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Green Hill Zone
SSF2 Green Hill Zone.png
Sonic symbol.svg
Green Hill Zone in Super Smash Flash 2.
Universe Sonic
Appearance Super Smash Flash 2
Home stage for Sonic (Super Smash Flash 2)Tails (Super Smash Flash 2)
Size Small
Availability Starter
Music track(s)
  • Green Hill Zone
  • Live and Learn
Tournament legality Banned

Green Hill Zone (グリーンヒルゾーン) is a starter stage in Super Smash Flash 2 that comes from the first game in the Sonic franchise, Sonic the Hedgehog. It is a sprite rendition of the same stage from the official Super Smash Bros. games.


The stage consists of a large foreground stretching to the left and right blast lines with a wooden bridge to the left and a large curved depression in the middle. A blue lamppost will occasionally rise from the ground, and attacking it will turn it red and make it spin to damage any opponents that make contact with it. The center of the stage can also be attacked, and attacking it enough will cause it to crumble. The background consists of a giant shuttle loop with a 1-Up video monitor above it, as well as various other parts of the Green Hill Zone in Sonic the Hedgehog.


  • The main music track is the self-titled Green Hill Zone, an upbeat rock remix of the theme that plays on the level of the same name in Sonic the Hedgehog.
  • The alternate music track is a jazzy instrumental remix of Live and Learn, the main theme of Sonic Adventure 2, with a small instrumental portion of Sonic Boom, the main theme of the US version of Sonic CD.

Tournament legality

This stage is banned in tournament play. Both sides have walk-off edges and there is no lower boundary. In addition it contains steep slopes.


Green Hill Zone in Sonic the Hedgehog.

Green Hill Zone is the first zone (stage) in Sonic the Hedgehog. The shuttle loop in the background is a famous part of the Sonic series, so much that it has become a recurrent element in subsequent games in the series. The stage is also very similar to its appearance in Sonic Adventure 2, with its 3D appearance. The lamppost acts as a checkpoint mark and it could be activated by merely touching it, also, it was never intended to be hazardous unlike how they behave in the stage: one character has to attack it in order to activate and becomes an damaging trap for passing opponents. There are prominent protruding cliffhangers that if someone is to jump out of one of them, the cliffhanger would crumble down. This is similar on how the center of the stage can crumble down. On top of the loop there is an item box that represents an extra life in the Sonic series.



Early designs


Cream the Rabbit running on the stage.

  • Silver the Hedgehog was originally planned to run across the loop, as seen through some old DOJO!!! screenshots, but he was made an Assist Trophy character instead.
  • According to developers, this was one of the hardest stages in the game to code, as they had to redo the entire collision system to make sure the slopes worked right. Gregory Cleod9 McLeod personally oversaw this issue.
  • The early design of this stage looked more reminiscent to the original Sonic the Hedgehog, as it carried actual sprites from that game.
  • This stage's music tracks appear in the same way as they do in the stage's Super Smash Bros. for Nintendo 3DS appearance. The only difference is that the tracks in SSF2 are remixes as opposed to the original compositions.