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SSF2 Donkey Kong - Headbutt.png
Donkey Kong symbol.svg
Donkey Kong using Headbutt.
Universe Donkey Kong
User(s) Donkey Kong (Super Smash Flash 2)
Effect Donkey Kong headbutts into the ground, burying opponents hit.

Headbutt, known in Japan as Donkey Headbutt (ドンキーヘッドバット), is Donkey Kong's side special move in Super Smash Flash 2.


When performed, Donkey Kong leans back and then quickly smashes his head forward into the ground. When grounded characters make contact with his head, they are buried in the ground and dealt 10% damage, along with the chance for Donkey Kong to attack again. When hitting aerial opponents, the move instead meteor smashes them with somewhat weak knockback.

The move has a short range forward and an even shorter range upward, and it cannot hit opponents from behind. Despite this, the move has very little startup or ending lag, making it relatively safe to use in most situations. Additionally, Donkey Kong's momentum is completely stopped when using the move either on the ground or in midair.


Diddy Kong using Chimpy Charge in Donkey Kong 64.

This move is reminiscent of the Chimpy Charge move used by Diddy Kong in Donkey Kong 64, granted headbutts do occur infrequently throughout the Donkey Kong and Mario games.



Donkey Kong's special moves
Neutral special move Giant Punch
Side special move Headbutt
Up special move Spinning Kong
Down special move Hand Slap
Final Smash Arcade