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|user = [[Donkey Kong (SSF2)|Donkey Kong]]
 
|user = [[Donkey Kong (SSF2)|Donkey Kong]]
 
|universe = [[Donkey Kong (universe)|''Donkey Kong'']]}}
 
|universe = [[Donkey Kong (universe)|''Donkey Kong'']]}}
'''Giant Punch''' (ジャイアントパンチ, ''Jaianto Panchi''), previously referred to as '''Primate Punch''' (モンキー・パンチ, ''Monkī Panchi''), is {{SSF2|Donkey Kong}}'s [[standard special move]] in ''[[Super Smash Flash 2]]''. Donkey Kong charges up a punch, and then releases it. When the attack is fully charged, Donkey Kong lets out puffs of smoke. A fully charged Giant Punch is stronger than most attacks in the game and has enough priority to cancel most, if not all the fully charged Smash attacks in the game. Also, when fully charged, the move gives Donkey Kong Super Armor so that the attack would not be easily interrupted. The Super Armor is able to withstand knockback from a fully charged [[Wario Waft]], a fully charged [[Kamehameha]], a fully charged [[Getsuga Tenshō]], [[rasenshuriken]], a [[Tailed beast ball]] and a [[Augmented Getsuga Tenshō]]
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'''Giant Punch''' (ジャイアントパンチ, ''Jaianto Panchi''), previously referred to as '''Primate Punch''' (モンキー・パンチ, ''Monkī Panchi''), is {{SSF2|Donkey Kong}}'s [[standard special move]] in ''[[Super Smash Flash 2]]''. Donkey Kong charges up a punch, and then releases it. When the attack is fully charged, Donkey Kong lets out puffs of smoke. A fully charged Giant Punch is stronger than most attacks in the game and has enough priority to cancel most, if not all the fully charged Smash attacks in the game. Also, when fully charged, the move gives Donkey Kong Super Armor so that the attack would not be easily interrupted. The Super Armor is able to withstand knockback from a fully charged [[Wario Waft]], a fully charged [[Kamehameha]], a fully charged [[Getsuga Tenshō]], [[rasenshuriken]], a [[Bijūdama]] and a [[Augmented Getsuga Tenshō]]
   
   

Revision as of 00:54, July 15, 2013

Giant Punch
PrimatePunch3
Universe Donkey Kong
User(s) Donkey Kong

Giant Punch (ジャイアントパンチ, Jaianto Panchi), previously referred to as Primate Punch (モンキー・パンチ, Monkī Panchi), is Donkey Kong's standard special move in Super Smash Flash 2. Donkey Kong charges up a punch, and then releases it. When the attack is fully charged, Donkey Kong lets out puffs of smoke. A fully charged Giant Punch is stronger than most attacks in the game and has enough priority to cancel most, if not all the fully charged Smash attacks in the game. Also, when fully charged, the move gives Donkey Kong Super Armor so that the attack would not be easily interrupted. The Super Armor is able to withstand knockback from a fully charged Wario Waft, a fully charged Kamehameha, a fully charged Getsuga Tenshō, rasenshuriken, a Bijūdama and a Augmented Getsuga Tenshō




Gallery

Template:SMDonkey Kong

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