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{{Image}}
 
{{Infobox attack
 
{{Infobox attack
 
|name = Galaxia Darkness
 
|name = Galaxia Darkness
|image = [[File:MetaKnightSmash.PNG|250px]]
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|image = {{Blank}}
 
|symbol = {{Symbol|Kirby}}
 
|symbol = {{Symbol|Kirby}}
|caption = Meta Knight's Final Smash.
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|caption =
 
|universe = ''{{S|Kirby|universe}}''
 
|universe = ''{{S|Kirby|universe}}''
 
|user = {{Head|SSF2|Meta Knight|link=SSF2L}}
 
|user = {{Head|SSF2|Meta Knight|link=SSF2L}}
|type = Trapping
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|type = Basic
 
|effect = Anyone caught by Meta Knight's cape will be surrounded by darkness and struck with a powerful [[slash]].
 
|effect = Anyone caught by Meta Knight's cape will be surrounded by darkness and struck with a powerful [[slash]].
 
}}
 
}}
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[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special moves]]
 
[[Category:Special moves]]
[[Category:Trapping Final Smashes]]
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[[Category:Basic Final Smashes]]
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash series]]
 
[[Category:Super Smash Flash series]]

Revision as of 19:11, February 15, 2020

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Galaxia Darkness
Blank
Kirby symbol
Universe Kirby
User(s) SSF2 Meta Knight head
Type Basic
Effect Anyone caught by Meta Knight's cape will be surrounded by darkness and struck with a powerful slash.

Galaxia Darkness (ギャラクシアダークネス) is Meta Knight's Final Smash in Super Smash Flash 2.

Overview

First, Meta Knight pulls out his cape. If he catches a character, the character will be paralyzed. The screen will then fade to black, freezing everything. Meta Knight then says "Behold... know my power!" and hits the trapped character(s) and any others who are in range with a powerful slash, cancelling out the gray effect and launching fighters who were hit.

Gallery

Screenshots

Trivia

  • If the user attacks quick enough, they can cancel all the knockback of the move with another attack.
  • On the ground at high percentages the move will glitch and bring you to your standing position, while you fly in the air. This only happens at higher percentages, and is therefore a KO unless a wall blocks you, or you momentum cancel extremely quickly.
    • Even if a wall blocks you, you'll be stuck on it at "high speed" for at least a full second, giving the Meta Knight user enough time to charge up a smash or rack up damage.
Meta Knight's special moves
Standard special move Mach Tornado
Side special move Drill Rush
Up special move Shuttle Loop
Down special move Dimensional Cape
Final Smash Galaxia Darkness
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