
Goku grabbing Captain Falcon.
A grab is the maneuver in Super Smash Flash 2 that allows characters to hold an opponent in place for a limited amount of time. The particularity of grabboxes is that they go through shields and beat any type of armor. Every character has a regular grab, while some characters also have unique grabs called special grabs or command grabs.
Contents
List of grabs
Regular grab
Performed by pressing the grab button or by shielding and pressing the attack button, regular grab is one of the basic actions each character has. When an opponent is grabbed, the grabbing character has the option to either pummel or throw the opponent.
Grabs are quite quick, with most characters' grabs having three frames of startup lag, becoming active on frame 4. As of Beta 1.2.3, Ryu is the exception to this rule, as his grab comes out on frame 3 instead.
Grabs can easy lead to follow ups at lower percents, either through chain grabbing or some throws having low base knockback to set up for other attacks. At higher percents, a grab can mean an easy KO for some characters with strong throws, such as Ness and Donkey Kong.
The maximum amount of time the opponent is held depends on the percentage they are, with higher percent equating to more time. The opponent can also mash out of a grab by pressing any button, effectively reducing the grab time with each press. A grab release will occur if the grab time runs out.
Tether grabs
Main article: Tether grab
Tether grabs are aerial attacks that can be only performed by Link and Samus, by pressing the grab button midair. On contact with an opponent, they will deal damage and knockback, instead of grabbing them. They can be used to grab a stage's ledges, however.
Angled grabs

Chibi-Robo's upward grab.
The angled grab is a Chibi-Robo-exclusive technique. The player can angle their grab both upwards and downwards, to more easily grab aerial opponents. However, neither variation has the same range as the default one, being longer, and thus, laggier.
Dash grab

Samus' dash grab.
A slight variation of the regular grab is called the dash grab, which is simply performed by cancelling a dash or a run with a grab. The character will slide a bit along with anyone who is caught. The distance of the slide is dependent on each characters dashing speed.
At the current moment, Samus and Yoshi are the only characters whose dash grabs are different from their standing grabs. Both characters' dash grabs are shorter in range than their standing counterparts, although far less laggy.
Special grabs
Special grabs or command grabs are special moves that function like grabs, sharing most of the main properties (such as bypassing shields). Additionally, they can be also performed in the air, making them more versatile in some situations. Below is a list of command grabs per character.
Character | Move | Notes |
---|---|---|
Black Mage | Haste | N/A |
Bowser | Flying Slam | Will only grab opponents when the move is sweet spotted at Bowser's hand. |
Captain Falcon | Falcon Dive | N/A |
Goku | Instant Transmission | |
Kirby | Inhale | While Inhale is a special grab itself, Kirby can also copy Gum-Gum Pistol, LockJaw, Chomp and Egg Lay. |
Luffy | Gum-Gum Pistol | N/A |
Gum-Gum Rocket | ||
Gum-Gum Snap | ||
Rayman | LockJaw | |
Sandbag | Sandgrab | |
Tails | Airlift | |
Wario | Chomp | |
Yoshi | Egg Lay |
Grab techniques
This section may require some new images.
Whether it is a new image or simply a higher quality update, upload the new file and add it into the section. Always upload an updated file under the same name of the older version to supersede it. |
This section requires to be rewritten or expanded.
The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. It may require an expansion going further on missing details. |
Jump-canceled grab
Jump-cancelled grab is a technique that is performed by jumping and cancelling the jumpsquat frames with a grab. It can be used in conjunction with one's dash to make the character slide slightly further than with a dash grab.
Pivot grab
By pressing the opposite direction the character is dashing towards just before grabbing, the fighter will perform a pivot grab, sliding in the original direction while grabbing in the opposite one.
Grab mechanics
Grab clank

Wario and Bomberman attempting to grab each other at the same time.
The grab clank, also referred to as the grab break, is a mechanic in which two characters attempt to grab each other at the same time. When this happens, neither of them will grab successfully and each will take 2% damage. Grab clanks will not happen to special grabs, and instead, one of the players will always manage to grab the other one, due to port priority.
Grab parry
This section is empty.
It is, therefore, currently missing useful information. You can help the McLeodGaming Wiki by adding content to it. |
Gallery
Screenshots
Early designs
|
|