Tails using Energy Ball in SSF2.
|Effect||Tails fires a round electric projectile from his Energy Ball.|
The move consists of Tails taking out the Energy Ball, a small red arm cannon, and firing a round shot of energy from it that damages opponents hit.
In Super Smash Flash
In the original Super Smash Flash, Energy Ball is Tails' standard attack, up attack, and down aerial. The projectile fired by these attacks travels relatively quickly and disappears after traveling a moderate distance. In his standard attack, Tails fires the projectile forward, and it deals 3% damage per frame to opponents hit by it. In his up attack and down aerial, Tails fires the projectile upward and downward, respectively, and it deals 4% damage per frame instead.
In Super Smash Flash 2
In the reboot, Super Smash Flash 2, Energy Ball has turned into Tails' standard special move. The projectile now travels more slowly and with a shorter distance than in SSF. In addition, only one can be out at a time, as attempting to fire it again will just cause smoke to come out of the weapon. If used in midair, it shoots diagonally and pushes Tails upward a bit, unless smoke comes out instead. The projectile deals 9% electric damage and weak upward knockback to opponents hit. It has high priority and shield damage, and the attack itself has low startup and ending lag, especially when used on the ground.
The Energy Ball originates as a move used primarily by Tails in Sonic Battle, where it serves as Tails' Ground Shot. It serves the same function as it does in the SSF series, as the user shoots a slow, yellow sphere-shaped energy projectile at the opponent. Similarly to how it works as multiple attacks in SSF, the player can fire the projectile in one of eight different directions with the directional inputs.
Super Smash Flash
Super Smash Flash 2
|Tails' special moves|
|Standard special move||Energy Ball|
|Side special move||Airlift|
|Up special move||Remote Robot|
|Down special move||Spin Dash|