This article contains information for a confirmed feature that is not currently available.
The subject was confirmed by an official source, but is not present in the current version of the work bound to appear. Instead, it is meant for a future update. Any information is subject to change.
A Final Smash (最後の切りふだ) is a special move in Super Smash Flash 2. Final Smashes are incredibly powerful in comparison to all other attacks and, if properly executed, usually have the capacity to KO at least one opponent, giving the user a great advantage, and possibly help them turn the tide of battle. To perform a Final Smash, a player must be under the effects of a Smash Ball after breaking one, which will replace their standard special move with a single use of their Final Smash. The screen will darken upon performing the Final Smash, and upon completion, the player will no longer be under the Smash Ball's effects. Due to the nature of the Smash Ball, only one Final Smash can be used at any given time.
Types of Final Smashes
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. All these categories (except for one) are not official and are merely used for the sake of classification.
Directional: These Final Smashes launch an attack in a single direction, which may or may not be controlled. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide.
Final Form: These Final Smashes involve the character transforming into an enhanced version of themselves, gaining a new, stronger moveset that can quickly KO opponents. The transformations usually buff up the character's existing moveset, but can sometimes give them different attacks.
Focused: These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're most effective in smaller stages.
Transformation: These Final Smashes involve also a character transforming, similar to the Final Form, but have a more simplistic way to be controlled and they typically have an arrange of one to three attacks.
Trapping: These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range, and will fail if there are no targets caught.
Stage-wide: These Final Smashes affect a large area, usually covering the whole stage. However, they may be less effective on larger stages.
List of Final Smashes
This section contains information that has been informally leaked.
The leak happened, either intentionally or by accident, before a formal announcement was made by an official source, so it should not be considered a confirmed feature at all.
This is the complete list of all the Final Smashes in Super Smash Flash 2. Few of them are unknown due to new sprites or new ideas. All of the information below is subject to change:
Blue Falcon is called as it crashes through the stage, sending anyone hit by it to an unknown track to get run over by it for massive knockback. However, if an opponent is not hit when the Blue Falcon is called, the Final Smash fails.
Slowly inflates itself to a large size. Once Jigglypuff reaches its full size, it shouts "JIGGLYY!!!", which causes a massive push that will most likely KO any enemies too close to its body. Jigglypuff then quickly deflates.
Makes a pot appear and put on a cook hat, then, Kirby clangs a frying pan and a ladle, and boils up any opponent that comes into contact with his pot. After a while, the opponent will then be launched upwards, giving moderate knockback. Various items will also appear.
Uses the power of the Triforce to trap opponents in front of him, then, repeatedly slashes the trapped opponents for an immense amount of damage culminating with a huge blow that sends anyone in the proximity flying.
Transforms into a huge ball of lightning that can be controlled by the player and hurt other characters. Pressing the attack button causes Pikachu to discharge electricity around him, causing higher damage and knockback.
Takes the opponent to the Home-Run Contest platform and proceeds to beat them repeatedly. Once he is done, Sandbag winks at the player takes out a Home-Run Bat, and hits the opponent with it, sending the opponent flying a distance long enough to break the distance marker.
Engulfs herself into an energy field that sucks nearby opponents in. It does multiple hits with the last two doing more damage and having greater knockback. If the player presses the attack button while doing the move, the hits will be faster, giving less time to the opponent SDI.
Sonic covered in the flame the player is coated in when the player breaks the Smash Ball open.