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The dash, also referred to as initial dash and initial run, is the first part of a character's run in Super Smash Flash 2, during which a character can change directions with only one frame of lag. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting, and pivoting. The dash speed is decided by a multiplier over a character's running speed, rather than a flat value like in the official Super Smash Bros. games.
Dashing can be performed as per configured by the player. With auto-dash turned on, the player dashes any time they move left or right on a platform. If auto-dash is turned off instead, the player can configure a separate input to be held to dash instead of walk. With d-tap dash turned on, the player can also dash by tapping left or right twice in a row.
Dashing values in Super Smash Flash 2
Below is a list of each character's dashing values in Super Smash Flash 2. Note that these values reflect the multipliers for the character's running speed and not their actual dashing speed.