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{{Infobox Special Move
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{{Infobox attack
|name=Falcon Kick
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|name = Falcon Kick
|image=[[File:Falcon Kick.png|200px]]
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|image = [[File:Falcon Kick new design.png|250px]]
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|symbol = {{Symbol|F-Zero}}
|icon= [[File:Falcon Icon.gif|60px]]
 
|user= {{SSF2|Captain Falcon}}
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|caption = Captain Falcon using the aerial Falcon Kick in ''SSF2''.
|universe= [[F-Zero (universe)|F-Zero]]
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|universe = [[F-Zero (universe)|''F-Zero'']]
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|user = {{Head|SSF|Captain Falcon|18|link=SSFL}}{{Head|SSF2|Captain Falcon|link=SSF2L}}
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|effect = Captain Falcon bursts forward with a fiery kick.
 
}}
 
}}
'''Falcon Kick''' (ファルコンキック, ''Farukon Kikku'') is [[Captain Falcon]]`s [[down special move]] in ''[[Super Smash Flash 2]]''. When on ground, Captain Falcon's kick moves fairly slow in the direction he is facing. In the air, Captain Falcon will kick diagonally at faster speeds towards the ground. This can be used to [[Momentum canceling|Momentum cancel]] and to aid with his horizontal [[recovery]] as well.The attack deals 13% to the opponent.
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'''Falcon Kick''' ({{Mousetext|ファルコンキック|Farukon Kikku}}) is a recurring attack in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]] used by [[Captain Falcon]] in the [[Super Smash Flash (series)|''Super Smash Flash'' series]].
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{{SMFalcon}}
 
==Gallery==
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== Overview ==
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On the ground, the attack consists of Captain Falcon rushing forward, blazing with a flaming kick forward as he yells "''Falcon Kick!''". In the air, Captain Falcon instead kicks diagonally downward.
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=== In ''Super Smash Flash'' ===
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In the original ''[[Super Smash Flash]]'', the grounded Falcon Kick is {{SSF|Captain Falcon}}'s [[down attack]], while the aerial Falcon Kick is his {{SSF|down aerial}} and part of his [[up attack]]. For the grounded variant, he slides across the ground with his leg engulfed in flames. The move deals 7% [[damage]] per frame and stays out until he stops moving across the ground, and holding the attack button will repeat the attack. For the aerial variant, he delivers a diving flame-less kick downward that deals 6% damage per frame and stays out for about one second.
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=== In ''Super Smash Flash 2'' ===
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In the reboot, ''[[Super Smash Flash 2]]'', the grounded and aerial Falcon Kick are combined into {{SSF2|Captain Falcon}}'s [[down special move]]. It works much more like it does in ''[[Super Smash Bros. Melee]]''. Unlike in the main ''{{S|Super Smash Bros.|universe}}'' games, however, it has little to no ending [[lag]] when used on the ground. When performed on ground, Captain Falcon bursts into the air instead of along the ground, and the kick moves fairly slow in the direction he is facing. In the air, Captain Falcon will kick diagonally at faster speeds towards the ground and regain his [[Midair jumping|midair jump]]. This can be used to [[Momentum canceling|momentum cancel]] and to aid with his horizontal [[Recovering|recovery]] as well. The attack gets weaker over time and deals 9-15% damage to the opponent depending on when they were hit. It also gives Falcon some degree of [[knockback resistance]]. If Falcon uses Falcon Kick on the ground and hits a wall with it, he will bounce off of it.
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== Gallery ==
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=== ''Super Smash Flash'' ===
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==== Screenshots ====
 
<gallery>
 
<gallery>
Falcon Kick Land.png|The landing animation for Falcon Kick
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SSF Captain Falcon down attack.png|Captain Falcon using the grounded Falcon Kick, on [[Peach's Castle]].
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SSF Captain Falcon down aerial.png|Captain Falcon using the aerial Falcon Kick.
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</gallery>
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=== ''Super Smash Flash 2'' ===
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==== Screenshots ====
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<gallery>
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Falcon_Kick_grounded_new_design.png|Captain Falcon using the grounded Falcon Kick, on [[Sand Ocean]].
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Falcon Kick Land.png|The landing animation for the aerial Falcon Kick.
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Falcon Kick bouncing off a wall..png|Captain Falcon using Falcon Kick and bouncing off a wall, on {{SSF2|Temple}}.
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Falcon Kick attack.png|Captain Falcon hitting {{SSF2|Falco}} with the grounded Falcon Kick, on [[Tower of Salvation]].
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</gallery>
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==== Early designs ====
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<gallery>
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Falcon Kick.png|Falcon Kick's early design.
 
Falcon Kick Ground SSF2.png|Falcon Kick on the ground.
 
Falcon Kick Ground SSF2.png|Falcon Kick on the ground.
Falcon Kick Aerial.png|Another aerial Falcon Kick.
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FK EL.png|The grounded version of Falcon Kick's ending lag.
 
</gallery>
 
</gallery>
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{{Captain Falcon's special moves}}
 
[[Category:Attacks]]
 
[[Category:Special moves]]
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[[Category:Down special moves]]
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[[Category:Super Smash Flash]]
 
[[Category:Super Smash Flash 2]]
 
[[Category:Super Smash Flash 2]]
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[[Category:Super Smash Flash series]]
 
[[Category:F-Zero universe]]
 
[[Category:F-Zero universe]]
[[Category:Down Special Moves]]
 
[[Category:Special moves]]
 

Revision as of 04:16, 17 July 2019

Falcon Kick (ファルコンキック) is a recurring attack in the Super Smash Bros. series used by Captain Falcon in the Super Smash Flash series.

Overview

On the ground, the attack consists of Captain Falcon rushing forward, blazing with a flaming kick forward as he yells "Falcon Kick!". In the air, Captain Falcon instead kicks diagonally downward.

In Super Smash Flash

In the original Super Smash Flash, the grounded Falcon Kick is Captain Falcon's down attack, while the aerial Falcon Kick is his down aerial and part of his up attack. For the grounded variant, he slides across the ground with his leg engulfed in flames. The move deals 7% damage per frame and stays out until he stops moving across the ground, and holding the attack button will repeat the attack. For the aerial variant, he delivers a diving flame-less kick downward that deals 6% damage per frame and stays out for about one second.

In Super Smash Flash 2

In the reboot, Super Smash Flash 2, the grounded and aerial Falcon Kick are combined into Captain Falcon's down special move. It works much more like it does in Super Smash Bros. Melee. Unlike in the main Super Smash Bros. games, however, it has little to no ending lag when used on the ground. When performed on ground, Captain Falcon bursts into the air instead of along the ground, and the kick moves fairly slow in the direction he is facing. In the air, Captain Falcon will kick diagonally at faster speeds towards the ground and regain his midair jump. This can be used to momentum cancel and to aid with his horizontal recovery as well. The attack gets weaker over time and deals 9-15% damage to the opponent depending on when they were hit. It also gives Falcon some degree of knockback resistance. If Falcon uses Falcon Kick on the ground and hits a wall with it, he will bounce off of it.

Gallery

Super Smash Flash

Screenshots

Super Smash Flash 2

Screenshots

Early designs

Captain Falcon's special moves
Neutral special move Falcon Punch
Side special move Raptor Boost
Up special move Falcon Dive
Down special move Falcon Kick
Final Smash Blue Falcon