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SSF2 Crystal Smash head

Crystal Smash's in-game icon.

Crystal Smash, also stylized as Crystal Smash!, is a Solo game mode in Super Smash Flash 2. It tasks the player to destroy a set amount of crystals as quickly as possible. It appears as a bonus game in round 8 of Classic and is also available by itself as a Stadium game mode.

Crystals that appear in Crystal Smash are of varying sizes, with bigger and thicker crystals generally requiring more total damage to be broken. They progressively show more cracks forming as more damage is taken until fully disappearing upon being destroyed. Most crystals also act as terrain with platforms, walls, and ceilings, which may provide extra temporary footing for the player to reach other crystals or inversely impede their progress. When played in Classic, the number of crystals that appear is dependent on the difficulty selected, with higher difficulties having more crystals in generally more difficult positions to reach. The player is also allotted a time limit of two minutes. When played as a Stadium game mode, the maximum amount of crystals appears, and there is no time limit.

Levels[]

There are currently two levels that appear in Crystal Smash. In Classic, the level is selected randomly between them.

Level 1[]

Level 1 consists of various platforms with walls extending to the top of the stage on the left and right sides. At the bottom of the stage, there is a large main platform centered between smaller, lower platforms extending from the walls with gaps in the spaces between them, each of which is covered by a soft platform. Larger soft platforms also extend from the walls above the main platform. Above these, there is another large platform that is raised in the center with lower floors on each side and soft platforms above them. Each side of this platform is separated by a large gap from the walls.

Crystals on this stage are purple in color. In Classic, the level contains 3 crystals on Easy difficulty, including a large vertical crystal facing upward from the main platform and a medium horizontal crystal on each wall above the platforms in the bottom corners. There are 7 crystals on Normal difficulty, which adds four smaller, diagonally facing crystals, including one on the edge of each soft platform attached to the outer walls and one on each side floor on the highest hard platform. There are 10 crystals on Hard difficulty, which adds a thin horizontal crystal in each gap between the highest platform and the walls and a large, vertical crystal on the highest surface. There are 14 crystals on Insane difficulty or in Stadium, which add medium, diagonally facing crystals on the ceiling of the highest platform and a tiny crystal in each gap at the bottom.

Level 2[]

Level 2 consists of two separated sets of vertically oriented platforms. On the left side, there is a hard platform on the bottom and two sets of two soft platforms above it, each of which has a wall between them on the right, and there is a hard platform to the left moving slowly up and down. On the right side, there is a hard platform on the bottom, a large platform above it, and a soft platform at the top with small walls extending downward on each side, and there is a hard platform to the right moving inversely to the moving platform on the left side. There is also a narrow platform at the very top of the stage extending down from the center of the upper blast line. In the background, there is a large pole extending horizontally.

Crystals on this stage are orange in color. In Classic, the level contains 4 crystals on Easy difficulty, including a thin horizontal crystal where the player starts, which extends across the gap from the middle-most platform on the left side to the top of the large platform on the right side. There is also a large vertical crystal on the lower left platform, a smaller vertical crystal in the right side of the gap between the lower right platform and the ceiling above it, and a medium horizontal crystal moving left and right in the space between the two lowest side platforms. There are 8 crystals on Normal difficulty, which adds three thin crystals between the in the gaps between the platforms around the starting area and medium horizontal crystal moving left and right in the space between the two highest side platforms. There are 10 crystals on Hard difficulty, which adds a large vertical crystal on the bottom of the left moving platform and a smaller vertical crystal on the bottom of the top platform. There are 14 crystals on Insane or in Stadium, which add a crystal mirroring the one on the lower right platform to its left side, a large crystal on the bottom of the right moving platform, and a tiny crystal near each horizontal blast line.

Gallery[]

Trivia[]

  • Crystal Smash is based on the challenge of the same name from the Smash Run game mode in Super Smash Bros. for Nintendo 3DS. A difference between the challenge in Super Smash Bros. for Nintendo 3DS and the bonus round from SSF2 is that crystals in the latter do not drop power-ups when destroyed and do not have weak spots.
    • Although the background and platforms in level 1 of this mode are based on the Crystal Smash! challenge in Smash Run, the platforms in level 2 are instead based on the Climb! final battle from the same game mode.