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|footer = {{Font|80|Four examples of different '''Final Smashes''' in ''[[Super Smash Flash 2]]''.}}
[[File:Final Smash.gif|250px|thumb|{{SSF2|Sheik}} using her Final Smash, [[Light Arrow]].]]
 
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|direction = vertical
A '''Final Smash''' ({{Mousetext|最後の切りふだ|Saigo no Kirifuda, lit. ''Last Trump Card''}}) is a [[special move]] in ''[[Super Smash Flash 2]]''. Final Smashes are incredibly powerful in comparison to all other attacks and, if properly executed, usually have the capacity to [[KO]] at least one opponent, giving the user a great advantage, and possibly help them turn the tide of battle. To perform a Final Smash, a player must be under the effects of a [[Smash Ball]] after breaking one, which will replace their [[standard special move]] with a single use of their Final Smash. The screen will darken upon performing the Final Smash, and upon completion, the player will no longer be under the Smash Ball's effects. Due to the nature of the Smash Ball, only one Final Smash can be used at any given time.
 
  +
|width = 250
  +
|image1 = Basic and HUD.gif
  +
|alt1 = Examples of basic and HUD Final Smashes.
  +
|image2 = Transformation and Cinematic.gif
  +
|alt2 = Examples of tranformation and cinematic Final Smashes.
 
}}A '''Final Smash''' ({{Mousetext|最後の切りふだ|Saigo no Kirifuda, lit. ''Last Trump Card''}}) is a [[special move]] in ''[[Super Smash Flash 2]]''. Final Smashes are incredibly powerful in comparison to all other attacks and, if properly executed, usually have the capacity to [[KO]] at least one opponent, giving the user a great advantage, and possibly help them turn the tide of battle. To perform a Final Smash, a player must be under the effects of a [[Smash Ball]] after breaking one, which will replace their [[standard special move]] with a single use of their Final Smash. As a visual cue, the character will be enveloped in a rainbow-colored flame The screen will darken upon performing the Final Smash, and upon completion, the player will no longer be under the Smash Ball's effects. Due to the nature of the Smash Ball, only one Final Smash can be used at any given time.
   
 
== Types of Final Smashes ==
 
== Types of Final Smashes ==
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. All these categories (except for [[Final Form|one]]) are not official and are merely used for the sake of classification.
+
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. These are the official types Final Smashes are sorted into:
   
  +
*'''Basic''': These Final Smashes either trap, slash, blast or attack an opponent.
*'''Directional''': These Final Smashes launch an attack in a single direction, which may or may not be controlled. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide.
 
  +
*'''Cinematic''': These Final Smashes cut to an animated cutscene to illustrate the attack in an exaggerated fashion.
*'''[[Final Form]]''': These Final Smashes involve the character transforming into an enhanced version of themselves, gaining a new, stronger moveset that can quickly KO opponents. The transformations usually buff up the character's existing moveset, but can sometimes give them different attacks.
 
*'''Focused''': These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're most effective in smaller stages.
+
*'''HUD''': These Final Smashes activate an element that will appear on the screen to be used to help facilitate the attack.
*'''Transformation''': These Final Smashes involve also a character transforming, similar to the Final Form, but have a more simplistic way to be controlled and they typically have an arrange of one to three attacks.
+
*'''Transformation''': These Final Smashes have the character transform into a different form and gain a different moveset than the one the character had before.
*'''Trapping''': These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range, and will fail if there are no targets caught.
 
*'''Stage-wide''': These Final Smashes affect a large area, usually covering the whole stage. However, they may be less effective on larger stages.
 
   
 
== List of Final Smashes ==
 
== List of Final Smashes ==
{{Leaked|section=yes}}
 
 
This is the complete list of all the Final Smashes in ''Super Smash Flash 2''. Few of them are unknown due to new sprites or new ideas. All of the information below is subject to change:
 
This is the complete list of all the Final Smashes in ''Super Smash Flash 2''. Few of them are unknown due to new sprites or new ideas. All of the information below is subject to change:
   
{|class="wikitable unsortable"
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{|class="wikitable sortable"
 
!width="100"|[[Character]]
 
!width="100"|[[Character]]
 
!width="100"|Final Smash
 
!width="100"|Final Smash
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|align="center"|{{SSF2|Bandana Dee}}
 
|align="center"|{{SSF2|Bandana Dee}}
 
|align="center"|[[Flare Beam]]
 
|align="center"|[[Flare Beam]]
|align="center"|Focused
+
|align="center"|Basic
 
|Conjures a large ball of electricity that can be maneuvered throughout the stage.
 
|Conjures a large ball of electricity that can be maneuvered throughout the stage.
 
|-
 
|-
 
|align="center"|{{SSF2|Black Mage}}
 
|align="center"|{{SSF2|Black Mage}}
|align="center"|[[Random Encounter]]
+
|align="center"|[[Warriors of Light]]
|align="center"|Stage-wide
+
|align="center"|Basic
  +
|Calls forth a [[White Mage]], a [[Warrior]], and a [[Thief]] as they execute a barrage of spells and attacks on the trapped opponents.
|Summons several monsters on-stage that attack opponents which culminates with a huge explosion called "Flare".
 
 
|-
 
|-
 
|align="center"|{{SSF2|Bomberman}}
 
|align="center"|{{SSF2|Bomberman}}
|align="center"|{{S|Revenge|Bomberman}}
+
|align="center"|[[Revenge Cart]]
|align="center"|Focused
+
|align="center"|Basic
 
|Hops on the Bad Bomber and drops countless amounts of bombs toward the stage.
 
|Hops on the Bad Bomber and drops countless amounts of bombs toward the stage.
 
|-
 
|-
 
|align="center"|{{SSF2|Bowser}}
 
|align="center"|{{SSF2|Bowser}}
 
|align="center"|[[Giga Bowser]]
 
|align="center"|[[Giga Bowser]]
|align="center"|Final Form
+
|align="center"|Transformation
 
|Transforms into a more powerful, bigger, and vicious-looking version of himself, enhancing his moveset.
 
|Transforms into a more powerful, bigger, and vicious-looking version of himself, enhancing his moveset.
 
|-
 
|-
 
|align="center"|{{SSF2|Captain Falcon}}
 
|align="center"|{{SSF2|Captain Falcon}}
 
|align="center"|[[Blue Falcon]]
 
|align="center"|[[Blue Falcon]]
|align="center"|Trapping
+
|align="center"|Cinematic
|Blue Falcon is called as it crashes through the stage, sending anyone hit by it to an unknown track to get run over by it for massive knockback. However, if an opponent is not hit when the Blue Falcon is called, the Final Smash fails.
+
|Calls forth the Blue Falcon, which drives through the stage in front of Captain Falcon, sending anyone hit by it to an unknown track to get run over by it for massive knockback. However, if an opponent is not hit when the Blue Falcon is called, the Final Smash fails.
 
|-
 
|-
 
|align="center"|{{SSF2|Chibi-Robo}}
 
|align="center"|{{SSF2|Chibi-Robo}}
|align="center"|[[Giga-Robo]]
+
|align="center"|{{S|Giga-Robo|Final Smash}}
|align="center"|Focused
+
|align="center"|Basic
 
|Calls forth a gigantic robot who stays in one place as it continuously stomps the ground. The stomps' shockwaves meteor smash airborne opponents while the stomping leg buries them.
 
|Calls forth a gigantic robot who stays in one place as it continuously stomps the ground. The stomps' shockwaves meteor smash airborne opponents while the stomping leg buries them.
 
|-
 
|-
 
|align="center"|{{SSF2|Donkey Kong}}
 
|align="center"|{{SSF2|Donkey Kong}}
 
|align="center"|[[Arcade]]
 
|align="center"|[[Arcade]]
|align="center"|Stage-wide
+
|align="center"|HUD
 
|Jumps onto a steel girder and begins throwing barrels everywhere with a moving reticle.
 
|Jumps onto a steel girder and begins throwing barrels everywhere with a moving reticle.
 
|-
 
|-
 
|align="center"|{{SSF2|Falco}}
 
|align="center"|{{SSF2|Falco}}
  +
|align="center"|{{S|Arwing|Final Smash}}
|colspan="3" {{TBA}}
 
  +
|align="center"|HUD
  +
|Hops onto an [[Arwing]], displaying the cockpit, allowing him to shoot lasers and a limited supply of [[Smart Bomb]]s.
 
|-
 
|-
 
|align="center"|{{SSF2|Fox}}
 
|align="center"|{{SSF2|Fox}}
 
|align="center"|[[Landmaster]]
 
|align="center"|[[Landmaster]]
|align="center"|Transformation
+
|align="center"|Basic
 
|Gets into the Landmaster tank, being able to shot huge beams from its cannon, hover for a short time and perform barrel rolls.
 
|Gets into the Landmaster tank, being able to shot huge beams from its cannon, hover for a short time and perform barrel rolls.
 
|-
 
|-
 
|align="center"|{{SSF2|Goku}}
 
|align="center"|{{SSF2|Goku}}
|align="center"|[[Super Saiyan Goku]]
+
|align="center"|[[Meteor Combination]]
|align="center"|Final Form
+
|align="center"|Basic
  +
|Rushes forward in [[Super Saiyan Goku|Super Saiyan]] form, trapping opponents, then delivers some kicks and a short-ranged blow, as his transitions from Super Saiyan God to Super Saiyan Blue, culminating with a [[Genki Dama]].
|Transforms into a Super Saiyan, which enhances his current moveset and grant him new attacks.
 
 
|-
 
|-
 
|align="center"|{{SSF2|Ichigo}}
 
|align="center"|{{SSF2|Ichigo}}
|align="center"|[[Bankai Ichigo]]
+
|align="center"|[[Mugetsu]]
|align="center"|Final Form
+
|align="center"|Basic
  +
|Enters Getsuga and generates a blade of deep black Reiatsu in his hand. He then swings it, creating dark veils of Reiatsu on the ground that travels forward as it damages opponents.
|Transforms into his Bankai form, which enhances his current moveset and grant him new attacks.
 
 
|-
 
|-
 
|align="center"|{{SSF2|Isaac}}
 
|align="center"|{{SSF2|Isaac}}
 
|align="center"|[[Judgment]]
 
|align="center"|[[Judgment]]
|align="center"|Trapping
+
|align="center"|Cinematic
|Takes the opponent to a [[Golden Sun (video game)|''Golden Sun'']] battle scene and summons the spirit known as Judgement, who gathers energy with his lion-esque shield and fires directly towards the ground.
+
|Takes the opponent to a ''{{S|Golden Sun|video game}}'' battle scene and summons the spirit known as Judgment, who gathers energy with his lion-esque shield and fires directly towards the ground.
 
|-
 
|-
 
|align="center"|{{SSF2|Jigglypuff}}
 
|align="center"|{{SSF2|Jigglypuff}}
 
|align="center"|[[Puff Up]]
 
|align="center"|[[Puff Up]]
|align="center"|Focused
+
|align="center"|Basic
|Slowly inflates itself to a large size. Once Jigglypuff reaches its full size, it shouts "JIGGLYY!!!", which causes a massive push that will most likely KO any enemies too close to its body. Jigglypuff then quickly deflates.
+
|Slowly inflates itself to a large size. Once Jigglypuff reaches its full size, it shouts "''JIGGLYY!!!''", which causes a massive push that will most likely [[KO]] any enemies too close to its body. Jigglypuff then quickly deflates.
 
|-
 
|-
 
|align="center"|{{SSF2|Kirby}}
 
|align="center"|{{SSF2|Kirby}}
 
|align="center"|[[Cook Kirby]]
 
|align="center"|[[Cook Kirby]]
|align="center"|Trapping
+
|align="center"|Basic
 
|Makes a pot appear and put on a cook hat, then, Kirby clangs a frying pan and a ladle, and boils up any opponent that comes into contact with his pot. After a while, the opponent will then be launched upwards, giving moderate knockback. Various items will also appear.
 
|Makes a pot appear and put on a cook hat, then, Kirby clangs a frying pan and a ladle, and boils up any opponent that comes into contact with his pot. After a while, the opponent will then be launched upwards, giving moderate knockback. Various items will also appear.
 
|-
 
|-
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|align="center"|{{SSF2|Link}}
 
|align="center"|{{SSF2|Link}}
 
|align="center"|[[Triforce Slash]]
 
|align="center"|[[Triforce Slash]]
|align="center"|Trapping
+
|align="center"|Basic
|Uses the power of the Triforce to trap opponents in front of him, then, repeatedly slashes the trapped opponents for an immense amount of damage culminating with a huge blow that sends anyone in the proximity flying.
+
|Uses the power of the Triforce to trap opponents in front of him, then repeatedly slashes the trapped opponents for an immense amount of damage culminating with a huge blow that sends anyone in the proximity flying.
 
|-
 
|-
 
|align="center"|{{SSF2|Lloyd}}
 
|align="center"|{{SSF2|Lloyd}}
 
|align="center"|[[Falcon's Crest]]
 
|align="center"|[[Falcon's Crest]]
|align="center"|Trapping
+
|align="center"|Basic
 
|Traps his opponents and proceeds to fuse his Material Blades into the bigger and more powerful Eternal Sword, smashing with a powerful attack with great knockback.
 
|Traps his opponents and proceeds to fuse his Material Blades into the bigger and more powerful Eternal Sword, smashing with a powerful attack with great knockback.
 
|-
 
|-
 
|align="center"|{{SSF2|Lucario}}
 
|align="center"|{{SSF2|Lucario}}
 
|align="center"|[[Aura Storm]]
 
|align="center"|[[Aura Storm]]
|align="center"|Focused
+
|align="center"|Basic
 
|Lucario flies up into the air and fires a beam of aura energy downwards.
 
|Lucario flies up into the air and fires a beam of aura energy downwards.
 
|-
 
|-
 
|align="center"|{{SSF2|Luffy}}
 
|align="center"|{{SSF2|Luffy}}
  +
|align="center"|[[King Kong Gun]]
|colspan="3" {{TBA}}
 
  +
|align="center"|Basic
  +
|Enters Gear Fourth, then enlarges his fist to deliver a huge, long-ranged blow called Gomu Gomu no King Kong Gun as Japanese text splashes out.
 
|-
 
|-
 
|align="center"|{{SSF2|Luigi}}
 
|align="center"|{{SSF2|Luigi}}
 
|align="center"|[[Poltergust 5000]]
 
|align="center"|[[Poltergust 5000]]
|align="center"|Trapping
+
|align="center"|Basic
|Takes out the Poltergust 5000 and sucks opponents and items in, only to spit them out moments later.
+
|Takes out the Poltergust 5000 and sucks opponents in, only to spit them out moments later.
 
|-
 
|-
 
|align="center"|{{SSF2|Mario}}
 
|align="center"|{{SSF2|Mario}}
 
|align="center"|[[Mario Finale]]
 
|align="center"|[[Mario Finale]]
|align="center"|Directional
+
|align="center"|Basic
 
|Launches a pair of spinning fireballs that spread out as it goes off-screen, dragging any opponent along its path.
 
|Launches a pair of spinning fireballs that spread out as it goes off-screen, dragging any opponent along its path.
 
|-
 
|-
 
|align="center"|{{SSF2|Marth}}
 
|align="center"|{{SSF2|Marth}}
 
|align="center"|[[Critical Hit]]
 
|align="center"|[[Critical Hit]]
|align="center"|Directional
+
|align="center"|Basic
|Rises his Falchion in the air, then dashes forward, [[one-hit KO]]'ing any opponents struck.
+
|Raises Falchion, pointing it upwards as he does so, then dashes forward, [[one-hit KO]]'ing any opponents struck.
 
|-
 
|-
 
|align="center"|{{SSF2|Mega Man}}
 
|align="center"|{{SSF2|Mega Man}}
 
|align="center"|[[Mega Legends]]
 
|align="center"|[[Mega Legends]]
|align="center"|Trapping
+
|align="center"|Cinematic
|Fires a [[Black Hole Bomb]], which traps opponents hit by it.
+
|Fires a [[Black Hole Bomb]], which traps opponents hit by it. Anyone pulled in faces several generations of Mega Man, who all fire their Busters in unison.
 
|-
 
|-
 
|align="center"|{{SSF2|Meta Knight}}
 
|align="center"|{{SSF2|Meta Knight}}
 
|align="center"|[[Galaxia Darkness]]
 
|align="center"|[[Galaxia Darkness]]
|align="center"|Trapping
+
|align="center"|Basic
 
|Lunges his Dimensional cape forward to trap opponents. Fighters caught by his cape will be surrounded by darkness and struck with a very powerful slash.
 
|Lunges his Dimensional cape forward to trap opponents. Fighters caught by his cape will be surrounded by darkness and struck with a very powerful slash.
 
|-
 
|-
 
|align="center"|{{SSF2|Mr. Game & Watch}}
 
|align="center"|{{SSF2|Mr. Game & Watch}}
 
|align="center"|[[Octopus]]
 
|align="center"|[[Octopus]]
|align="center"|Transformation
+
|align="center"|Basic
 
|Transforms into a large octopus, hitting opponents with its tentacles.
 
|Transforms into a large octopus, hitting opponents with its tentacles.
 
|-
 
|-
 
|align="center"|{{SSF2|Naruto}}
 
|align="center"|{{SSF2|Naruto}}
|align="center"|[[Kyūbi Naruto]]
+
|align="center"|[[Tailed Beast Rush]]
|align="center"|Final Form
+
|align="center"|Basic
  +
|Summons a [[Shadow Clone]] that kicks the opponents, launching them into the air. Naruto then enters his Nine-Tails Chakra mode and, with the aid of the Shadow Clone, delivers various kicks and blows on the opponents, culminating with Odama Rasengan.
|Uses Kurama's chakra to enter his Jinchūriki form, which enhances his current moveset and grants him new attacks.
 
 
|-
 
|-
 
|align="center"|{{SSF2|Ness}}
 
|align="center"|{{SSF2|Ness}}
 
|align="center"|[[PK Starstorm]]
 
|align="center"|[[PK Starstorm]]
|align="center"|Stage-wide
+
|align="center"|Basic
|Summons a rain of powerful meteors that fall from the skies.
+
|Brings forth his companions [[Paula]] and [[Poo]] and summons a rain of powerful meteors that fall from the skies.
 
|-
 
|-
 
|align="center"|{{SSF2|PAC-MAN}}
 
|align="center"|{{SSF2|PAC-MAN}}
 
|align="center"|[[SUPER PAC-MAN]]
 
|align="center"|[[SUPER PAC-MAN]]
|align="center"|Transformation
+
|align="center"|Basic
 
|Swallows two pellets that transform him into a giant version of his iconic wedge form that allows his to chomp the opponents.
 
|Swallows two pellets that transform him into a giant version of his iconic wedge form that allows his to chomp the opponents.
 
|-
 
|-
 
|align="center"|{{SSF2|Peach}}
 
|align="center"|{{SSF2|Peach}}
 
|align="center"|[[Peach Blossom]]
 
|align="center"|[[Peach Blossom]]
|align="center"|Stage-wide
+
|align="center"|Basic
 
|Starts dancing around, [[stun]]ning grounded opponents while huge peaches drop from the [[Blast line|ceiling]].
 
|Starts dancing around, [[stun]]ning grounded opponents while huge peaches drop from the [[Blast line|ceiling]].
 
|-
 
|-
 
|align="center"|{{SSF2|Pichu}}
 
|align="center"|{{SSF2|Pichu}}
  +
|align="center"|[[Electric Terrain]]
|colspan="3" {{TBA}}
 
  +
|align="center"|Basic
  +
|Delivers a massive electric attack to continuously damage opponents and itself, leaving the terrain with static electricity afterwards for a short time.
 
|-
 
|-
 
|align="center"|{{SSF2|Pikachu}}
 
|align="center"|{{SSF2|Pikachu}}
 
|align="center"|[[Volt Tackle]]
 
|align="center"|[[Volt Tackle]]
|align="center"|Transformation
+
|align="center"|Basic
 
|Transforms into a huge ball of lightning that can be controlled by the player and hurt other characters. Pressing the attack button causes Pikachu to discharge electricity around him, causing higher damage and knockback.
 
|Transforms into a huge ball of lightning that can be controlled by the player and hurt other characters. Pressing the attack button causes Pikachu to discharge electricity around him, causing higher damage and knockback.
 
|-
 
|-
 
|align="center"|{{SSF2|Pit}}
 
|align="center"|{{SSF2|Pit}}
  +
|align="center"|[[Three Sacred Treasures]]
|colspan="3" rowspan="3" {{TBA}}
 
  +
|align="center"|Basic
  +
|Equips the Three Sacred Treasures and fires a barrage of powerful enchanted arrows.
 
|-
 
|-
 
|align="center"|{{SSF2|Rayman}}
 
|align="center"|{{SSF2|Rayman}}
  +
|align="center"|[[Bzzit]]
  +
|align="center"|Basic
  +
|Calls forth Bzzit, a giant mosquito, to ride it, allowing Rayman to fly around, shoot projectiles and suck up opponents with Bzzit's proboscis.
  +
|-
  +
|rowspan="2" align="center"|{{SSF2|Ryu}}
  +
|align="center"|[[Shin Shoryuken - Shinku Hadoken#Shin Shoryuken|Shin Shoryuken]]
  +
|rowspan="2" align="center"|Basic
  +
|Performs three uppercuts on the opponent(s), the first two on the ground, then Ryu jumps up, and performs the third in midair.
 
|-
 
|-
|align="center"|{{SSF2|Ryu}}
+
|align="center"|[[Shin Shoryuken - Shinku Hadoken#Shinku Hadoken|Shinku Hadoken]]
  +
|Charges up a powerful Hadoken, and fires it at opponents.
 
|-
 
|-
 
|align="center"|{{SSF2|Samus}}
 
|align="center"|{{SSF2|Samus}}
 
|align="center"|[[Zero Laser]]
 
|align="center"|[[Zero Laser]]
|align="center"|Directional
+
|align="center"|Basic
 
|Fires a giant laser beam from her arm cannon. Samus can aim the beam's trajectory.
 
|Fires a giant laser beam from her arm cannon. Samus can aim the beam's trajectory.
 
|-
 
|-
 
|align="center"|{{SSF2|Sandbag}}
 
|align="center"|{{SSF2|Sandbag}}
|align="center"|{{S|Revenge|Sandbag}}
+
|align="center"|[[Home-Run Combo]]
|align="center"|Trapping
+
|align="center"|Cinematic
 
|Takes the opponent to the [[Home-Run Contest]] platform and proceeds to beat them repeatedly. Once he is done, Sandbag winks at the player takes out a [[Home-Run Bat]], and hits the opponent with it, sending the opponent flying a distance long enough to break the distance marker.
 
|Takes the opponent to the [[Home-Run Contest]] platform and proceeds to beat them repeatedly. Once he is done, Sandbag winks at the player takes out a [[Home-Run Bat]], and hits the opponent with it, sending the opponent flying a distance long enough to break the distance marker.
 
|-
 
|-
 
|align="center"|{{SSF2|Simon}}
 
|align="center"|{{SSF2|Simon}}
  +
|align="center"|[[Grand Cross]]
|colspan="3" {{TBA}}
 
  +
|align="center"|Cinematic
  +
|Traps nearby opponents in a coffin and repeatedly attacks them with crosses made of holy light.
 
|-
 
|-
 
|align="center"|{{SSF2|Sonic}}
 
|align="center"|{{SSF2|Sonic}}
 
|align="center"|[[Super Sonic (Final Smash)|Super Sonic]]
 
|align="center"|[[Super Sonic (Final Smash)|Super Sonic]]
|align="center"|Transformation
+
|align="center"|Basic
 
|Uses the Chaos Emeralds to assume his super form, allowing him to fly around and strike opponents on contact.
 
|Uses the Chaos Emeralds to assume his super form, allowing him to fly around and strike opponents on contact.
 
|-
 
|-
 
|align="center"|{{SSF2|Sora}}
 
|align="center"|{{SSF2|Sora}}
 
|align="center"|[[Trinity Limit]]
 
|align="center"|[[Trinity Limit]]
|align="center"|Trapping
+
|align="center"|Basic
  +
|Creates an orb above the Kingdom Key with Donald and Goofy that pulls opponents in, and the opponents receive damage over time and massive knockback at the end.
|Lifts opponents into the air, trapping them on energy sphere and repeatedly slashes them with the Kingdom Key. Sora is able to move around the stage at the moment he is striking opponents.
 
 
|-
 
|-
 
|align="center"|{{SSF2|Tails}}
 
|align="center"|{{SSF2|Tails}}
 
|align="center"|[[Tornado]]
 
|align="center"|[[Tornado]]
|align="center"|Focused
+
|align="center"|HUD
 
|Hops on the Tornado biplane off-screen, then, with the help of a reticle to trace its direction, come flying by on the stage from one side to the other dropping bombs.
 
|Hops on the Tornado biplane off-screen, then, with the help of a reticle to trace its direction, come flying by on the stage from one side to the other dropping bombs.
 
|-
 
|-
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|align="center"|{{SSF2|Wario}}
 
|align="center"|{{SSF2|Wario}}
 
|align="center"|[[Wario-Man]]
 
|align="center"|[[Wario-Man]]
|align="center"|Final Form
+
|align="center"|Transformation
 
|Eats a clove of garlic to transform into his superhero-like alter ego, enhancing his moveset.
 
|Eats a clove of garlic to transform into his superhero-like alter ego, enhancing his moveset.
 
|-
 
|-
 
|align="center"|{{SSF2|Yoshi}}
 
|align="center"|{{SSF2|Yoshi}}
 
|align="center"|[[Super Dragon]]
 
|align="center"|[[Super Dragon]]
  +
|align="center"|Basic
|Transformation
 
 
|Grows a pair of wings, granting him an infinite amount of jumps, and gains the ability to shoot three fireballs.
 
|Grows a pair of wings, granting him an infinite amount of jumps, and gains the ability to shoot three fireballs.
 
|-
 
|-
 
|align="center"|{{SSF2|Zelda}} / {{SSF2|Sheik}}
 
|align="center"|{{SSF2|Zelda}} / {{SSF2|Sheik}}
 
|align="center"|[[Light Arrow]]
 
|align="center"|[[Light Arrow]]
|align="center"|Directional
+
|align="center"|Basic
 
|Pulls out her bow and fires an arrow in front of her. Zelda's arrow launches opponents in a diagonal trajectory while Sheik sends opponents at a [[semi-spike]] angle.
 
|Pulls out her bow and fires an arrow in front of her. Zelda's arrow launches opponents in a diagonal trajectory while Sheik sends opponents at a [[semi-spike]] angle.
 
|-
 
|-
 
|align="center"|{{SSF2|Zero Suit Samus}}
 
|align="center"|{{SSF2|Zero Suit Samus}}
 
|align="center"|[[Crystal Flash]]
 
|align="center"|[[Crystal Flash]]
|align="center"|Focused
+
|align="center"|Basic
 
|Engulfs herself into an energy field that sucks nearby opponents in. It does multiple hits with the last two doing more damage and having greater knockback. If the player presses the attack button while doing the move, the hits will be faster, giving less time to the opponent [[Directional influence|SDI]].
 
|Engulfs herself into an energy field that sucks nearby opponents in. It does multiple hits with the last two doing more damage and having greater knockback. If the player presses the attack button while doing the move, the hits will be faster, giving less time to the opponent [[Directional influence|SDI]].
 
|}
 
|}
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=== Screenshot ===
 
=== Screenshot ===
 
<gallery>
 
<gallery>
Sonic's final flame.png|Sonic covered in the flame the player is coated in when the player breaks the Smash Ball open.
+
Sonic covered in flame (Beta).png|Sonic covered in the standby flame after the player breaks the Smash Ball open.
 
</gallery>
 
</gallery>
  +
  +
== Trivia ==
  +
*Transformation Final Smashes were originally referred to as "Final Forms", a term that has long become deprecated. Nonetheless, certain [[Super Smash Flash 2 developer|developers]] keep retroactively using the term for transformation Final Smashes.
   
 
== See also ==
 
== See also ==
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*[[Up special move]]
 
*[[Up special move]]
 
*[[Down special move]]
 
*[[Down special move]]
  +
  +
== External link ==
  +
*[https://www.youtube.com/watch?v=k1IyH8mHKus Official video showcasing all the Final Smashes as of Beta 1.2.0.]
   
 
{{Final Smashes}}
 
{{Final Smashes}}
 
{{SSF2 Attacks}}
 
{{SSF2 Attacks}}
[[Category:Attacks| {{PAGENAME}}]]
 
 
[[Category:Game controls]]
 
[[Category:Game controls]]
[[Category:Final Smashes| {{PAGENAME}}]]
 
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash series]]
 
[[Category:Super Smash Flash series]]
 
[[Category:Attacks| {{PAGENAME}}]]
 
[[Category:Special moves| {{PAGENAME}}]]
 
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[[Category:Final Smashes| {{PAGENAME}}]]

Revision as of 06:36, 3 July 2020

Examples of basic and HUD Final Smashes.
Examples of tranformation and cinematic Final Smashes.
Four examples of different Final Smashes in Super Smash Flash 2.

A Final Smash (最後の切りふだ) is a special move in Super Smash Flash 2. Final Smashes are incredibly powerful in comparison to all other attacks and, if properly executed, usually have the capacity to KO at least one opponent, giving the user a great advantage, and possibly help them turn the tide of battle. To perform a Final Smash, a player must be under the effects of a Smash Ball after breaking one, which will replace their standard special move with a single use of their Final Smash. As a visual cue, the character will be enveloped in a rainbow-colored flame The screen will darken upon performing the Final Smash, and upon completion, the player will no longer be under the Smash Ball's effects. Due to the nature of the Smash Ball, only one Final Smash can be used at any given time.

Types of Final Smashes

While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. These are the official types Final Smashes are sorted into:

  • Basic: These Final Smashes either trap, slash, blast or attack an opponent.
  • Cinematic: These Final Smashes cut to an animated cutscene to illustrate the attack in an exaggerated fashion.
  • HUD: These Final Smashes activate an element that will appear on the screen to be used to help facilitate the attack.
  • Transformation: These Final Smashes have the character transform into a different form and gain a different moveset than the one the character had before.

List of Final Smashes

This is the complete list of all the Final Smashes in Super Smash Flash 2. Few of them are unknown due to new sprites or new ideas. All of the information below is subject to change:

Character Final Smash Type Description
Bandana Dee Flare Beam Basic Conjures a large ball of electricity that can be maneuvered throughout the stage.
Black Mage Warriors of Light Basic Calls forth a White Mage, a Warrior, and a Thief as they execute a barrage of spells and attacks on the trapped opponents.
Bomberman Revenge Cart Basic Hops on the Bad Bomber and drops countless amounts of bombs toward the stage.
Bowser Giga Bowser Transformation Transforms into a more powerful, bigger, and vicious-looking version of himself, enhancing his moveset.
Captain Falcon Blue Falcon Cinematic Calls forth the Blue Falcon, which drives through the stage in front of Captain Falcon, sending anyone hit by it to an unknown track to get run over by it for massive knockback. However, if an opponent is not hit when the Blue Falcon is called, the Final Smash fails.
Chibi-Robo Giga-Robo Basic Calls forth a gigantic robot who stays in one place as it continuously stomps the ground. The stomps' shockwaves meteor smash airborne opponents while the stomping leg buries them.
Donkey Kong Arcade HUD Jumps onto a steel girder and begins throwing barrels everywhere with a moving reticle.
Falco Arwing HUD Hops onto an Arwing, displaying the cockpit, allowing him to shoot lasers and a limited supply of Smart Bombs.
Fox Landmaster Basic Gets into the Landmaster tank, being able to shot huge beams from its cannon, hover for a short time and perform barrel rolls.
Goku Meteor Combination Basic Rushes forward in Super Saiyan form, trapping opponents, then delivers some kicks and a short-ranged blow, as his transitions from Super Saiyan God to Super Saiyan Blue, culminating with a Genki Dama.
Ichigo Mugetsu Basic Enters Getsuga and generates a blade of deep black Reiatsu in his hand. He then swings it, creating dark veils of Reiatsu on the ground that travels forward as it damages opponents.
Isaac Judgment Cinematic Takes the opponent to a Golden Sun battle scene and summons the spirit known as Judgment, who gathers energy with his lion-esque shield and fires directly towards the ground.
Jigglypuff Puff Up Basic Slowly inflates itself to a large size. Once Jigglypuff reaches its full size, it shouts "JIGGLYY!!!", which causes a massive push that will most likely KO any enemies too close to its body. Jigglypuff then quickly deflates.
Kirby Cook Kirby Basic Makes a pot appear and put on a cook hat, then, Kirby clangs a frying pan and a ladle, and boils up any opponent that comes into contact with his pot. After a while, the opponent will then be launched upwards, giving moderate knockback. Various items will also appear.
Krystal TBA
Link Triforce Slash Basic Uses the power of the Triforce to trap opponents in front of him, then repeatedly slashes the trapped opponents for an immense amount of damage culminating with a huge blow that sends anyone in the proximity flying.
Lloyd Falcon's Crest Basic Traps his opponents and proceeds to fuse his Material Blades into the bigger and more powerful Eternal Sword, smashing with a powerful attack with great knockback.
Lucario Aura Storm Basic Lucario flies up into the air and fires a beam of aura energy downwards.
Luffy King Kong Gun Basic Enters Gear Fourth, then enlarges his fist to deliver a huge, long-ranged blow called Gomu Gomu no King Kong Gun as Japanese text splashes out.
Luigi Poltergust 5000 Basic Takes out the Poltergust 5000 and sucks opponents in, only to spit them out moments later.
Mario Mario Finale Basic Launches a pair of spinning fireballs that spread out as it goes off-screen, dragging any opponent along its path.
Marth Critical Hit Basic Raises Falchion, pointing it upwards as he does so, then dashes forward, one-hit KO'ing any opponents struck.
Mega Man Mega Legends Cinematic Fires a Black Hole Bomb, which traps opponents hit by it. Anyone pulled in faces several generations of Mega Man, who all fire their Busters in unison.
Meta Knight Galaxia Darkness Basic Lunges his Dimensional cape forward to trap opponents. Fighters caught by his cape will be surrounded by darkness and struck with a very powerful slash.
Mr. Game & Watch Octopus Basic Transforms into a large octopus, hitting opponents with its tentacles.
Naruto Tailed Beast Rush Basic Summons a Shadow Clone that kicks the opponents, launching them into the air. Naruto then enters his Nine-Tails Chakra mode and, with the aid of the Shadow Clone, delivers various kicks and blows on the opponents, culminating with Odama Rasengan.
Ness PK Starstorm Basic Brings forth his companions Paula and Poo and summons a rain of powerful meteors that fall from the skies.
PAC-MAN SUPER PAC-MAN Basic Swallows two pellets that transform him into a giant version of his iconic wedge form that allows his to chomp the opponents.
Peach Peach Blossom Basic Starts dancing around, stunning grounded opponents while huge peaches drop from the ceiling.
Pichu Electric Terrain Basic Delivers a massive electric attack to continuously damage opponents and itself, leaving the terrain with static electricity afterwards for a short time.
Pikachu Volt Tackle Basic Transforms into a huge ball of lightning that can be controlled by the player and hurt other characters. Pressing the attack button causes Pikachu to discharge electricity around him, causing higher damage and knockback.
Pit Three Sacred Treasures Basic Equips the Three Sacred Treasures and fires a barrage of powerful enchanted arrows.
Rayman Bzzit Basic Calls forth Bzzit, a giant mosquito, to ride it, allowing Rayman to fly around, shoot projectiles and suck up opponents with Bzzit's proboscis.
Ryu Shin Shoryuken Basic Performs three uppercuts on the opponent(s), the first two on the ground, then Ryu jumps up, and performs the third in midair.
Shinku Hadoken Charges up a powerful Hadoken, and fires it at opponents.
Samus Zero Laser Basic Fires a giant laser beam from her arm cannon. Samus can aim the beam's trajectory.
Sandbag Home-Run Combo Cinematic Takes the opponent to the Home-Run Contest platform and proceeds to beat them repeatedly. Once he is done, Sandbag winks at the player takes out a Home-Run Bat, and hits the opponent with it, sending the opponent flying a distance long enough to break the distance marker.
Simon Grand Cross Cinematic Traps nearby opponents in a coffin and repeatedly attacks them with crosses made of holy light.
Sonic Super Sonic Basic Uses the Chaos Emeralds to assume his super form, allowing him to fly around and strike opponents on contact.
Sora Trinity Limit Basic Creates an orb above the Kingdom Key with Donald and Goofy that pulls opponents in, and the opponents receive damage over time and massive knockback at the end.
Tails Tornado HUD Hops on the Tornado biplane off-screen, then, with the help of a reticle to trace its direction, come flying by on the stage from one side to the other dropping bombs.
Waluigi TBA
Wario Wario-Man Transformation Eats a clove of garlic to transform into his superhero-like alter ego, enhancing his moveset.
Yoshi Super Dragon Basic Grows a pair of wings, granting him an infinite amount of jumps, and gains the ability to shoot three fireballs.
Zelda / Sheik Light Arrow Basic Pulls out her bow and fires an arrow in front of her. Zelda's arrow launches opponents in a diagonal trajectory while Sheik sends opponents at a semi-spike angle.
Zero Suit Samus Crystal Flash Basic Engulfs herself into an energy field that sucks nearby opponents in. It does multiple hits with the last two doing more damage and having greater knockback. If the player presses the attack button while doing the move, the hits will be faster, giving less time to the opponent SDI.

Gallery

Screenshot

Trivia

  • Transformation Final Smashes were originally referred to as "Final Forms", a term that has long become deprecated. Nonetheless, certain developers keep retroactively using the term for transformation Final Smashes.

See also

External link