McLeodGaming Wiki
McLeodGaming Wiki
No edit summary
Tag: rte-source
No edit summary
Tag: rte-source
Line 3: Line 3:
 
|image = [[File:PrimatePunch3.png|275px]]
 
|image = [[File:PrimatePunch3.png|275px]]
 
|icon = [[File:DK symbol.svg|60px]]
 
|icon = [[File:DK symbol.svg|60px]]
|user = [[Donkey Kong (SSF2)|Donkey Kong]]
+
|user = {{SSF2|Donkey Kong}}
 
|universe = [[Donkey Kong (universe)|''Donkey Kong'']]}}
 
|universe = [[Donkey Kong (universe)|''Donkey Kong'']]}}
'''Giant Punch''' (ジャイアントパンチ, ''Jaianto Panchi''), previously referred to as '''Primate Punch''' (モンキー・パンチ, ''Monkī Panchi''), is {{SSF2|Donkey Kong}}'s [[standard special move]] in ''[[Super Smash Flash 2]]''. Donkey Kong charges up a punch, and then releases it. When the attack is fully charged, Donkey Kong lets out puffs of smoke. A fully charged Giant Punch is stronger than most attacks in the game and has enough priority to cancel most, if not all the fully charged Smash attacks in the game. Also, when fully charged, the move gives Donkey Kong Super Armor so that the attack would not be easily interrupted. The [[knockback resistance|Super Armor]] is able to withstand knockback from a fully charged [[Wario Waft]]. Donkey Kong will not go into a [[helpless]] if he uses the move in midair like in ''[[Super Smash Bros.]]''
+
'''Giant Punch''' (ジャイアントパンチ, ''Jaianto Panchi''), previously referred to as '''Primate Punch''' (モンキー・パンチ, ''Monkī Panchi''), is {{SSF2|Donkey Kong}}'s [[standard special move]] in ''[[Super Smash Flash 2]]''. Donkey Kong charges up a punch, and then releases it. When the attack is fully charged, Donkey Kong lets out puffs of smoke. A fully charged Giant Punch is stronger than most attacks in the game and has enough priority to cancel most, if not all the fully charged Smash attacks in the game. Also, when fully charged, the move gives Donkey Kong Super Armor so that the attack would not be easily interrupted. The [[knockback resistance|Super Armor]] is able to withstand knockback from a fully charged [[Wario Waft]]. Donkey Kong will not go into a [[helpless]] if he uses the move in midair like in ''[[Super Smash Bros.]]''.
 
{{SMDK}}
 
   
 
== Gallery ==
 
== Gallery ==
Line 16: Line 14:
 
Giant punch kirby.png|Kirby hitting Donkey Kong with a fully charged Giant Punch.
 
Giant punch kirby.png|Kirby hitting Donkey Kong with a fully charged Giant Punch.
 
</gallery>
 
</gallery>
  +
 
{{SMDK}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special moves]]
 
[[Category:Special moves]]

Revision as of 15:23, 15 March 2015

Giant Punch (ジャイアントパンチ, Jaianto Panchi), previously referred to as Primate Punch (モンキー・パンチ, Monkī Panchi), is Donkey Kong's standard special move in Super Smash Flash 2. Donkey Kong charges up a punch, and then releases it. When the attack is fully charged, Donkey Kong lets out puffs of smoke. A fully charged Giant Punch is stronger than most attacks in the game and has enough priority to cancel most, if not all the fully charged Smash attacks in the game. Also, when fully charged, the move gives Donkey Kong Super Armor so that the attack would not be easily interrupted. The Super Armor is able to withstand knockback from a fully charged Wario Waft. Donkey Kong will not go into a helpless if he uses the move in midair like in Super Smash Bros..

Gallery

Template:SMDK