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Falcon Punch
SSF2 Captain Falcon - Falcon Punch.png
F-Zero symbol.svg
Captain Falcon unleashing the Falcon Punch in SSF2.
Universe F-Zero
User(s) Captain Falcon (Super Smash Flash)Captain Falcon (Super Smash Flash 2)
Effect Captain Falcon performs a slow, but powerful falcon-shaped flaming punch.

Falcon Punch (ファルコンパンチ) is a recurring attack in the Super Smash Bros. series used by Captain Falcon in the Super Smash Flash series.


The attack consists of Captain Falcon charging a sphere of fire-like energy in one hand for about one second, yelling "Falcon...", then unleashing it in a powerful punch, yelling "PUNCH!".

In Super Smash Flash

In the original Super Smash Flash, Falcon Punch is Captain Falcon's standard attack. The flame falcon he creates has a durable hitbox that deals 3% damage per frame and remains as long as it has not vanished, which increases the chances of hitting opponents even if they don't get hit by Captain Falcon's fist. Keeping the attack button pressed will "trap" Captain Falcon on an animation loop where he will be constantly yell "Falcon...", which also makes it possible to cancel the attack in one of the frames but renders Captain Falcon vulnerable to opponents' attacks. Oddly for the attack, and unlike its Super Smash Bros. counterparts, the flame falcon is actually coded as a projectile, which means that only one can be onscreen at the time and can be cancelled out if other projectiles get launched.

In Super Smash Flash 2

In the reboot Super Smash Flash 2, Falcon Punch has turned into Captain Falcon's neutral special move. The Falcon Punch now works more akin to its Super Smash Bros. counterparts: the move is now a single attack that deals 27% damage to the opponents punched. Captain Falcon can also perform a Reverse Falcon Punch by inputting the opposite direction just before bringing his fist back. The move itself is extremely powerful, easily KO'ing medium-weight opponents lower than 65%.

The attack has a long charge time and a short range, making it a high-risk, high-reward option that is generally impractical in fast-paced combat or against very fast opponents. However, Captain Falcon is able to use the move in midair and will not lose any momentum in doing so, making it a great option to use on off-stage opponents when timed properly.


Sacred combo

Captain Falcon performing the Sacred Combo.

The sacred combo is a technique in Super Smash Flash 2 that originated in Super Smash Bros. Melee in which Captain Falcon uses his forward aerial and the Falcon Punch. It is notable for being very risky to perform.

The combo is performed by using Captain Falcon's forward aerial (the Knee Smash) to knock the opponent off the stage and then, while correctly reading the opponent's directional influence, following it up with a Falcon Punch. If it is performed correctly, it will result in a KO in most cases. In Super Smash Bros. Melee, the absence of off-stage platforms makes this combo very risky to pull off, often resulting in a self-destruct for Captain Falcon. This is further exacerbated in Super Smash Bros. Brawl, as there was not enough hitstun to seal off the combo most of the time, letting enemies dodge away easily. However, in Super Smash Flash 2, there are stages with platforms off the main area to aid in safety, and the hitstun is comparable to Melee's, allowing Captain Falcon to use this combo more often.


Super Smash Flash


Super Smash Flash 2


Early designs

Captain Falcon's special moves
Neutral special move Falcon Punch
Side special move Raptor Boost
Up special move Falcon Dive
Down special move Falcon Kick
Final Smash Blue Falcon