Falco using Falco Phantasm.
|Effect||Falco darts quickly forward, leaving a red trail behind him.|
When performed, Falco darts straight forward at a very high speed, leaving a red trail of afterimages behind him. It behaves very similarly to how Fox's Fox Illusion behaves in SSF2, as it cancels his momentum at the start of the move and shoots him a fixed distance forward. The move can also be "cancelled" if the player hits the special input just as Falco is about to dart forward, moving forward only slightly. The attack itself deals 7% damage and decent downward knockback to any opponent hit by the afterimage left by Falco, but Falco himself cannot damage opponents he makes contact with. Unlike Fox Illusion, however, the move will also meteor smash opponents hit. The move is also slightly slower, has less lag, and seemingly covers slightly more distance.
Like Fox Illusion, the move is a very useful for recovering horizontally, though it also has a small ledge sweet spot and leaves Falco helpless after it ends, even when cancelled. It is also useful for edgeguarding from offstage, as the long distance the move covers makes for a safe way to meteor smash opponents. However, if used near a ledge, Falco may accidentally dart offstage with no way to recover.
- The trail of Falco Phantasm was originally aqua blue in color, but it was changed to red along with Falco's Reflector in Beta 1.0.3 to add visual distinction between Falco and Fox.
- ↑ https://forums.mcleodgaming.com/viewtopic.php?p=1490206#p1490206 Retrieved October 22, 2017
|Falco's special moves|
|Standard special move||Blaster|
|Side special move||Falco Phantasm|
|Up special move||Fire Bird|
|Down special move||Reflector|