | If the player lands on a platform, sometimes the momentum will make Kirby fall from it in a normal helpless state. | ||
Krystal | Staff Rocket Boost | N/A | |
Link | Spin Attack | N/A | |
Lloyd | Tempest | N/A | |
Tiger Blade | |||
Lucario | Extreme Speed | N/A | |
Luigi | Super Jump Punch | N/A | |
Mario | Super Jump Punch | N/A | |
Marth | Dolphin Slash | N/A | |
Meta Knight | Mach Tornado | N/A | |
Drill Rush | |||
Shuttle Loop | |||
Dimensional Cape | |||
Naruto | Shadow Clone Slash | N/A | |
Ness | PK Thunder | Will enter helpless state if he uses PK Thunder 2. | |
PAC-MAN | Pac-Jump | If PAC-MAN or an opponent tries to bounce on the trampoline while it is red, they will then fall through it and become helpless. | |
Pichu | Agility | N/A | |
Pikachu | Quick Attack | N/A | |
Pit | Power of Flight | N/A | |
Rayman | Helicopter | Will become helpless while descending if the player cancels the move by pressing the down input. | |
Ryu | Shoryuken | N/A | |
Samus | Screw Attack | N/A | |
Sandbag | Bob-omb Toss | Will become helpless if it tries to use the move while holding a non-Bob-omb item or while invincible. | |
Sheik | Vanish | N/A | |
Simon | Ring Grapple | Will become helpless if he attempts to use the move in midair a second time (without hitting a wall the first time). | |
Sonic | Light Dash | N/A | |
Sora | Flowmotion | Will become helpless if the move ends while he is in midair and he does not make contact with an opponent. | |
Tails | Airlift | Becomes helpless should the move end while he is in midair without having grabbed an opponent. | |
Fly | Will become helpless after a certain amount of special button presses made during the move. | ||
Waluigi | Whirluigi | N/A | |
Wario | Corkscrew | N/A | |
Zelda | Farore's Wind | N/A |
Moves that invoke helplessness in Fraymakers[]
Character | Move | Notes |
---|---|---|
All characters | Airdash | Will become helpless if used without canceling into an aerial attack and landing it. |
CommanderVideo | Up special move | Will become helpless if used without canceling into a midair jump with the rainbow trail active. |
Orcane | Side special move | N/A |
Puddle Teleportation | Will become helpless if used without a puddle present on-stage. | |
Ultra Fishbunjin 3000 | Rising Uppercut | N/A |
Welltaro | Rocket Jump | N/A |
Gallery[]
Screenshots[]
Trivia[]
- Throughout the history of SSF2, many special moves have had their helplessness-causing status changed:
- Black Mage's Haste, Goku's Kamehameha and Kaiō-ken Attack, and Wario's Shoulder Bash used to grant helplessness.
- Goku's Instant Transmission, Sonic's Light Dash, and Tails' Airlift used to not invoke helplessness.