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Mario dashing on Mushroom Kingdom III in SSF2.

The dash, also referred to as initial dash and initial run, is the first part of a character's run in Super Smash Flash 2, during which a character can change directions with only one frame of lag. The concept of the initial dash is vital to many forms of ground movement, such as dash-dancing, fox-trotting, and pivoting. The dash speed is decided by a multiplier over a character's running speed, rather than a flat value like in the official Super Smash Bros. games.

Dashing can be performed as per configured by the player. With auto-dash turned on, the player dashes any time they move left or right on a platform. If auto-dash is turned off instead, the player can configure a separate input to be held to dash instead of walk. With d-tap dash turned on, the player can also dash by tapping left or right twice in a row.

Dashing values in Super Smash Flash 2

Below is a list of each character's dashing values in Super Smash Flash 2. Note that these values reflect the multipliers for the character's running speed and not their actual dashing speed.

Character Value
Sandbag[1] 15.7
Chibi-Robo 1.57
Isaac 1.55
Luffy 1.5
Meta Knight
Naruto 1.45
Ganondorf 1.4
Tails 1.36
Lloyd 1.35
Pikachu 1.34
Bowser 1.3
Marth
Sonic
Pit 1.29
Yoshi 1.263
PAC-MAN 1.25
Ryu
Sheik
Sora
Bandana Dee 1.23
Kirby
Falco 1.2
Peach
Pichu
Mega Man 1.154
Samus
Zero Suit Samus 1.135
Fox 1.12
Krystal
Ness 1.11
Black Mage 1.1
Bomberman
Captain Falcon
Jigglypuff
Luigi
Mario
Mr. Game & Watch
Simon
Waluigi
Rayman 1.04
Link 1.022
Donkey Kong 1.014
Goku 1
Lucario 0.97
Zelda
Wario 0.84
Ichigo 0.8

Note

  1. Sandbag's dash is stopped almost immediately by a short hop and thus moves very little distance before transitioning to running.
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