This article is about Final Destination as it appeared in Super Smash Flash 2. For the Super Smash Flash incarnation, see Final Destination (Super Smash Flash).
Final Destination
SSF2 Final Destination
Super Smash Bros. symbol
Final Destination in Super Smash Flash 2.
Universe Super Smash Bros.
Appearance Super Smash Flash 2
Home stage for SSF2 Master Hand head
Size Medium
Availability Starter
Music track(s)
  • Final Destination
  • Cruel Smash
  • Vs. Master Hand
Tournament legality Starter

Final Destination (終点) is a starter stage in Super Smash Flash 2 based on the recurring stage from the Super Smash Bros. games.


Similar to its official incarnations, Final Destination is a completely flat, featureless stage and contains no hazards. Its size is also more faithful to the official games being considerably smaller.

Unlike its past iteration (which takes its design from Super Smash Bros. Melee), Final Destination in Super Smash Flash 2 has a completely new custom form possessing a rocky surface with purple crystals protruding near its back, a path with red, gray, teal and glass finishes, a huge circular glass with a gray frame in the middle covering a huge purple crystal inside, a spinning teal-colored gear and more purple crystals protruding from the rocky bottom. The teal finish on the path will periodically change to orange and will revert back to teal after a short period of time.

The background is unique and different, one made specifically for SSF2, starting off with an empty purple space, then changing into a big, swirling galaxy and ultimately leading into a series of traversing white lines before the process starts over.


  • The main music track is titled Final Destination and it is a softer but fast-paced rendition of the main theme from SSF2.
  • The alternate music track is titled Cruel Smash, a synthesized remix of main theme from SSF2.
  • When facing Master Hand, the music track that plays is the self-titled Vs. Master Hand, an electric guitar remix of the main theme from SSF2.

Tournament legality

This stage is ordinarily a neutral in competitive play. It is a completely flat, featureless stage which allows players to fight in perhaps the purest, if a bit misguided, form of competitive smash.

Because its layout is nearly identical to Waiting Room, they are considered the same stage in the stage striking process under the "FDS Clause".



Early designs


  • Before Beta, Final Destination's appearance was based around the version seen in Super Smash Bros. Brawl, even sharing the same music track.
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