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This page refers to Fox's hard data values in Super Smash Flash 2 as of demo Beta 1.3.1.2.

Base info
DAT index 171 Midair jumps 1
Width 31px Height 45px
Weight 80 Gravity 2.3 px/f2
Ground movement
Initial walk speed 2 px/f Walk speed 8 px/f
Initial dash speed 15.344 px/f Run speed 13.7 px/f
Initial dash length 8f Dash turnaround 4f
Dash skid 4f Walk acceleration 0.25 px/f2
Dash acceleration 1.12 px/f2 Turn acceleration 1.35 px/f2
Traction 1.3 px/f2
Air movement
Maximum air speed 7.3 px/f Ground-to-air 0.949
Air acceleration 0.7 px/f2 Air deceleration 0.15 px/f2
Falling speed 17 px/f Fast falling speed 20 px/f
Landing lag 2f Heavy landing lag 11f
Jump movement
Jumping speed 24 px/f Midair jumping speed 25 px/f
Short hop speed 16 px/f Jump startup 2f
Defensive options
Maximum shield size 1.4 Minimum shield size 0.5
Shield scale 1 Shield break knockback 14
Shield offset (X) 0px Shield offset (Y) 0px
Dodge roll duration 15f Dodge roll intangibility f3-8
Dodge roll speed 16 px/f Dodge roll deceleration 1.3 px/f2
Air dodge duration 23f Air dodge intangibility f3-14
Sidestepping duration 13f Sidestepping intangibility f2-8
Ledge roll duration 24f Ledge roll intangibility f1-18
Floor roll duration 17f Floor roll intangibility f1-10
Tech roll duration 20f Tech roll intangibility f1-10
Tech in place duration 13f Tech in place intangibility f1-10
Getup rolls speed 35 px/f Getup rolls deceleration 0.68x px/f
Ledge roll delay 9f Floor roll delay 5f
Tech roll delay 4f Getup rolls delay 9f
Getup
Ledge getup duration 16f Ledge getup intangibility f1-15
Floor getup duration 15f Floor getup intangibility f1-11
Other data
Maximum projectile count 12
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