Merge right.svg It has been suggested that this article be the merge recipient.

The editor who added this tag believes this article should have the content of the following merged with it:
Refer to the talk page to discuss this proposal.

Mario dashing on Mushroom Kingdom III in SSF2.

The dash, also referred to as initial dash and initial run, is the first part of a character's run, during which a character can change directions with only one frame of lag. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting, and pivoting.

In Super Smash Flash 2, dashing can be performed as per configured by the player; either automatically whenever the player moves left and right, when the player hits either the left or right button twice in a row, or even with its own individual key. The dash speed is decided by a multiplier over a character's running speed, instead of a flat value like in the official Smash games.

Unlike in SSF2, in Super Smash Flash, dashing is non-existant and characters will perform their running animation regardless of input, without dashing first; dashing is inexistant in the first Super Smash Flash game.

Dash rankings

Incomplete.svg This article is incomplete.

Though it is not necessarily short, it is still missing some vital information. You can help the McLeodGaming Wiki by filling in the blanks.

Character Value
Lloyd 1.5
Marth 1.35
Mario 1.3
Luigi 0.9
Ryu 1.25
Sheik 0.8
Community content is available under CC-BY-SA unless otherwise noted.