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|symbol = {{Symbol|Donkey Kong}}
 
|symbol = {{Symbol|Donkey Kong}}
 
|caption = Donkey Kong using Giant Punch.
 
|caption = Donkey Kong using Giant Punch.
|universe = [[Donkey Kong (universe)|''Donkey Kong'']]
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|universe = ''{{S|Donkey Kong|universe}}''
 
|user = {{Head|SSF2|Donkey Kong|link=SSF2L}}
 
|user = {{Head|SSF2|Donkey Kong|link=SSF2L}}
 
|effect = Donkey Kong winds up his fist and unleashes a powerful punch on opponents.
 
|effect = Donkey Kong winds up his fist and unleashes a powerful punch on opponents.
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== Overview ==
 
== Overview ==
When performed, Donkey Kong winds up his fist to charge up a punch, and then releases it upon pressing the input again. When the attack is fully charged, Donkey Kong lets out puffs of smoke to indicate a full charge. While an uncharged Giant Punch deals 13% [[damage]] with decent [[knockback]], a fully charged Giant Punch is stronger than most attacks in the game, dealing 27% damage with massive knockback. At full charge, the attack also has enough [[priority]] to cancel most, if not all the fully charged [[smash attack]]s in the game. Also, when fully charged, the move gives Donkey Kong [[knockback resistance|Super Armor]] so that the attack would not be easily interrupted. The Super Armor is able to withstand knockback from a fully charged [[Wario Waft]]. Despite its strengths, however, Donkey Kong will go into a [[helpless]] state if he uses the move in midair, making it risky to use offstage.
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When performed, Donkey Kong winds up his fist to charge up a punch, and then releases it upon pressing the input again. When the attack is fully charged, Donkey Kong lets out puffs of smoke to indicate a full charge. While an uncharged Giant Punch deals 13% [[damage]] (10% in midair) with decent [[knockback]], a fully charged Giant Punch is stronger than most attacks in the game, dealing 27% damage (24% in midair) with massive knockback. At full charge, the attack also has enough [[priority]] to cancel most, if not all the fully charged [[smash attack]]s in the game. Also, when fully charged, the move gives Donkey Kong much [[knockback resistance]] so that the attack would not be easily interrupted.
   
 
When using this move at full charge, Donkey Kong can cancel this move at any point prior to the punch by [[shield]]ing.
 
When using this move at full charge, Donkey Kong can cancel this move at any point prior to the punch by [[shield]]ing.
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[[File:Giant Punch in DKC2.png|left|150px|thumb|[[Donkey Kong]] punching Kaptain K. Rool in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.]]
 
[[File:Giant Punch in DKC2.png|left|150px|thumb|[[Donkey Kong]] punching Kaptain K. Rool in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.]]
 
Giant Punch may have been inspired by the ending of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', where [[Donkey Kong]] frees himself and punches Kaptain K. Rool off Crocodile Island and into a river of sharks. Also, the animation of Giant Punch is remarkably similar to a punch Donkey Kong preforms in the cartoon [[Wikipedia:Donkey Kong Country (TV series)|''Donkey Kong Country'']] episode, ''Bad Hair Day''.
 
Giant Punch may have been inspired by the ending of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', where [[Donkey Kong]] frees himself and punches Kaptain K. Rool off Crocodile Island and into a river of sharks. Also, the animation of Giant Punch is remarkably similar to a punch Donkey Kong preforms in the cartoon [[Wikipedia:Donkey Kong Country (TV series)|''Donkey Kong Country'']] episode, ''Bad Hair Day''.
 
 
{{Br}}
 
{{Br}}
   
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PrimatePunch1.png|Donkey Kong charging the Giant Punch.
 
PrimatePunch1.png|Donkey Kong charging the Giant Punch.
 
PrimatePunch2.png|Puffs of smoke indicate that the Giant Punch is fully charged.
 
PrimatePunch2.png|Puffs of smoke indicate that the Giant Punch is fully charged.
  +
Donkey Kong uses Giant Punch.png|Donkey Kong uses Giant Punch at {{SSF2|Bowser}}, on [[Lake of Rage]].
 
Kirby - Giant Punch from Donkey Kong.png|{{SSF2|Kirby}}'s version of the move.
 
Kirby - Giant Punch from Donkey Kong.png|{{SSF2|Kirby}}'s version of the move.
 
</gallery>
 
</gallery>
   
==== Early designs ====
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=== Early designs ===
 
<gallery>
 
<gallery>
 
PrimatePunch3.png|Donkey Kong uses Giant Punch to {{SSF2|Ness}}.
 
PrimatePunch3.png|Donkey Kong uses Giant Punch to {{SSF2|Ness}}.

Latest revision as of 18:36, July 16, 2019

Giant Punch
Giant Punch
Donkey Kong symbol
Donkey Kong using Giant Punch.
Universe Donkey Kong
User(s) SSF2 Donkey Kong head
Effect Donkey Kong winds up his fist and unleashes a powerful punch on opponents.

Giant Punch (ジャイアントパンチ), previously referred to as Primate Punch (モンキー・パンチ), is Donkey Kong's standard special move in Super Smash Flash 2.

Overview Edit

When performed, Donkey Kong winds up his fist to charge up a punch, and then releases it upon pressing the input again. When the attack is fully charged, Donkey Kong lets out puffs of smoke to indicate a full charge. While an uncharged Giant Punch deals 13% damage (10% in midair) with decent knockback, a fully charged Giant Punch is stronger than most attacks in the game, dealing 27% damage (24% in midair) with massive knockback. At full charge, the attack also has enough priority to cancel most, if not all the fully charged smash attacks in the game. Also, when fully charged, the move gives Donkey Kong much knockback resistance so that the attack would not be easily interrupted.

When using this move at full charge, Donkey Kong can cancel this move at any point prior to the punch by shielding.

Origin Edit

Giant Punch in DKC2

Donkey Kong punching Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest.

Giant Punch may have been inspired by the ending of Donkey Kong Country 2: Diddy's Kong Quest, where Donkey Kong frees himself and punches Kaptain K. Rool off Crocodile Island and into a river of sharks. Also, the animation of Giant Punch is remarkably similar to a punch Donkey Kong preforms in the cartoon Donkey Kong Country episode, Bad Hair Day.

Gallery Edit

Screenshots Edit

Early designs Edit

Trivia Edit

  • As seen above, prior to Beta, Donkey Kong was able to cancel Giant Punch at any time by shielding, even after the punch itself had ended.
Donkey Kong's special moves
Standard special move Giant Punch
Side special move Headbutt
Up special move Spinning Kong
Down special move Hand Slap
Final Smash Arcade
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