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PrimatePunch1.png|{{SSF2|Donkey Kong}} charging the Giant Punch.
 
PrimatePunch1.png|{{SSF2|Donkey Kong}} charging the Giant Punch.
 
PrimatePunch2.png|Puffs of smoke indicate that the Giant Punch is fully charged.
 
PrimatePunch2.png|Puffs of smoke indicate that the Giant Punch is fully charged.
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Punch kirby.png|{{SSF2|Kirby}} charging Giant Punch.
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Giant punch kirby.png|Kirby hitting Donkey Kong with a fully charged Giant Punch.
 
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Revision as of 01:47, 28 March 2014

Giant Punch (ジャイアントパンチ, Jaianto Panchi), previously referred to as Primate Punch (モンキー・パンチ, Monkī Panchi), is Donkey Kong's standard special move in Super Smash Flash 2. Donkey Kong charges up a punch, and then releases it. When the attack is fully charged, Donkey Kong lets out puffs of smoke. A fully charged Giant Punch is stronger than most attacks in the game and has enough priority to cancel most, if not all the fully charged Smash attacks in the game. Also, when fully charged, the move gives Donkey Kong Super Armor so that the attack would not be easily interrupted. The Super Armor is able to withstand knockback from a fully charged Wario Waft.

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