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This article is about Fox's appearance in Super Smash Flash 2. For general information about the character, see Fox McCloud.

Fox is a veteran starter character in Super Smash Flash 2. He was officially confirmed in the final October 2011 Dev Blog, and was officially added to the game in version 0.8. His sprites are custom-made and based on his appearance in Super Smash Bros. Brawl. In addition, his moveset and voice clips are taken directly from the same game.

Fox ranks 4th on the current tier list, placing him at the S+ tier. Fox possesses fast attacks, amazing ground mobility including a great dash-dance, great combo ability, and powerful finishers in his up smash, up aerial, and back aerial. Fox's special moves are also quite useful. He has a decent projectile in his Blaster which can rack up damage very quickly and force his enemies to approach him. His Reflector is a great all-purpose tool which can be used to extend combos, edgeguard offstage, and reflect projectiles. His Fire Fox and Fox Illusion both cover long distances and have a tendency to punish edgeguards if they are not timed exactly right. Fox also has a string of kill confirm combos on the entire cast from his up throw to up aerial or his down aerial into up smash and more.

However, Fox has some absolutely glaring flaws. His gravity is the highest in the game, which gives him problems when trying to recover vertically or could lead him to SD'ing when performing an aerial offstage, most prominently forward air. He has extremely high accelerated falling speed, the highest in the game, which gives him an even greater vulnerability to chain grabs and combos than Donkey Kong. He is also a very light character, which allows enemies to force him offstage very early, creating frequent disadvantageous situations or outright killing him in the process. In addition, Fox's recovery moves are slow, linear, and have long startup times, which makes him extremely vulnerable to edgeguards. As a result of these attributes, he has a very limited offstage game. Fox's approach is subpar despite his great speed, as he lacks range on almost all of his attacks and his Blaster is purely defensive due to its nonexistent knockback.

Unlike most characters, Fox has a strong, dedicated player base that is composed of the top players online. Fox does have strong online tournament representation and is generally seen taking many top spots in tournaments.

Attributes[]

Pencil This section requires to be rewritten or expanded.

The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. It may require an expansion going further on missing details.

Fox's moveset and playstyle are based on those in Super Smash Bros. Melee with a few exceptions. He is a very mobile ground character, having one of the fastest running speeds and the fastest walking speed. He has finishers in his up smash, back aerial, and up aerial, which are easy to combo into.

Fox has a strong projectile in his Blaster which has transcendent priority, covers good horizontal distance, is useful for racking up damage, and can be used effectively in his short hop laser technique and can help refresh some of his attacks. His Reflector, in addition to reflecting projectiles, can also be used as an attack to aid in his combos while giving him numerous follow ups or gimping his opponent and is a very important element in his metagame. His combo and damage racking ability is one of the best in the game with a low short hop and good use of auto-canceling, as well as Reflector being jump-cancelable, which also lend to a strong air game and approach game when coupled with his high ground-to-air modifier.

Fox has a great grab game, with most of his throws dealing low knockback and being able to set up combos. Down throw is a meteor smash which can be used to set up tech-chases or be used on the ledge to start edgeguarding. His up throw can lead into some damaging combos at low percents that also can KO characters who possess average accelerated falling speed and above with his up air. It can also chain grab certain characters at low percents.

However, due to Fox being a fast faller, he is susceptible to juggling, combos and Zero-to-death combos. These can lead to him being knocked off stage fairly easy to begin an edgeguard or KO him outright due to his light weight. His is worsened by how his recovery, while extensive in distance, is also linear and predictable. Fox Illusion covers only horizontal distance, stops all of Fox's movement upon ending, and has a small ledge sweet spot. Fire Fox can cover vertical, horizontal and diagonal distances, but its high start up gives Fox's opponents time to set up edgeguards or gimp him.

His projectile, while good for camping, does not make the opponent flinch, which leaves him unable to stop his opponent from approaching.

Moveset[]

Ground attacks[]

Attack Description Damage
Neutral attack Punches twice, followed by a flurry of rapid kicks that can repeat endlessly. The first hit can be canceled into a grab, and the first two hits are capable of jab locking. The player can continue the flurry by repeatedly pressing or holding the attack button after the second hit. 2%
4%
1%
Forward tilt Performs a straight kick. It can be used for spacing at lower percents. There is a sweetspot at the bottom of the base of his leg. 5%
7%
Up tilt Performs a vertical back kick. Covers a large area around him. Great combo starter, can be used multiple times, and can send opponents into enough hitstun to follow up with an up air. 9%
Down tilt Swipes his tail across the ground. Fast and useful for starting combos at low percents or hitting opponents on or near a ledge. 9%
Dash attack Performs a flying kick. Active for almost as long as his foot is out, making it a good approach option and allowing him to follow up with an aerial attack. 7%
8%
Forward smash Jumps a little and swings his leg vertically. This is his hardest reliable KO move to combo into and is very weak, but has decent priority. 11%
15%
15%
Up smash Performs a bicycle kick. Considered one of the best up smashes in the game due to having multiple options to combo into it, as well as the attack having good range, strong vertical knockback, and little startup. 16%
6%
Down smash Performs a split kick. Decent knockback and quick startup. His weakest smash attack in terms of knockback and not a reliable KO option until high percents. Sweetspots at his feet. 12%
14%

Aerial attacks[]

Attack Description Damage
Neutral aerial Performs a sex kick, extending his foot. Has little startup and can lead into a Reflector or grab when auto-canceled. 12%
9%
Forward aerial Kicks forward five times. These kicks are difficult to connect together due to their physics and Fox's high falling speed. 6%
Back aerial Kicks behind him. Has good knockback and range, quick startup, and a long duration, making it useful as a combo tool and an edgeguarding tool. It can be used with a reverse aerial rush or followed out of Reflector, and it can combo into other moves at low percentages. Its damage and knockback become weaker over time, and there is also a sourspot at his torso. 9%
15%
13%
11%
9%
Up aerial Flips upward, whipping with his tail and then kicking with both legs. Very powerful and fast, and one of Fox's best KO moves. Can be comboed into from an up tilt or an up throw, or from another up air. 5%
10%
11%
Down aerial Performs a downward drill kick. Hits up to seven times, with each hit being a weak spike, and allows numerous follow-up options when landing and approaching with it. 3%

Grab and throws[]

Attack Description Damage
Grab Reaches a hand out low to grab with. Fairly quick with good range. N/A
Pummel Knees the opponent. 1%
Forward throw Punches the opponent forward. Can chain throw certain heavy characters. 9%
Back throw Throws the opponent backwards and then shoots them three times with his Blaster. 7%
1%
Up throw Throws the opponent up and then shoots them three times with his Blaster. Can lead into a number of follows up depending on the accelerated falling speed of a character, such as up tilt, up aerial, and up smash. Can chain grab certain fast fallers. 3%
1%
Down throw Slams the opponent onto the ground and then shoots them three times with his Blaster. It is a meteor smash, which can set up good tech chases. 5%

Other attacks[]

Attack Description Damage
Floor attack Quickly gets up and kicks behind and then in front of him. 5%
Ledge attack Rolls halfway up, then kicks forward with both legs. 7%

Special moves[]

Attack Name Description Damage
Neutral special move Blaster Fires a shot with his Blaster. Each shot has transcendent priority, but does not cause any flinching. This move can be rapid-fired and canceled upon landing, making it useful at both long and short distances. 2%
Side special move Fox Illusion Rears back before launching himself forward in a blue trail of afterimages. Opponents hit are dealt decent vertical knockback. This move can be canceled by pressing the special input again before launching, though it will not deal any damage. It is a fast and effective horizontal recovery tool, albeit a linear one that leaves Fox helpless. 7%
Up special move Fire Fox Engulfs himself in flames before launching himself into the air while yelling "Fire!" in the chosen direction, dealing fire damage to opponents hit. It can also deal weak damage up to four times while being charged. It travels a large distance and leaves Fox helpless after being used. 1%
14%
Down special move Reflector Creates a barrier around him that reflects projectiles. Opponents hit are launched at a semi-spike angle. The move has minimal startup lag and can be immediately jump-canceled to avoid all ending lag, making it incredibly useful for follow-ups and edgeguarding. Fox is intangible on the first frame. 6%
Final Smash Landmaster Gets into the Landmaster for a short time. Can fire large, powerful blasts from its cannon with the attack input and damage opponents by landing on them or barrel rolling by pressing down. Also acts as a platform that can carry opponents to the upper blast line to KO them. 15%
15%
22%

Misc.[]

Misc. Description
On-screen appearance Jumps out of his Arwing.
Taunts Neutral Makes a red flashing aura around him mimicking Fire Fox and saying "Here I come!".
Side
Down/Up Twirls his gun in his hand and tosses it in the air and catches it.
Idle poses N/A
Victory theme A short excerpt from the title theme of Star Fox 64, it is also similar to the flourish that plays whenever Fox successfully completes a mission in the same game.
Victory pose Crosses his arms while looking to the side and says "Mission Complete."

Changes from v0.9b[]

MG icon Main article: Fox (Super Smash Flash 2)/Changelog

Fox has been nerfed in that he has fewer confirms into his KO moves and the changes to priority does not make him as dominate as he once was. However, Fox has not been touched too much.

Ground attacks[]

  • Nerf Up tilt deals more knockback, making it no longer confirm into up air at KO percents.
  • Neutral Down tilt does vertical knockback.

Aerial attacks[]

  • Nerf Up aerial is weaker.
  • Nerf Back aerial now has a sourspot. This makes the move weaker and have less priority.

Grab and throws[]

  • Nerf Up throw can now be DI'd and has less hitstun. This forces the Fox player to chase the opponent.
    • Buff Up throw now has less knockback, allowing for more follow ups.

Special moves[]

  • Buff Fire Fox's travel distance got increased slightly.

In competitive play[]

Match ups[]

Notable players[]

Active[]

  • Vash
  • Nirai

Inactive[]

  • Gax
  • KingPawn
  • SoldierSunday
  • StefanJoseph

Tier placement history[]

When Fox debuted in demo v0.8, he was a strong character and got ranked 6th of B tier on the list for demo v0.8b. His position dropped to 13th of what could be considered B tier in demo v0.9a. His tier position rose up to 7th of A tier where he is seen as a high tier character again. On the second tier list of v0.9b, Fox rose by one spot where he is 6th of A+ tier and is seen as a top tier character. In Beta, he rose to 2nd place in the S tier, and then dropped to 9th place, making him a top tier. However, in v1.1, Fox has been nerfed, losing his forward throw chaingrab, and the removal of port priority hindered his already exploitable recovery. As a result, he had the worst drop out of all the veterans, falling down to 27th place in the B- tier, making him a mid tier character, his worst position yet.

Gallery[]

Costumes[]

Artworks[]

Screenshots[]

Early designs[]

Misc.[]

References[]

Trivia[]

  • Fox's sprites, along with Mario's and Peach's old sprite sets, were used in one of ScrewAttack's Death Battles.
  • Fox's artwork is based on a victory pose that he makes in Super Smash Bros. Brawl.
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