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No.svg This article contains information pertaining to unused content.

The subject was never implemented or was removed, cut or altered at some point of its development, and this article pertains to its original implementation.

Fetch Quest 3
Fetch Quest 3.png
Yeah standing at the start of the level.
Game Yeah Jam Fury
Theme Style
Level number 0
Fetch Quest 3

Fetch Quest 3 is the first of the five unused levels of Yeah Jam Fury. Despite being fully coded and playable in the game, it can only be accessed through hacks.


The level is a follow-up to the ninth and twentieth levels in the game, Fetch Quest 1 and Fetch Quest 2, respectively. It shares a similar premise in that it challenges the player to explore the level to find and destroy enough Yellow Blocks to reach the mango, which is located near the starting point.

The level starts on a platform of Steel Blocks with a wall of them to the left, and on the other side of it is a wide gap with another wall of blocks on the other side. The topmost block on the latter wall is a Yellow Block, so the player must use Jam to climb over the first wall and then boost to the second, using Fury to break the Yellow Block. After climbing over the next wall, advancing left will lead to a narrow gap with two walls of Steel Blocks above it, and the player must boost up with Jam to reach a platform with a very wide gap to the right. There are two Steel Blocks that can be jumped across before the player must use Jam to boost forward from the block, leading to another platform of Steel Blocks with a small gap containing three Yellow Blocks that can be broken with Fury. Falling to the right of this gap will lead to a small platform of two Steel Blocks, and boosting to the left from it will lead back to the starting point.

From here, the player must use Yeah to place the accumulated Yellow Blocks underneath the main platform of Steel Blocks in order to form a path to the mango. Underneath the mango are three Yellow Blocks blocking it off, which must be broken by Fury, and two walls that can be jumped across with Jam to reach the mango.



  • Like all unused levels in the game, the reason it has been scrapped is unknown, but it is possible that this level was intended to be used in the Steam and Wii U release of the game before it was cancelled in favor of the follow-up, Yeah Jam Fury: U, Me, Everybody!.
  • This is the only unused level in the game to be based on other levels, which in this case are Fetch Quest 1 and Fetch Quest 2.