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Crystal Flash
Crystal Flash (Beta 1.2).png
Metroid symbol.svg
Zero Suit Samus using Crystal Flash.
Universe Metroid
User(s) Zero Suit Samus (Super Smash Flash 2)
Type Basic
Effect Zero Suit Samus creates an energy field around her that damages opponents and heals her.

Crystal Flash (クリスタルフラッシュ) is Zero Suit Samus's Final Smash in Super Smash Flash 2.


When performed, Zero Suit Samus rises into the air and radiates energy, pulling in nearby opponents. She then engulfs herself into an energy field, which deals multiple hits of 2% damage each to opponents that make contact with it and up to 38% damage total. The energy field then bursts, dealing 10% damage and strong knockback to opponents hit, ending the move. Additionally, Zero Suit Samus heals a total of 37% damage during the move.

Despite dealing high damage and knockback, this move is easily avoided. Additionally, each hit from the field can be SDI'd by opponents, allowing them to escape if performed correctly.


Samus using the Crystal Flash in Super Metroid.

The Crystal Flash is a technique in Super Metroid that Samus can perform by equipping her Power Bombs to absorb their energy when in critical condition. This would refill all her health and Reserve Tanks at the cost of 10 Missiles, 10 Super Missiles and 11 Power Bombs, assuming she has 50 or less energy and completely empty Reserve Tanks. Unlike in SSF2, however, the move could not attack opponents, nor could it grant Samus any invincibility from them. These abilities come from Zero Suit Samus's Final Smash in Super Smash Bros. Brawl, Power Suit Samus, which itself was based on this technique.


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Early designs

Zero Suit Samus's special moves
Neutral special move Paralyzer
Side special move Plasma Whip
Up special move Plasma Wire
Down special move Flip Jump
Final Smash Crystal Flash