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Desk is a starter stage in Super Smash Flash 2 hailing from the Chibi-Robo! series. It was first revealed in the APEX 2015 trailer.
Layout[]

Objects randomly scattered at the start of a match.
Desk consists of a large main platform acting as the titular desk, with multiple soft platforms as furniture floating above it. The desk extends to the right blast line and is raised with a cabinet on the right side, which has two drawers sticking out from its left wall and acting as terrain, the bottom of which is stuck out further. A stapler is on the cabinet to the right of these drawers, and landing on it boosts the player upward. There are five small soft platforms floating over the left side of the desk, which alternate on each side of a lamp, and there are two steep hard platforms above them acting as a lamp frame. There are also two long, vertically oriented soft platforms floating over the right side, with the stapler providing enough height to reach them from below.
With hazards turned on, the drawers on the stage can be shut when attacked. This only occurs with attacks that deal knockback values greater than 40 and have knockback angles between 310° and 50°, meaning only attacks dealing at least moderate knockback and angled forward are able to shut the drawers. The drawers quickly reopen upon a player coming within their range, strongly pushing away players in the way. Additionally, there is a light switch to the left of the lamp that can be turned on or off when making contact with a player. Turning it off darkens the stage and lights the top of the lamp.
The background of the stage shows a clock, which displays a time reflecting the user's system clock and changes every five minutes. This is also reflected by the window in the background, which shows one of five times of day depending on the time of the system clock, including dawn starting at 5:00 a.m., daytime starting at 9:00 a.m., afternoon starting at 3:00 p.m., evening starting at 6:00 p.m., and nighttime starting at 8:00 p.m. Certain elements of the stage are also chosen at random at the start of the match, including the wallpaper on the wall, which can be one of three patterns, and six objects scattered across the background and foreground of the desk, which each can be one of two objects and has a 40% chance to instead have nothing in its place.
Music[]
- The main music track is Chibi-Robo!, a calm upbeat remix of the title theme from Chibi-Robo!.
- The alternate music track is I'm A-gonna Do Somethin', a remix of Dinah's theme from Chibi-Robo!.
Tournament Legality[]
This stage is banned in competitive play. The stage is very big, has a walk-off, promotes circle camping, and has walls.
Origin[]

The Sandersons' living room in Chibi-Robo!.
Desk is not based on a specific location the Chibi-Robo! games, though it has been stated by developers that it is somewhere in the Sandersons' house, where the original Chibi-Robo! takes place. In the game, Chibi-Robo is bought by Mr. Sanderson as a birthday gift to his daughter Jenny, and his goal is to make the family happy by exploring their house and performing their housework, such as picking up trash and cleaning their floors. He also encounters the Sandersons' other toys throughout the house, which can talk and move around when the family not around to see them, particularly at night. The house consists of seven rooms spanning three floors, as well as a backyard, and Chibi-Robo must traverse it in creative ways due to his tiny size.
The stage in SSF2 shows a desk at an enlarged scale, mirroring Chibi-Robo's perspective of exploring a house much bigger than him. The lamp and clock heavily resemble those found in the Sandersons' living room, and the wallpapers vaguely resemble those found in different rooms of the house, with the yellow wallpaper looking similar to the living room, the brown one the kitchen, and the red one Jenny's room. The drawers on the desk reference various drawers throughout the game, which Chibi-Robo is able to pull out and push in to climb them like stairs. The fact that the desk is normally cluttered with objects references the Sandersons' sloppy nature, as they have a tendency to leave trash on the ground or just not tidy their things. The objects themselves also make reference to the various objects found throughout Chibi-Robo!, such as trash, potted dirt, and blue blocks, as well as items such as a Giga-Battery and a Tamagotchi.
The clock and time of day changes may be a reference to the key role that time plays in Chibi-Robo!, in which different events occur during the day and night, and the player's exploration is limited by a timer representing a full day or full night. However, unlike the five times of day represented on the stage, there are only two distinct times of day in Chibi-Robo!.
Gallery[]
Daytime[]
Screenshots[]
Early design[]
Trivia[]
- Prior to its release in Beta, an early version of Desk was shown in the McLeodGaming Direct for Beta, which never released publicly. This version contained several features not present in the stage's public release, such as a Chibi-Door in the background and an animation for the stapler when landed on.
- Desk was an unlockable stage in the first release of Beta 1.0, in which it could be unlocked by completing event #26: Cleaning Duty. It showed Sandbag's unlock notice upon being unlocked.
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