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FINAL FANTASY
FF1 USA boxart
FINAL FANTASY symbol
North American box art.
Developer(s) SQUARE
Publisher(s) SQUARE
Nintendo (NES & GBA)
Series FINAL FANTASY
Designer(s) Hironobu Sakaguchi
Hiromichi Tanaka
Akitoshi Kawazu
Koichi Ishii
Programmer(s) Nasir Gebelli
Artist(s) Yoshitaka Amano
Writer(s) Hironobu Sakaguchi
Kenji Terada
Composer(s) Nobuo Uematsu
Release date December 18, 1987
Famicom / NES
JPDecember 18, 1987
NAMay 1990
Game Boy Advance
JPJuly 29, 2004
AUNovember 18, 2004
NANovember 29, 2004
EUDecember 3, 2004
Genre(s) Role-playing
Mode(s) Single player
Ratings E10+ for Everyone 10+
Platform(s) Nintendo Entertainment System
MSX2
WonderSwan Color
PlayStation
Game Boy Advance
NTT DoCoMo FOMA 901i
PlayStation Portable
Wii Virtual Console
PlayStation Network
J2ME Phones (released by NAMCO Games)
iOS
Windows Phone
Nintendo 3DS

FINAL FANTASY (ファイナルファンタジー), also known as FINAL FANTASY I or the Original FINAL FANTASY in collections and common languages, is a role-playing game developed and published by SQUARE Co., Ltd. for the Nintendo Entertainment System. It was released in 1987, and it is the inaugural game in SQUARE's flagship FINAL FANTASY series. FINAL FANTASY was Nobuo Uematsu's sixteenth work of video game music composition.

The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.

Since the original creation of Hironobu Sakaguchi, FINAL FANTASY has subsequently been remade for several different video game consoles and handheld systems, including the MSX2 computers (converted and released by Microcabin) and the Bandai WonderSwan Color.

In the Super Smash Flash series

Characters

In Super Smash Flash 2, the Black Mage class, one of the most (if not the most) iconic job classes in the FINAL FANTASY series, which debuted in this game, is a playable character. His sprite design is based on his appearance in this game.

Moves

Much of Black Mage's moveset in SSF2 is based on spells and abilities that he uses in this game, many of which are Black Magic spells used by the Black Mage class. For instance, his standard special move uses Stop, his side special move uses Haste, his up special move uses Warp, his down special move uses Meteor, his forward smash uses Thundara, his up smash uses Fira, and his down smash uses Blizzara. Additionally, Black Mage's Final Smash, Random Encounter, is based on the mechanic of the same name in which the player encounters battles at random.

Stages

The Chaos Shrine, the location in this game where the final battle takes place, is a stage in SSF2. The four fiends originating from this game as recurring enemies, including Tiamat, the Kraken, the Lich and Marilith, appear on this stage as background characters.

Assist Trophies

In SSF2, another job class from this game, the White Mage, appears as an Assist Trophy. Much like its role in the original game, the Assist Trophy is passive, in that it will heal or defend the player who summoned it instead of attacking opponents directly.

Music

A custom rock remix of the theme that plays during a random encounter from this game called, Battle (Final Fantasy) is used as Chaos Shrine's main music track in SSF2. An original technopop rendition of the theme that plays in the Chaos Shrine in this game, appropriately called Chaos Shrine, is used as the stage's alternate music track. Additionally, the FINAL FANTASY universe’s victory theme is a remix of the first portion of the theme that plays when a battle is won in this game.

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