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{{Template:Infobox Special Move
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{{Infobox attack
|name = Giant Punch
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|name = Giant Punch
|image = [[File:PrimatePunch3.png|200px]]
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|image = [[File:SSF2 Donkey Kong - Giant Punch.png|250px]]
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|symbol = {{Symbol|Donkey Kong}}
|icon = [[File:Donkey_Kong_icon.png]]
 
|user = {{SSF2|Donkey Kong}}
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|caption = Donkey Kong using Giant Punch.
 
|universe = ''{{S|Donkey Kong|universe}}''
|universe = [[Donkey Kong (universe)|Donkey Kong universe]]}}'''Giant Punch''' (ジャイアントパンチ, ''Jaianto Panchi''), previously referred to as '''Primate Punch''' (モンキー・パンチ, ''Monkī Panchi''), is {{SSF2|Donkey Kong}}'s [[standard special move]] in ''[[Super Smash Flash 2]]''. Donkey Kong charges up a punch, and then releases it. When the attack is fully charged, Donkey Kong lets out puffs of smoke. A fully charged Giant Punch is stronger than most attacks in the game and has enough priority to cancel most, if not all the fully charged Smash attacks in the game.
 
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|user = {{Stock|SSF2|Donkey Kong|link=SSF2L}}
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|effect = Donkey Kong winds up his fist and unleashes a powerful punch on opponents.
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}}
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'''Giant Punch''' ({{Mousetext|ジャイアントパンチ|Jaianto Panchi}}), previously referred to as '''Primate Punch''' ({{Mousetext|モンキー・パンチ|Monkī Panchi}}), is {{SSF2|Donkey Kong}}'s [[neutral special move]] in ''[[Super Smash Flash 2]]''.
   
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== Overview ==
{{SMDonkey Kong}}
 
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When performed, Donkey Kong winds up his fist to charge up a punch, and then releases it upon pressing the input again. When the attack is fully charged, Donkey Kong lets out puffs of smoke to indicate a full charge. While an uncharged Giant Punch deals 13% [[damage]] (10% in midair) with decent [[knockback]], a fully charged Giant Punch is stronger than most attacks in the game, dealing 27% damage (24% in midair) with massive knockback. At full charge, the attack also has enough [[priority]] to cancel most, if not all the fully charged [[smash attack]]s in the game. Also, when fully charged, the move gives Donkey Kong much [[knockback resistance]] so that the attack would not be easily interrupted.
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When using this move at full charge, Donkey Kong can cancel this move at any point prior to the punch by [[shield]]ing.
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== Origin ==
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[[File:Giant Punch in DKC2.png|thumb|[[Donkey Kong]] punching Kaptain K. Rool in ''{{W|Donkey Kong Country 2: Diddy's Kong Quest}}''.]]
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Giant Punch may have been inspired by the ending of ''{{W|Donkey Kong Country 2: Diddy's Kong Quest}}'', where [[Donkey Kong]] frees himself and punches Kaptain K. Rool off Crocodile Island and into a river of sharks. Also, the animation of Giant Punch is remarkably similar to a punch Donkey Kong preforms in the ''{{W|Donkey Kong Country (TV series)|Donkey Kong Country}}'' cartoon episode, ''Bad Hair Day''.
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{{Br}}
   
 
== Gallery ==
 
== Gallery ==
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=== Screenshots ===
<gallery captionalign="left">
 
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<gallery>
PrimatePunch1.png|{{SSF2|Donkey Kong}} charging up his Giant Punch.
 
PrimatePunch2.png|Puffs of smoke indicate the Giant Punch is completely charged.
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PrimatePunch1.png|Donkey Kong charging the Giant Punch.
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PrimatePunch2.png|Puffs of smoke indicate that the Giant Punch is fully charged.
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Donkey Kong uses Giant Punch.png|Donkey Kong uses Giant Punch at {{SSF2|Bowser}} on [[Lake of Rage]].
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Kirby - Giant Punch from Donkey Kong.png|{{SSF2|Kirby}}'s version of the move.
 
</gallery>
 
</gallery>
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[[Category:Standard special moves]]
 
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=== Early designs ===
[[Category:Donkey Kong universe]]
 
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<gallery>
[[Category:Super Smash Flash 2]]
 
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PrimatePunch3.png|Donkey Kong uses Giant Punch to {{SSF2|Ness}}.
[[Category:Special moves]]
 
 
Punch kirby.png|{{SSF2|Kirby}} charging Giant Punch.
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Giant punch kirby.png|Kirby hitting Donkey Kong with a fully charged Giant Punch.
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GloomyPinkCurlew.gif|Donkey Kong cancelling his fully charged Giant Punch with shield whilst using it on {{SSF2|Mega Man}}.
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</gallery>
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== Trivia ==
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*As seen above, prior to [[Super Smash Flash 2 Demo/Beta 1.0|Beta]], Donkey Kong was able to cancel Giant Punch at any time by shielding, even after the punch itself had ended.
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{{Donkey Kong's special moves}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special moves]]
 
[[Category:Neutral special moves]]
 
[[Category:Super Smash Flash 2]]
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[[Category:Super Smash Flash series]]
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[[Category:Donkey Kong universe]]

Latest revision as of 15:16, 2 September 2023

Giant Punch (ジャイアントパンチ), previously referred to as Primate Punch (モンキー・パンチ), is Donkey Kong's neutral special move in Super Smash Flash 2.

Overview[]

When performed, Donkey Kong winds up his fist to charge up a punch, and then releases it upon pressing the input again. When the attack is fully charged, Donkey Kong lets out puffs of smoke to indicate a full charge. While an uncharged Giant Punch deals 13% damage (10% in midair) with decent knockback, a fully charged Giant Punch is stronger than most attacks in the game, dealing 27% damage (24% in midair) with massive knockback. At full charge, the attack also has enough priority to cancel most, if not all the fully charged smash attacks in the game. Also, when fully charged, the move gives Donkey Kong much knockback resistance so that the attack would not be easily interrupted.

When using this move at full charge, Donkey Kong can cancel this move at any point prior to the punch by shielding.

Origin[]

Giant Punch in DKC2

Donkey Kong punching Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest.

Giant Punch may have been inspired by the ending of Donkey Kong Country 2: Diddy's Kong Quest, where Donkey Kong frees himself and punches Kaptain K. Rool off Crocodile Island and into a river of sharks. Also, the animation of Giant Punch is remarkably similar to a punch Donkey Kong preforms in the Donkey Kong Country cartoon episode, Bad Hair Day.

Gallery[]

Screenshots[]

Early designs[]

Trivia[]

  • As seen above, prior to Beta, Donkey Kong was able to cancel Giant Punch at any time by shielding, even after the punch itself had ended.
Donkey Kong's special moves
Neutral special move Giant Punch
Side special move Headbutt
Up special move Spinning Kong
Down special move Hand Slap
Final Smash Arcade