|This article is currently under construction.
- This article is about Falco's appearance in Super Smash Flash 2. For general information about the character, see Falco Lombardi.
|Falco Lombardi |
in Super Smash Flash 2
Falco's official pixel art.
Falco is a veteran starter character in Super Smash Flash 2 who was revealed during the Day 2 stream at Super Smash Con 2016. His sprites are custom-made and based on his appearance in Super Smash Bros. Brawl and his voice clips are directly taken from the same game. His moveset is a combination of his Super Smash Bros. Melee and Brawl movesets, making him a semi-clone of Fox, moveset-wise.
Falco is ranked 5th of A on tier the current tier list. Falco posseses good frame data and one of the best neutrals in the game due to the projectile in Blaster. He possesses KO options in his down tilt, forward smash, down smash, and back aerial. He also possess a strong meteor smash in his down aerial, which is a major factor in his combos. He has an all purpose move in Reflector, that can reflect projectiles, stall Falco in the air and can start his famous pillar combos.
However, Falco also possess major flaws, mostly from his accelerated falling speed, which makes him very vulnerable to combos and chain grabs. What makes this worse is Falco's light weight, which can lead to a lot of Zero-to-death combos on him. Another problem, which is also worsened by his poor horizontal endurance and high gravity is his recovery. Falco's recovery is predictable and Fire Bird covering a short vertical distance makes his weight problem all the more worse if he falls at a diagonal angle. Falco also struggles to kill due to him having few kill moves and not a lot of kill set ups.
Falco has strong attributes throughout his moveset with quick frame data, decent range, strong combo ability and a few strong KO moves. Falco has KO moves in his Down tilt, forward smash, Down smash, back aerial, down aerial, and Reflector when close to the blast zone.
Falco has an all purpose move in his Reflector, which is the source of the majority of his combo game, as its name implies, a reflector, as stated above, another KO move and a decent edge guarding move. He can also multishine by jumping, and then immediately shining, which is a powerful damage tool on heavyweights/fastfallers at low percent, and can easily break/pressure shield.
Falco has one of the best neutral games in the current demo, due in part to his Blaster. Its lasers is one of the best projectiles in the game with it being fast, covering a long distance, can be shot multiple times by short hopping, can be used to either approach the opponent, stop their approach and can also be used to edgeguard recovering opponents.
Falco also has a strong air game with having a good approach option in his neutral aerial. He has a good spacing tool and strong KO option in his back aerial. He has a powerful down aerial meteor smash, which is the crux of his gameplay in starting combos, extending them and being a great edge guarding tool.
However, Falco is not without his flaws in that he has high accelerated falling speed, which makes him one of the easiest characters to combo. This problem is further compounded by him being light, which makes him easy to knock off stage, if not KO out right.
In terms of his recovery, Falco has one of the shortest vertical recovery moves in the game with Firebird covering a short distance. This makes meteor smashes, spikes, semi-spikes and edge guarding very deadly to Falco if knocked off stage. Falco Phatasm, though covering great horizonal distance, can be easily intercepted and edge hogged.
Despite Falco having strong tools to keep opponents out, he doesn't have very good escape options when opponents get up close to him. He has poor mobility throughout his moveset, making running away from the opponent a problem.
|Standard attack||Performs two knifehanded strikes before spinning his whole body to perform a series of knifehand strikes. Its first and second hit are capable of jab locking.||4%|
|Down tilt||Crouches on the floor and swipes with his tail feathers. A very strong down tilt with high damage and vertical knockback.||13%|
|Down smash||A split kick. Falco's feet are intangible during the attack. It has very low startup, hits on both sides, and is a semi-spike, which makes it useful for edge-guarding.||17%|
|Forward Tilt||A straight kick. It can be used for spacing at lower percents. At higher percents, it can set up a tech-chase situation.||9%|
|Forward smash||Uses both wings to perform a wide knifehanded swing in front of himself. Its high knockback and good range makes it one of Falco's best KOing options.||19%|
|Up tilt||Flips his leg behind him. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine.||9%|
|Up smash||Does a bicycle kick. It is drastically weaker than Fox's up smash, but has less ending lag and allows Falco to follow-up sooner.||15%|
|Dash attack||A flying kick. Has decent knockback and is a usable approach option. It can be followed up with an aerial.||9%|
|Neutral aerial||Performs a sex kick. It is useful for breaking out of combos due to its very fast startup, and as a versatile horizontal combo starter and extender.||12%|
|Forward aerial||Spins in a drill-like formation, hitting three times with his beak. Its low knockback makes it useful for combos.||3%|
|Back aerial||Faces backwards to perform a kick behind himself. Its high knockback makes it one of Falco's best KO options.||15%|
|Up aerial||A somersault kick from back to front above himself. A sweetspot is in his foot and a sourspot on his leg. The sourspot sometimes hits into the sweetspot.||10%|
|Down aerial||A downward corkscrew kick that hits once. A fast and powerful meteor smash. It acts smiliar to Falco's PAL Melee down aerial because during the later frames, it pushes opponents to the side.||12%|
|Grab||Reaches out with one wing.||N/A|
|Pummel||Knees the opponent.||1%|
|Forward throw||Punches the opponent forward.||8%|
|Back throw||Throws the opponent behind him before firing three shots with his blaster.||7%|
|Up throw||Throws the opponent above him before firing three shots with his blaster.||9%|
|Down throw||Slams the opponent to the ground before firing two shots with his blaster. Its meteor smash capability can put an opponent into a tech-chasing situation.||2%|
|Ledge attack||Gets up and does a corkscrewing dropkick.||8%|
|Floor attack||Gets up and does a thrust kick behind him with one leg, and then in front of him with the other.||6%|
|Standard special move||Blaster||Pulls out his Blaster and fires a slim blue laser projectile. Unlike Fox's blaster, it fires at a much slower rate, but causes hitstun and deals slightly more damage. The fire rate is faster if the attack is being used mid-air.||3%|
|Side special move||Falco Phantasm||Rears back before launching himself forward in a red blur of afterimages. This move can be canceled by tapping the special button twice, though it will not do any damage. Any opponent that is hit will be meteor smashed.||7%|
|Up special move||Fire Bird||Engulfs himself in an aura of flame before launching himself into the air while yelling "Fire!" in the chosen direction, dealing fire damage to any opponent that he touches. Unlike Fox's side special, it is blue instead of red.||14%|
|Down special move||Reflector||Falco creates a barrier around him that reflects projectiles. In addition, if Falco is standing close to an enemy when he uses this attack, the opponent will be sent upwards.||9%|
|On-screen appearance||Falls from high up in the air and lands in a crouching position.|
|Taunts||Standard||Kicks his reflector around and says "Piece of cake." before catching it.|
|Side||Stands on one foot with his wing raised, posing while saying "Don't try me".|
|Down/Up||Spins around twice on one foot, then poses with one of his wings while saying "Hands off my prey!".|
|Victory theme||A short remix of the title theme of Star Fox 64, it is also similar to the flourish that plays whenever Fox successfully completes a mission in the same game.|
|Victory pose||Jumps high into the air and poses on the ground after landing.|
|Lose||Claps for the winner.|
In competitive play
Tier placement history
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- Falco along with Meta Knight, Captain Falcon, Marth, Isaac, Sonic, Mega Man, and Black Mage are the only characters, so far, who wear their default costumes in team battle when they are on the blue team.
- Falco, Mr. Game & Watch, Sonic, Luigi, Marth, and Ness are the only starters in this game who were originally unlockables in their debut appearances in the official Super Smash Bros. games. While Jigglypuff and Captain Falcon are also starters, they had to be unlocked in the demo they debuted in.