Electric Terrain
Electric Terrain
Pokémon symbol
Pichu using Electric Terrain on Lake of Rage.
Universe Pokémon
User(s) SSF2 Pichu head
Type Basic
Effect Pichu delivers a massive electric attack, leaving the terrain with static electricity afterwards for a short time.

Electric Terrain (エレキフィールド) is Pichu's Final Smash in Super Smash Flash 2.


When performed, Pichu starts charging electricity, creating a small circular area around him that pulls opponents towards it. It then delivers a massive electric attack around itself to continuously attack opponents caught in it, dealing weak electric damage at first before ending with a powerful flash with strong knockback. The move deals up to 50% damage in total to opponents, but it also deals 15% recoil damage to Pichu over its duration. After the move ends, platforms in the radius of the attack will briefly be covered in electricity, which deals 21% damage and moderate knockback to opponents that make contact with it.


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Electric Terrain is a non-damaging Electric-type move introduced in the Generation VI Pokémon games, Pokémon X and Y. Using this move will electrify the battlefield, preventing any Pokémon on the ground from sleeping and boosting the power of their Electric-type moves by 50% for five turns (eight if the user holds a Terrain Extender). Pichu can learn this move in Generation VII through breeding, as well as Generation VIII through TM90.




  • This is Pichu's only special move that is not affected by Discharge.
  • Early in the move's development, it was planned that it would create a large yellow circle of electricity around Pichu, which Pichu would be able to move and attack freely with. It would attack opponents that made contact with the edges of the circle and knock them into it. For unknown reasons, its function would be completely changed with the release of Beta 1.2.
Pichu's special moves
Standard special move Electro Ball
Side special move Skull Bash
Up special move Agility
Down special move Thunder
Final Smash Electric Terrain
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