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Fire Mario
SSF2 Mario - Fire Mario.png
Mario symbol.svg
Mario after becoming Fire Mario.
Universe Mario
User(s) Mario (Super Smash Flash 2)
Type Transformation[1]
Effect Mario uses a Fire Flower to become Fire Mario, infusing his attacks with fire.

Fire Mario (ファイアマリオ) was originally Mario's Final Smash in Super Smash Flash 2 prior to v0.9b of the demo, where it was replaced by a revamped Mario Finale.


When performed, Mario would take out and absorb the power of a Fire Flower, transforming him into Fire Mario. This improved his mobility, and infused his attacks with fire, making them stronger and faster.


Ground attacks

Attack Description Damage
Standard attack Performs an axe punch, an uppercut, then an expanding toe kick, and finishes by shooting a flaming explosion at the enemy. 34%
Down tilt Swipes his hand, sending out flames. Two hits; 9%
Down smash Slams down a huge hammer, causing flares to erupt from the ground. 15%
Forward tilt Does Mega Punch. 9%
Forward smash Same as Mario's, but with far greater range and power. 16%-23%
Up tilt A star uppercut reminiscent of Punch-Out!!. 14%
Up smash End-of-level Super Mario Bros. fireworks. 15%-34%
Dash attack A fire-infused dive from Super Mario 64. Meteor smashes in mid-air. 13%

Aerial attacks

Attack Description Damage
Neutral aerial Does a flaming sex kick. Propels Fire Mario forwards. Can be cancelled into any other aerial. 11%
Forward aerial Does a spiking punch. Much faster than the original Mario's forward aerial. 10%
Back aerial Does a back double-kick, infused with fire. 15%
Up aerial Does a bicycle kick. Causes Fire Mario to raise slightly, similar to Wario-Man's aerials. 10%
Down aerial Does a flaming drill kick. Drops a fiery projectile beneath Fire Mario. 24%

Grab and throws

Attack Description Damage
Grab Reaches out with both arms. N/A
Pummel Headbutts the victim. 2%
Forward throw Does a fire pitch. 12%
Back throw Does a Super Hammer throw. 12%
Up throw Does an erupting punch. 11%
Down throw Does a subcon slam as he does in Super Mario Bros. 2. 10%

Other attacks

Attack Description Damage
Ledge attack Punches directly after climbing. 7%

Special moves

Special move Name Description Damage
Neutral special move Super Fireball Charges and throws a fireball. The fireball bounces along the ground some times before disappearing. When fully charged, it turns into Mario Finale. 4–10%
Mario Finale Rears his arms back before thrusting them forward to launch two gigantic fire balls, which trap and repeatedly damage any opponents in their path. Can carry opponents to KO them across the screen. 3%
Side special move Golden Cape Waves a cape in front of himself. It reflects projectiles and reverses enemies, as well as reversing their controls for a brief moment. 8%
Up special move Flaming Jump Punch Moves forwards slightly, then leaps off the ground while punching upwards. After reaching the peak of his jump, Mario will spin in place several times before plummeting downwards and finally crashing into the ground. Mario can be steered sideways, as well as cancel the move into an aerial attack or a special move during Flaming Jump Punch's entire duration. 16%
Down special move Firewall Tornado With his hands imbued in fire, Mario rapidly spins around, trapping opponents and damaging them before launching them upwards with a fiery double-handed punch. 11%


Misc. Description
Taunts Standard Turns into a referee (from Punch Out!! for NES) and waves one of his arms.
Idle pose Moves his head and hands from left to right.
Victory theme Stage Clear theme from New Super Mario Bros. Wii.
Victory pose Has fire explode from his palms and makes a pose.
Special Abilities Can jump three times.


Artwork of Fire Mario shooting a Fireball in Super Mario Bros. 3.

Fire Mario is a form in the Mario series that Mario takes after obtaining a Fire Flower. Originating in the original Super Mario Bros., this form is the most common of all of Mario's powered-up forms throughout the series, appearing in almost every Mario game featuring power-ups. It most often recolors Mario's clothing to white with red overalls and gives him the power to shoot fireballs. Contrary to its use in SSF2, the form generally has little other use beyond this, though it does grant Mario strength, speed, and even flight in The Super Mario Bros. Super Show!.




Early design


Fire Mario, as a part of Mario's costume.

  • Mario's second costume in SSF2 is directly based on Fire Mario's color scheme.
  • Prior to v0.5a of the SSF2 Demo, Fire Mario used a completely different set of sprites and a much different moveset. His standard attack was a seven-hit beat-down and all of his special moves were completely different. The Super Fireball did not release the Mario Finale at full charge (though he released a mini-version of the attack), his side special move was Heat Shield rather than Golden Cape, and his down special move was Fire Mario Eruption rather than Firewall Tornado.
  • Out of all of the removed content throughout the SSF2 demos, Fire Mario has proven to be one of the most controversial. Fans commonly request its return, complaining that its absence detracts from SSF2's individual identity and makes Mario too much like a clone of his official Super Smash Bros. appearances. Despite these complaints, the developers have stated that it will not be returning.


  1. The "Transformation" category is retroactively applied to this Final Smash due to not having an official category.
Mario's special moves
Neutral special move Fireball
Side special move Cape
Up special move Super Jump Punch
Down special move Mario Tornado
Final Smash Mario Finale