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This article is about Goku's appearance in Super Smash Flash 2. For general information about the character, see Son Goku.

Goku is a newcomer character in Super Smash Flash 2. He appeared in the original teaser for the game and would later become playable in demo v0.7. Goku's sprites are completely custom-made, with a clear influence from his appearance in Jump Ultimate Stars; a majority of his voice clips hail from the Dragon Ball: Budokai Tenkaichi series and parts of his moveset are taken directly from Dragon Ball FighterZ.

Goku is ranked 35th on the current tier list, placing him in the C tier. Goku has a solid aerial game, amazing combo ability, and KO moves in his forward smash, up smash, forward and back throws when used near the ledge, and the Kamehameha. He also possesses the ability to float, which gives him a good horizontal recovery and the ability to auto float-cancel which aids in his aerial game on stage. Goku's down special move, Kaiō-ken, when activated, increases his speed, power and the hitstun of his attacks. His time in Kaiō-ken will extend if he continues to hit his opponent. Due to this Goku can combo and zero-to-death combo the entire roster. He can also use Kaiō-ken to slow his descent in the air and can use the Kamehameha to slow his descent and push himself backwards, helping him with horizontal recovery if he can no longer float, thus giving him an amazing horizontal recovery overall.

However, Goku has problems with a lack of range in most his attacks leaving him vulnerable to characters with disjointed hitboxes (ex. Meta Knight and Sora). Additionally, Goku's tall frame, combined with his high weight and being a high faller, makes him susceptible to combos and chain grabs. While Kaiō-ken has its benefits, it damages Goku for every half-second it is active and the time will be extended as long as he hits his opponent or his opponent hits him, which makes using Kaiō-ken very risky and situational, and also makes Goku lose some of the priority on his attacks. His side special move is a dash to the side with damage that he can active in the air. If he is using Kaiō-ken, it has more damage to enemies. Additionally, Goku's main means of vertical recovery, Instant Transmission, can be easily edgehogged due to it not having an hitbox at the end of the move unless the initial hit connects, and also has very poor absolute vertical gain, as Goku loses all of his momentum when using it, causing him to almost immediately lose the distance he gained, thus making him dependant on his ability to float to keep him from falling too low for him to reach the ledge.

Goku appears to have a moderate player base. However, he has a lackluster representation in online tournaments.

Attributes[]

MG icon See also: Goku (Super Smash Flash 2)/Hard data
Outdated This section is outdated.

It may contain traces of some old data and statistics and requires an urgent update. You can help the McLeodGaming Wiki by updating it.

Goku is a character that focuses on speed and power. He has the ability to auto float-cancel, which aids in his air game along with his aerials having good priority. His down air has a lot of priority which allows him to deal with projectiles. He has a projectile in Ki Blasts, which he can use to zone his opponents or hinder their approach. He has KO moves in his forward smash, side tilt, forward and back throws (when used near the ledge) and back air.

Goku has different recovery options with having the ability to float which covers a good horizontal distance, Instant transmission covers decent vertical distance while making him intangible for a second, he can use Kamehameha for horizontal recovery when fully charged and can use the start up of Kaiō-ken to slow his falling speed.

Goku has a good grab game, possessing the seventeenth longest grab in the current demo, with his up throw being a chain grab on fast fallers while being a combo starter on other characters. His down throw can chain throw characters at low percentages. His back and forward throw can be used as KO moves when used near the ledge. His down special move, Kaiō-ken, when activated increases the speed and power of his attacks. His forward air no longer needs to be sweet spotted to semi-spike and his down air becomes a meteor smash, with both having high base knockback making it is to KO opponents. His smash attack no longer need to be charged.

However, Goku suffers from subpar range in most of his attacks which leaves him vulnerable to characters with disjointed hitboxes (ex. Ichigo and Lloyd). His projectiles are weak and can be canceled out very easily by other attacks. This gives him more trouble playing a neutral with characters who can shut his options down.

Due to Goku's height, above average weight and fall speed, he is susceptible to combos, chain grabs, and zero-to-death combos.

Kaiō-ken is a very situational move due to it damaging Goku every half a second it is activated, the move stays activated every time the opponent hits him which makes him more susceptible to zero-to-deaths while using the move.

Moveset[]

Ground attacks[]

Attack Description Damage
Neutral attack Jabs two times, followed by a flurry of kicks and ending with a final, stronger kick. Deals additional hitlag during Kaiō-ken. 3%
0.8%
3%
Forward tilt Performs a backhand strike followed by two punches, slightly moving him forward. The first strike can reflect projectiles. 3%
11%
Up tilt Performs a jumping kick that leaves him airborne. Can be moved left or right. Solid anti-air. 11%
Down tilt A ranged, two-legged kick. 7%
Dash attack A dashing kick followed by a sweep kick. Very good combo starter. Deals additional hitlag during Kaiō-ken. 8%
Forward smash Two kicks in quick succession. Can send Goku off ledges. Deals additional hitlag on the second hit during Kaiō-ken. 8%
9%
Up smash A jumping uppercut that moves him forward and leaves him airborne. A good and very strong anti-air, but very punishable on whiff. Deals additional hitlag during Kaiō-ken. 15%
Down smash Thrusts his hands out from both sides of himself and performs a kiai, emitting a wave of air from both of his hands. Great kill-power for a down smash. 10%

Aerial attacks[]

Attack Description Damage
Neutral aerial Punches forward twice followed by a kick. Deals additional hitlag during Kaiō-ken. 4%
8%
Forward aerial Performs a double axe handle that meteor smashes. Deals additional hitlag during Kaiō-ken. 11%
Back aerial Performs a spinning back kick. One of the best moves in Goku's kit as it has high range (even hitting in front of him) and fast speed. 11%
12%
7%
8%
Up aerial Does a flip kick. Excellent juggler due to its high speed and large hitbox, as well as being one of the more useful landing up airs, but it has almost no KO power compared to some of the other up airs in the game. Deals additional hitlag during Kaiō-ken. 10%
Down aerial A diagonally downwards diving kick. Landing produces a small earthquake around Goku, which can hit nearby grounded opponents. Falls much faster and spikes opponents during Kaiō-ken. 8%
3%

Grab and throws[]

Attack Description Damage
Grab Reaches out. Passable range. N/A
Pummel Strikes the opponent with the knee. 3%
Forward throw Swings the opponent around before launching them, similarly to other characters like Mario. 12%
Back throw A strong backwards throw. 14%
Up throw Throws the opponent upwards followed by two Ki blasts from the ground. 9%
3%
Down throw Teleports upward and comes crashing back down using Ryū-ken (龍拳), conjuring a golden dragon. 15%

Other attacks[]

Attack Description Damage
Floor attack Gets up and performs a spin kick that hits both sides. 6%
Ledge attack Kicks out in front of him. 8%

Special moves[]

Attack Name Description Damage
Neutral special move Kamehameha Concentrates his Ki into a single point between his hands and then thrusts forward to shoot out a powerful streaming beam of Ki. It can be quickly shot out, but range and power increases with charge, covering the entirety of Final Destination when fully charged. Goku can also turn around before shooting if he charged the attack. KOs at extremely low percentages, making it arguably his best shield break punish when facing the ledge.
12%
21%
24%
29%
38%
Side special move Dragon Dash Rushes forward and strikes with his elbow. Upon contact with an opponent, Goku can follow up with any other attack. It does not put him in a helpless state, and refreshes when Goku jumps, uses Instant Transmission or Kaiō-ken. 7%
Up special move Instant Transmission Teleports in one of eight directions, as chosen by the player. After reappearing, Goku can attack, double jump or use his side special move. Like the latter, this move does not put him into a helpless state. N/A
Down special move Kaiō-ken Powers up and lets out a damaging Ki aura, filling up a gauge next to his damage meter, which can also be filled by attacking opponents. Once it is fully charged, inputting the move again tints Goku with a crimson tone and it powers up his current moveset, making him 120% faster and stronger for 20 seconds. A full-power Kamahameha in this form immediately ends it. 3%
Final Smash Meteor Combination Teleports to and kicks away a nearby opponent and then rushes forward in his Super Saiyan form, delivering many blows while transitioning between his various forms. He then performs a Spirit Bomb (元気玉), and uses it to blow the enemy away. 13%
32%

Misc.[]

Misc. Description
On-screen appearance Jumps off the Flying Nimbus (筋斗雲) and lands on the stage.
Taunts Neutral Winds up his arm while saying, "Let's do this!", a reference to his taunt from the Budokai series.
Side Does a leg stretching exercise, a reference to the taunt in the Sparking! series and the Battle Intro in the Budokai series.
Down/Up Lets out a loud scream as he powers up and transforms into either Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4, Super Saiyan God and Super Saiyan Blue, or stays in his base form.
Idle poses Strikes his battle stance.
Victory theme A short excerpt from the first intro of the theme CHA-LA HEAD-CHA-LA from the Dragon Ball Z anime, the same tune is used for the eyecatch as well.
Victory pose Quickly finishes several plates and bowls of food and finishes off with a drink, before facing the camera with a salute as he smiles.

Changes from v0.9a to v0.9b[]

MG icon Main article: Goku (Super Smash Flash 2)/Changelog

Even though Goku was considered a top tier character in demo v0.9a, Goku received a lot of buffs and a few nerfs in v0.9b. Due to the lower hitstun of the demo, Goku is less susceptible to chain grabs while still being able to combo like last demo.

Aesthetics[]

  • Neutral Recolored sprites.
    • Neutral Has a new crouch and down tilt animations.
  • Neutral Updated special effects for attacks and special moves.

Ground attacks[]

  • Buff Up Smash appears to have a little more vertical range.

Aerial attacks[]

  • Buff It is easier to land the sweet spot of forward aerial.
  • Buff Down aerial's blast effect now has a hitbox, which deals strong vertical damage.
    • Buff Full hit of down aerial appears to do more knockback.

Grabs and throws[]

  • Buff Grab range was increased.
  • Buff Up throw is stronger.
    • Nerf This makes it harder to chain grab with along with the decreased hitstun of the demo.

Special moves[]

  • Buff Instant Transmission now does a strong kick instead of grabbing the opponent. This makes it useful to be used at the end of up air strings.
  • Buff Kamehameha is significantly stronger uncharged and does 4% more damage.
    • Buff Before releasing the move, Goku can turn around and attack from the other side which has given new options for mind games.
    • Neutral Kamehameha received new visual effects.
  • Buff Kaiō-ken Attack no longer puts Goku into a helpless state.

In competitive play[]

Match ups[]

Notable players[]

Active[]

  • Bubble Panda
  • GabrielKOF
  • Erikastel
  • PocketZ

Inactive[]

  • Kafonn
  • Mirwaiss
  • AOTUSK

Tier placement history[]

When Goku was first introduced in demo v0.7; he was seen as a top tier character like Peach and Tails. On the lists for demo v0.7; Goku was 3rd of A tier on the first list and ranked 2nd of A tier on the second list.

In demo v0.8b; Goku's position dropped to 12th at the bottom of C tier where he was seen as a mid tier character.

In demo v0.9a; Goku rose to 6th of what can be considered A tier, where he is now seen as a top tier character again.

In demo v0.9b, Goku dropped to 16th of A tier where he was still seen as a high tier character. For the second tier list of v0.9b, changes in the metagame has led to Goku rising to 12th place of A tier where he is still seen as a high tier character. Further changes in the metagame has caused Goku to rise to the 6th place on the final tier list of v0.9b, where he is seen as a top tier character.

In Beta 1.0.0, Goku had received multiple buffs and was able to chain grab back throw into itself until very high percentages. That, accompanied by buffs to Instant Transmission, made him rise to first spot in the tier list. Goku was toned down in the following two subversions, making him drop to 12th spot. In Beta 1.1, though, Goku was considerably nerfed once again, with his recovery being the most affected part. That, coupled with Goku's lack of range, made him drop to 37th place on D tier, which is his current placement.

In Solo modes[]

Classic[]

In Classic, Goku may randomly appear as an opponent in rounds 1, 2, 5, 6, 9, 10, or 11, as well as a character team in round 3, a giant opponent in round 7, or a metal opponent in round 14 on Easy or Normal difficulty. He may also appear an ally to the player in rounds 2, 7, or 10.

When appearing as the main opponent, excluding in rounds 11 and 14, the match is played on a Dragon Ball stage. In rounds 2 and 10, Goku may have Donkey Kong, Lucario, Luffy, Naruto, or Ichigo as a teammate. He may also appear as a teammate for Donkey Kong, Lucario, Captain Falcon, Sonic, Ryu, Sora, Luffy, Naruto, or Ichigo.

When playing as Goku in Race to the Finish, the player is allotted a time limit of 1:34 '50 on Easy, 1:24 '00 on Normal, 1:15 '23 on Hard, and 1:10 '00 on Insane.

All-Star[]

In All-Star, Goku appears as the first opponent of round 9 alongside Bomberman, Simon, Black Mage, and Sora. He and his allies are fought on a Bomberman, Castlevania, FINAL FANTASY, KINGDOM HEARTS, or Dragon Ball stage. Upon returning to the All-Star Rest Area, his trophy appears on the rightmost strip in the foreground.

Events[]

Goku appears in the following events, excluding those in which he only appears as selectable or at random:

Gallery[]

Costumes[]

SSF2 Goku Costumes

Artworks[]

Screenshots[]

Early designs[]

Designs[]

Misc.[]

Trivia[]

  • Goku is the only playable manga and anime character to use voice clips from his English-dubbed voice actor — in this case, Sean Schemmel — rather than his original Japanese seiyū, Masako Nozawa.
    • The reason for this is because the English dub of the Dragon Ball Z anime is commonly accepted as the standard version in the West, whereas the original Japanese versions of ONE PIECE, Naruto, and BLEACH are commonly accepted as the standard versions of each respective anime.[1]
  • Goku's current artwork in Super Smash Flash 2 is similar to his render in his appearance in J-Stars Victory VS.. It is also similar to his battle stance from his first fight against Vegeta.
  • When Goku uses his down/up taunt, the appearance of the form he uses may change depending on his costume. For example, when he's using his Goku Black-inspired alt, Super Saiyan Blue changes to Super Saiyan Rosé.

References[]

External links[]