No edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
|universe= [[F-Zero (universe)|''F-Zero'']] |
|universe= [[F-Zero (universe)|''F-Zero'']] |
||
}} |
}} |
||
− | '''Falcon Kick''' (ファルコンキック, ''Farukon Kikku'') is [[Captain Falcon]] |
+ | '''Falcon Kick''' (ファルコンキック, ''Farukon Kikku'') is [[Captain Falcon]]'s [[down special move]] in ''[[Super Smash Flash 2]]''. When on ground, Captain Falcon's kick moves fairly slow in the direction he is facing. In the air, Captain Falcon will kick diagonally at faster speeds towards the ground and regain his [[Midair jump]] (if he used it already). This can be used to [[Momentum canceling|Momentum cancel]] and to aid with his horizontal [[recovery]] as well.The attack deals 13-15% to the opponent and gives Falcon some degree of Super Armor. If Falcon uses Falcon Kick and hits a wall he will bounce off of it. However, if he already used his mid-air jump before bouncing off the wall he won't regain it. |
== Gallery == |
== Gallery == |
Revision as of 00:06, 31 July 2014
Falcon Kick (ファルコンキック, Farukon Kikku) is Captain Falcon's down special move in Super Smash Flash 2. When on ground, Captain Falcon's kick moves fairly slow in the direction he is facing. In the air, Captain Falcon will kick diagonally at faster speeds towards the ground and regain his Midair jump (if he used it already). This can be used to Momentum cancel and to aid with his horizontal recovery as well.The attack deals 13-15% to the opponent and gives Falcon some degree of Super Armor. If Falcon uses Falcon Kick and hits a wall he will bounce off of it. However, if he already used his mid-air jump before bouncing off the wall he won't regain it.
Gallery
Captain Falcon's special moves | |
---|---|
Neutral special move | Falcon Punch |
Side special move | Raptor Boost |
Up special move | Falcon Dive |
Down special move | Falcon Kick |
Final Smash | Blue Falcon |