Rayman using Helicopter.
|Effect||Rayman spins his hair like propeller blades to slow his descent.|
When performed, Rayman does a short hop and rapidly spins the fronds of his hair like propeller blades, greatly slowing his vertical descent. Opponents that make contact with his hair as it spins are dealt 6%damage and moderate knockback, and it can hit multiple times. It also has a strong wind hitbox that pushes away opponents on either side of him. Additionally, Rayman can stop spinning his hair by pressing down to enter a helpless state with normal falling speed; however, he cannot return to spinning his hair in this state.
Due to the reduced falling speed, the move is very useful for recovering horizontally, but it provides very little vertical ascension.
The Helicopter is Rayman's signature ability throughout the Rayman series, starting with its debut title. It allows Rayman to hover and slow his descent in the air by spinning his hair like propeller blades, and it can also lift him up when used over a current of air. Like in SSF2, it normally cannot lift Rayman into the air by itself, but several games in the series provide temporary powers to fly with it, including the super helicopter in Rayman and Rayman 2: The Great Escape and the Throttle Copter in Rayman 3: Hoodlum Havoc.
The Helicopter is also used in Rayman's up throw, in which he throws the opponent on his hair and multi-hits them, and his down throw, in which he flies a short distance upwards with the opponent using it. It is also briefly used at the end of his Final Smash, Bzzit.
|Rayman's special moves|
|Neutral special move||LockJaw|
|Side special move||Vortex|
|Up special move||Helicopter|
|Down special move||Plum|