Fire Emblem: The Blazing Blade
FE Blazing Blade
Fire Emblem symbol
North American box art.
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Director(s) Taeko Kaneda
Kentarou Nishimura
Producer(s) Toru Narihiro
Takehiro Izushi
Designer(s) Daisuke Izuka
Sachiko Wada
Programmer(s) Makoto Katayama
Artist(s) Sachiko Wada
Ryo Hirata
Daisuke Izuka
Eiji Kaneda
Writer(s) Ken Yokoyama
Kouhei Maeda
Composer(s) Yuka Tsujiyoko
Saki Haruyama
Release date JPApril 25, 2003
NANovember 3, 2003
AUFebruary 20, 2004
EUJuly 16, 2004
Genre(s) Tactical role-playing game
Mode(s) Single-player, multiplayer
Ratings E for Everyone
Platform(s) Game Boy Advance

Fire Emblem: The Blazing Blade, originally released simply as Fire Emblem, is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It is the seventh entry in the Fire Emblem series, the second to be released for the platform after Fire Emblem: The Binding Blade, and the first to be localized for Western audiences. It was released in Japan and North America in 2003, and in Europe and Australia in 2004.

The game is a prequel to The Binding Blade, set on the continent of Elibe. It tells the story of Lyn, Eliwood, and Hector, three young lords of the Lycian lineage who journey to find Eliwood's father and later thwart a larger conspiracy threatening the stability of Elibe. The gameplay, which draws from earlier Fire Emblem entries, features tactical combat between armies on a grid-based map. Characters are assigned different character classes that affect abilities and are subjected to permanent death if defeated in battle.

Development began in 2002 as a companion title to The Binding Blade, but development was prolonged from its initial seven-month window as new features were added. While the Fire Emblem series had remained exclusive to Japan due to concerns about its difficulty, the success of Advance Wars and popular demand following the inclusion of Fire Emblem characters in Super Smash Bros. Melee prompted the game's localization. The game was released to positive sales and international critical acclaim, establishing the Fire Emblem series in the West. Its overseas success fueled the development of Fire Emblem: Path of Radiance for the GameCube home console.

In the Super Smash Flash series

Assist Trophies

Lyn, one of the main characters of this game and the only one to first appear in it, appears in Super Smash Flash 2 as an Assist Trophy. When summoned, she pauses for a moment and then suddenly appears behind an opponent, where she delivers a quick and powerful slash.

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